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BattleMech Technical Readout
Name/Model: Hunchback IIC-E HBKIIC-E1
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,157,082 C-Bills
Battle Value: 2,003
Chassis: Endo Steel
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [97.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE II
Armament:
1 Ultra AC/20 (C)
2 Improved Heavy Medium Lasers (C)
1 Improved Heavy Small Laser (C)
3 Micro Pulse Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Etna Industries saw the success of the Hunchback IIC and decided to make their own
non-omnimech variant. Part of their aim was to merge the Hunchback and "Swayback" concepts,
with one side including the classic "big gun" while the other included lighter, more
consistent options that could be fired based on how much heat the mech could still handle
effectively. Rather than try to weigh the mech down with extra heat sinks to allow for more
weapons fire, the designers instead embraced the heat and included Triple Strength Myomer to
supplement many Hunchback pilots tendency to get into melee combat. While supremely
expensive for a medium mech, it was price comparable to its Omni-mech counterpart while
having superior speed.
Capabilities:
The traditional "Hunch" side of the mech is equipped with an UAC/20, with four tons of ammo
available for keeping tbis weapons well stocked for prolonged engagements. The "Sway" side
of the mech is instead eqipped with two Improved Heavy Medium Lasers, an Improved Heavy
Small Laser, and three Micro Pulse Lasers. This "Sway" side is largely supplemental for the
"Hunch" weapon, though should the UAC/20 jam it can take over damage responsibilities,
though at a far lower output.
Defensively, it is equipped with 9.5 tons of Ferro-Fibrous armor over an Endo-Steel
structure, giving it greater defenses than either of the originals. It is also faster, with
a walking speed of 54 km/h and with its Triple Strength Myomer active can reach calvary
speeds of 97.2 km/h. TSM also allows the HBKIIC-E1 to also be devastatingly dangerous in
melee combat, a feature well loved by its more aggressive pilots or those wanting to
properly contest dedicated melee platforms.
Deployment:
Many pilots will seek to keep their heat low, primarily relying on their base speed and the
devastation of the UAC/20 to do the damage they need. However, should this jam, they will
usually slam their energy weapons inorder to activate their TSM, intent to close into melee
combat to finish off their opponents. A few daring pilots are willing to sacrifice their
accuracy and instead always keep their heat in TSM range, letting them use their speed and
damage to quickly decimate anything they catch.
Variants:
HBKIIC-E2: The UAC/20's tendency to jam proved a particularly painful problem for
many of its pilots. To remedy this, it was swapped out for an LB 20-x AC with two tons of
standard ammo and two tons of cluster rounds. Additionally, one Micro Pulse Laser was
swapped for a second Improved Heavy Small Laser to allow pilots to still readily push their
heat for TSM activation. The final result had a slight decrease in damage when factoring in
the mech's heat budget but did show far more consistency as pilots could engage without fear
of their primary armarment becoming inoperable. BV2.0: 1,818. Cost: 8,370,207.
HBKIIC-E3: This version swaps its UAC/20 for an Inner Sphere Grade Rotary AC/5 with
three tons of ammo. By storing this ammo in its right side, it can remove its left sided
CASE II protection without consequence, leaving enough saved weight and space for the
inclusion of five jump jets. It also swaps one micro pulse laser for an Improved Heavy
Small Laser. Additionally, it upgrades its Light TAG to a full TAG and adds an extra 0.5
tons of armor. This version recieved mix feedback, some pilots seeing the RAC/5 as five
smaller weapons and thus "Swayback" in nature, while other thought of it as a singular lage
gun and enjoyed that unlike the UAC/20 the RAC/5 could be unjammed while still in combat.
Strangely, only a few pilots considered the 150 meter jump capabilities a deciding factor in
their reviews. BV2.0: 2,041. Cost: 8,052,457.
Notable MechWarriors:
Quirks: if using these opitonal rules, the following are reccommended
- Battlefists (+2 points): Brought back from the original.
- Poor Targeting - Long (-2 points): flaw in targeting system.
- Easy to Maintain (+1 point): get hit, get fixed, get even.
- Bad Reputation (-1 point): Polarized reviews can make it hard to sell.
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Equipment Mass
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Internal Structure: Endo Steel (C) 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 182 9.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 28
Center Torso (rear): 7
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 17
R/L Leg: 13 26
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Weapons and Ammo Location Critical Tonnage
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CASE II (C) RT 1 0.50
2 Improved Heavy Medium Lasers (C) RT 4 2.00
Improved Heavy Small Laser (C) RT 1 0.50
3 Micro Pulse Lasers (C) RT 3 1.50
Ultra AC/20 (Ammo 10) (C) RT 2 2.00
CASE II (C) LT 1 0.50
Ultra AC/20 (C) LT 8 12.00
Ultra AC/20 (Ammo 10) (C) LT 2 2.00
Light TAG (C) RL 1 0.50
C3 Slave LL 1 1.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 45
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 5 / (M) 4 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 5
Specials: C3S, CASEII, LTAG, MHQ1, TSM
Distribution
Name/Model: Hunchback IIC-E HBKIIC-E1
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Triple-Strength Myomer 5. Sensors 5. Triple-Strength Myomer
6. Endo Steel (C) 6. Life Support 6. Endo Steel (C)
1. Endo Steel (C) 1. Endo Steel (C)
2. Endo Steel (C) 2. Endo Steel (C)
3. Endo Steel (C) 3. Ferro-Fibrous (C)
4. Ferro-Fibrous (C) 4. Ferro-Fibrous (C)
5. Ferro-Fibrous (C) 5. Ferro-Fibrous (C)
6. Ferro-Fibrous (C) 6. Ferro-Fibrous (C)
Left TorsoCenter TorsoRight Torso
1.Ultra AC/20 (C) 1. Fusion Engine 1.Improved Heavy Medium Laser (C)
2.Ultra AC/20 (C) 2. Fusion Engine 2.Improved Heavy Medium Laser (C)
3.Ultra AC/20 (C) 3. Fusion Engine 3.Improved Heavy Medium Laser (C)
4.Ultra AC/20 (C) 4. XL Gyro 4.Improved Heavy Medium Laser (C)
5.Ultra AC/20 (C) 5. XL Gyro 5. Improved Heavy Small Laser (C)
6.Ultra AC/20 (C) 6. XL Gyro 6. Micro Pulse Laser (C)
1.Ultra AC/20 (C) 1. XL Gyro 1. Micro Pulse Laser (C)
2.Ultra AC/20 (C) 2. XL Gyro 2. Micro Pulse Laser (C)
3. Ultra AC/20 (Ammo 5) (C) 3. XL Gyro 3. Ultra AC/20 (Ammo 5) (C)
4. Ultra AC/20 (Ammo 5) (C) 4. Fusion Engine 4. Ultra AC/20 (Ammo 5) (C)
5. CASE II (C) 5. Fusion Engine 5. CASE II (C)
6. Triple-Strength Myomer 6. Fusion Engine 6. Triple-Strength Myomer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. C3 Slave 5. Light TAG (C)
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Alpha Strike Conversion
Name/Model: Hunchback IIC-E HBKIIC-E1
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
Micro Pulse Laser (C) (+) 0.330 = 0.330
Micro Pulse Laser (C) (+) 0.330 = 0.660
Micro Pulse Laser (C) (+) 0.330 = 0.990
Improved Heavy Small Laser (C) (+) 0.600 = 1.590
Improved Heavy Medium Laser (C) (+) 1.000 = 2.590
Improved Heavy Medium Laser (C) (+) 1.000 = 3.590
Ultra AC/20 (C) (+) 3.000 = 6.590
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 131.800
Divided by the maximum heat output - 4 (/) 32 = 4.119
Rounded up to the nearest tenth = 4.2
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 34 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
Improved Heavy Medium Laser (C) (+) 1.000 = 1.000
Improved Heavy Medium Laser (C) (+) 1.000 = 2.000
Ultra AC/20 (C) (+) 3.000 = 5.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 100.000
Divided by the maximum heat output - 4 (/) 32 = 3.125
Rounded up to the nearest tenth = 3.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 182 armor points x 1 182.000 = 182.000
Armor Factor Conversion (/) 30 = 6.067
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE II = CASEII
Unit is equipped with Light TAG = LTAG
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 13.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 14.000
Overheat Factor 1 (Overheat) (+) 1.000 = 15.000
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 15.250
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 16.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.250
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 20.500 = 21.750
Unit's Final Point Value:
Offensive Value = 16.250
Defensive Value (+) 21.750 = 38.000
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 42.000
C3 38 (Subtotal) x 0.05 (+) 2.000 = 44.000
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 45.000
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Final Point Value: 45
Cost Breakdown
Name/Model: Hunchback IIC-E HBKIIC-E1
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (182 pts) 9.5 x 20,000 190,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 278,000.00
Myomer (Triple-Strength): 55 x 16,000 (+) 880,000.00 = 1,158,000.00
Engine (Fusion): (5,000 x 275 x 55) / 75 (+) 1,008,333.33 = 2,166,333.33
Gyro (XL): 1.5 x 750,000 (+) 1,125,000.00 = 3,291,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,491,333.33
Life Support: 50,000 (+) 50,000.00 = 3,541,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 3,651,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,711,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 3,736,633.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 3,775,133.33
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Total Structural Cost: 3,775,133.33
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Weapons and Equipment Cost
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C3 Slave 250,000 250,000.00
CASE II (C) 175,000 (+) 175,000.00 = 425,000.00
CASE II (C) 175,000 (+) 175,000.00 = 600,000.00
Improved Heavy Medium Laser (C) 150,000 (+) 150,000.00 = 750,000.00
Improved Heavy Medium Laser (C) 150,000 (+) 150,000.00 = 900,000.00
Improved Heavy Small Laser (C) 30,000 (+) 30,000.00 = 930,000.00
Light TAG (C) 40,000 (+) 40,000.00 = 970,000.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 982,500.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 995,000.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 1,007,500.00
Ultra AC/20 (C) 480,000 (+) 480,000.00 = 1,487,500.00
Ultra AC/20 (Ammo 5) [Empty Bin] (C) 0 (+) 0.00 = 1,487,500.00
Ultra AC/20 (Ammo 5) [Empty Bin] (C) 0 (+) 0.00 = 1,487,500.00
Ultra AC/20 (Ammo 5) [Empty Bin] (C) 0 (+) 0.00 = 1,487,500.00
Ultra AC/20 (Ammo 5) [Empty Bin] (C) 0 (+) 0.00 = 1,487,500.00
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Total Weapons and Equipment Cost 1,487,500.00
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BattleMech Cost
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Structural Cost: 3,775,133.33
Weapons and Equipment Cost: (+) 1,487,500.00 = 5,262,633.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 8,157,081.67
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Final BattleMech Cost 8,157,082.00