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                 BattleMech Technical Readout

Name/Model:         Victor VTR-15L
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         20,161,920 C-Bills
Battle Value:       1,946

Chassis:              Endo-Composite
Power Plant:          320 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Improved
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    1 Long Tom Artillery Cannon
    2 ER Medium Lasers
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The VTR 9B Victor was originally built under a defense contract with the Star League in
    2510. Defined as a heavy BattleMech, it was used as a strong support 'Mech with jump
    capabilities. Earlier models carried a sophisticated array of anti-infantry weaponry
    systems, later discarded due to the overheating problems common for a heavily armed 'Mech.
    Also technicians felt that this heavy-support 'Mech would not engage infantry, and so the
    flamer and machine gun systems were removed. The Victor was originally outfitted with a
    Standus 20 tracking system, but it was removed from all but the first-run prototypes due to
    its tendency to project targets that did not exist.
    
    HildCo Interplanetary produced the 'Mech out of three plants whose facilities were destroyed
    during the First Succession War. Most of the firm's records fell into the hands of House
    Kurita, however. Thus, the total number of Victors produced has been determined to be nearly
    1000. Many were lost during Kerensky's exodus from the Star League, and still more were lost
    during the First Succession War.

Capabilities:
    Unlike heavy 'Mechs, the Victor has a jump capability. It is equipped with the HildCo Model
    12 jump jets, providing it with the ability of full jump as well as all related forms of
    attack. As most MechWarriors do not expect a heavy 'Mech to be able to jump when they
    encounter a Victor, that can spell their doom.
    
    The Pontiac 100 autocannon provides the Victor with medium-range capability as well as the
    power to inflict a great deal of damage. Although some models have reported some ammunition
    feed problems, this does not appear to be a common problem.
    
    The Victor's left arm sports the mainstay of its close-range weapons, the twin Sorenstein V
    medium lasers. These lasers are supplemented by the Holly short-range missile rack, intended
    for close-range fire support.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             32       
    Center Torso (rear):                              15       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             24       
    R/L Leg:                           17             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          2.00             
Improved Jump Jet                                         RT                2          2.00             
CASE II                                                   LT                1          1.00             
Improved Jump Jet                                         LT                2          2.00             
Long Tom Artillery Cannon (Ammo 15)                       LT                3          3.00             
SRM 4                                                     LT                1          2.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Long Tom Artillery Cannon                               RA/RT               15        20.00             
2 ER Medium Lasers                                        LA                2          2.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: ARTLTC-1, CASEII, JMPS1