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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Deputy DPT-Y1
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            65
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3113
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,333,525 C-Bills
Battle Value:       2,259

Chassis:              Endo Steel
Power Plant:          195 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 Gauss Rifle (C)
    2 ER Large Pulse Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Etna Industries is a periphery battlemech manufactuer thats found a niche as a low-volume,
    high-quality design producer.  That success was largely due to reverse engineering clan tech
    from remnants of attacking forces during the "Invasion era" and more recent, ongoing
    conflicts.  By selling these designs to essentric and rich Lyran nobles, they've brough
    considerable wealth to their system and government, but also inadvertently brought pirates
    and raiders.  As an extremely minor periphery nation, the local governments didn't have the
    power to repel these invaders.  This is where the Deputy was born.
    
    While not the cheapest initial purchase, the Deputy has a price-to-performance ratio more
    efficient than even that of an Urbanmech, a truely incredible feat for those familiar with
    Price Indexing.  It was built to be easy to maintain and rugged against wear and tear,
    perfect for periphery areas that wouldn't be able to afford the expensive upkeep of Etna's
    more premium mechs. One notable design flaw that has persisted all iterations and attempts
    to remedy is that the ejection system is non-functional.  This strangely was rarely
    off-putting to the stubborn periphery pilot, many who knew that the pirates and raiders this
    was built to fight would rarely leave an ejected pilot alive regardless.
    
    Between the mech being designed for low-income areas and the lack of ejection mechanism, the
    Deputy gained a bad reputation in the Inner Sphere as something only a desperate periphery
    pilot would ever use.  Etna Industries never disputed this, hoping that the reputation would
    lead to pirates underestimating the mech while also keeping it out of their hands via the
    secondary market.  The company instead sold the mech at no-profit to areas that lacked
    government protection, sometimes even taking a loss to transport it to settlements most in
    need of it to maintain their independance and safety.

Capabilities:
    The DPT-Y1 weapons systems are built to function with only a minimal consideration for ammo
    cost.  Its left arm is a Gauss Rifle, capable of firing extremely inexpensive nickel-iron
    slugs at incredible speed. Its right arm has two precise ER Large Pulse Lasers ammo-less
    energy weapons that are kept cool by 14 double heat-sinks.  All of these weapons have their
    accuracy improved by a targetting computer, giving it some of the best long-range firepower
    of any mech in its weight class.
    
    Defensively, the mech is using clan-grade Endo-Steel and Ferro-Fibrous plating to give it a
    surprising amount of durability.  However, to keep the mech inexpensive to produce, it is
    only using a 195 standard fusion engine, limiting its top speed to only 54 km/h.  To combat
    this it is equipped with three Jump Jets, letting it quickly reach a high ground position
    before using its impressive range to snipe approaching threats, packing enough armor to
    withstand any return fire that does manage to hit.

Variants:
    DPT-Z3: This verison swaps its ER Large Pulse Lasers for clan-grade ER Large Lasers,
    saving enough heat to allow the mech to jump and shoot all of its weapons each turn.  To
    offset the accuracy problems this would impose, the saved space and weight is used for a C3
    Master computer, letting it other ally mechs be spotters for it.  However, the extreme
    expense of that computer often led to it being used more by militaries than its intended
    target population.  BV2.0: 2,189.  Cost: 8,132,025.

Notable MechWarriors:
    Quirks:  If using these optional rules, the following are recommended
    * Rugged 2 (+2 points)
    * Easy to Maintain (+1 point)
    * Bad Reputation - Inner Sphere (-1 point)
    * No Ejection Mechanism (-2 points)
    
    Price Index Comparison: how many c-bills does it take per Battle Value
    * Deputy (DPT-Y1): 2803 c-bills per BV (heavy)
    * Urbanmech: 2920 c-bills per BV (light)
    * Locust: 3500 c-bills per BV (light)
    * Awesome: 4111 c-bills per BV (assault)
    * Warhammer: 4674 c-bills per BV (heavy)
    * Marauder: 4868 c-bills per BV (heavy)
    * Atlas: 5074 c-bills per BV (assault)
    * King Crab: 5310 c-bills per BV (assault)
    * Blue Flame: 5605 c-bills per BV (medium)
    * Mad Cat: 8854 c-bills per BV (clan tech heavy)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.50                     
Engine:                                   195 Fusion (C)               8.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       14 [28] (C)                 4.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                  211                    11.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             33       
    Center Torso (rear):                               9       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Targeting Computer (C)                                    RT                5          5.00             
CASE II (C)                                               LT                1          0.50             
Gauss Rifle (Ammo 16) (C)                                 LT                2          2.00             
Jump Jet                                                  LT                1          1.00             
2 ER Large Pulse Lasers (C)                               RA                6         12.00             
Gauss Rifle (C)                                           LA                6         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: CASEII