BattleMech Technical Readout
Name/Model: Barghest BGS-X3
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 70
Role: Brawler
Configuration: Quad BattleMech
Era/Year: Succession Wars / 3027
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 5,784,533 C-Bills
Battle Value: 1,363
Chassis: Earthwerk BGS Quad
Power Plant: VOX 280
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
2 Large Lasers
1 Autocannon/10
Manufacturer: TharHes Industries
Primary Factory: Tharkad
Communications: TharHes Euterpe HM-14
Targeting & Tracking: TharHes Ares -8a
================================================================================================
Overview:
Although the Barghest would eventually become a noted BattleMech within the LAAF and LCAF,
few know that there were built on design work done decades before the Clans even arrived.
Those older prototypes looked much akin to their later descendants, but were deemed not
effective due to different flaws. The first, the BGS-X1, attempted to combine a large bore
autocannon with an experimental binary laser cannon. However, the excessive heat generated
by the latter weapon alone proved too much for the single heat sinks in use at the time, as
firing just this weapon alone could quickly overheat the machine, much less combining the
firepower of both of its guns.
The second, the BGS-X2, replaced the binary laser cannon with a standard particle cannon and
a pair of extra heat sinks. Although this new design could hit almost as hard at longer
range and for less heat, it was deemed to be undergunned.
The BGS-X3 actually came the closest to being fully deployed of any of the prototype
Barghest units. Dropping the heavy autocannon for a slightly light Type 10 autocannon, and
mounting two large lasers and the larger store of heat sinks found in the BGS-X2, it took a
longer period for the X3 to overheat, even mounting two large lasers, but the ammunition
supply for its autocannon was limited to a single ton of munitions, limiting its engagement
time.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 15 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 30
Center Torso (rear): 9
R/L Torso: 15 21
R/L Torso (rear): 6
R/L Front Leg: 15 27
R/L Rear Leg: 15 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/10 RT 7 12.00
Autocannon/10 (Ammo 10) RT 1 1.00
2 Large Lasers LT 4 10.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 6
Specials:
Distribution
Name/Model: Barghest BGS-X3
Technology: Inner Sphere
Tonnage: 70
Configuration: Quad BattleMech
=======================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Roll Again 4. Foot Actuator
5. Heat Sink 5. Sensors 5. Heat Sink
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Large Laser 1. Fusion Engine 1.Autocannon/10
2.Large Laser 2. Fusion Engine 2.Autocannon/10
3.Large Laser 3. Fusion Engine 3.Autocannon/10
4.Large Laser 4. Gyro 4.Autocannon/10
5. Roll Again 5. Gyro 5.Autocannon/10
6. Roll Again 6. Gyro 6.Autocannon/10
1. Roll Again 1. Gyro 1.Autocannon/10
2. Roll Again 2. Fusion Engine 2. Autocannon/10 (Ammo 10)
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Barghest BGS-X3
Technology: Inner Sphere
Tonnage: 70
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 208 x 2.5 x 1 520.000
Internal Structure (Standard w/ Fusion Engine): 115 x 1.5 x 1 x 1 (+) 172.500 = 692.500
Gyro (Standard): 70 x 0.5 (+) 35.000 = 727.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 712.500
Defensive Movement Factor: +2 (*) 1.20 = 855.000
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 855.000
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 15 (Heat Sinks) - 2 (Movement) - 19 (Weapons) = 0
Offensive Equipment:
Autocannon/10 123.000
Large Laser (+) 123.000 = 246.000
Large Laser (+) 123.000 = 369.000
Autocannon/10 (Ammo 10) (+) 15.000 = 384.000
Total 'Mech Tonnage: (+) 70.000 = 454.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 508.480
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 508.480
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 855.000
Offensive Battle Rating: (+) 508.480 = 1,363.480
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,363
Alpha Strike Conversion
Name/Model: Barghest BGS-X3
Technology: Inner Sphere
Tonnage: 70
Configuration: Quad BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short/Medium Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 15 x 1 = 15
Total Heat Output:
Movement = 2
Autocannon/10 (+) 3 = 5
Large Laser (+) 8 = 13
Large Laser (+) 8 = 21
Heat Efficiency:
Heat Dissipation Rate = 15
Total Heat Output - 4 (-) 17 = -2
-------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -2
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Large Laser (+) 0.800 = 0.800
Large Laser (+) 0.800 = 1.600
Autocannon/10 (+) 1.000 = 2.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 15 = 39.000
Divided by the maximum heat output - 4 (/) 17 = 2.294
Rounded up to the nearest tenth = 2.3
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Large Laser (+) 0.800 = 0.800
Large Laser (+) 0.800 = 1.600
Autocannon/10 (+) 1.000 = 2.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 15 = 39.000
Divided by the maximum heat output - 4 (/) 17 = 2.294
Rounded up to the nearest tenth = 2.3
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 15 x 1 = 15
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 15
Total Heat Output - 4 (-) -2 = 17
-------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 17
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 70 ton BattleMech = 6.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 6
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 10.500
Overheat Factor 0 (Overheat) (+) 0.000 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 23.000 = 33.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 34
Cost Breakdown
Name/Model: Barghest BGS-X3
Technology: Inner Sphere
Tonnage: 70
Configuration: Quad BattleMech
=========================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 158,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 298,000.00
Engine (Fusion): (5,000 x 280 x 70) / 75 (+) 1,306,666.67 = 1,604,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,504,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,704,666.67
Life Support: 50,000 (+) 50,000.00 = 2,754,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 2,894,666.67
Heat Sinks (Single): 5 x 2,000 (+) 10,000.00 = 2,904,666.67
Leg Actuators: 70 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 98,000.00 = 3,002,666.67
-------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,002,666.67
=========================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
Autocannon/10 200,000 200,000.00
Autocannon/10 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 200,000.00
Large Laser 100,000 (+) 100,000.00 = 300,000.00
Large Laser 100,000 (+) 100,000.00 = 400,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 400,000.00
=========================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,002,666.67
Weapons and Equipment Cost: (+) 400,000.00 = 3,402,666.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 5,784,533.33
-------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,784,533.00