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                 BattleMech Technical Readout

Name/Model:         ZZ Light Capacitor Test V3
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,117,000 C-Bills
Battle Value:       2,450

Chassis:              Endo-Composite
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    6 Light PPCs
    8 Machine Guns (Array mounted) (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Rotate between each arm of 3 Light PPC to fire a pretty respectable and consistent rate of
    fire.  Additionally, you can keep all 6 primed as you get into range for the first time and
    use your coolant pod inorder to deliver a pretty devastating alpha-strike.  After that, fire
    off one arm of uncharged ppc while the other charges and prepare to start rotating them.
    
    Altenatively, once the enemy has some holes in their armor, you can swap to “crit-fish
    mode” and just fire all 6 ppc without charging them, still dealing the same damage but
    spread out over the entire mech.

Variants:
    V2: ups to 70 tons and 14 tons of armor. Swaps its cooling pod for a Radical Heat Sink
    System, it can repeatedly alpha-strike, though this should be used sparingly due to the way
    it impedes movement.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             7.50                     
Engine:                                   300 Fusion (C)              19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
CASE II (C)                                               CT                1          0.50             
2 Coolant Pods (C)                                        CT                2          2.00             
Machine Gun (Ammo 200) (C)                                CT                1          1.00             
2 Jump Jets                                               RT                2          4.00             
4 Machine Guns (Array mounted) (C)                        RT                4          1.00             
Machine Gun Array Module (C)                              RT                1          0.25             
Jump Jet                                                  LT                1          2.00             
4 Machine Guns (Array mounted) (C)                        LT                4          1.00             
Machine Gun Array Module (C)                              LT                1          0.25             
Targeting Computer (C)                                    LT                4          4.00             
CASE II (C)                                               RA                1          0.50             
3 Light PPCs w/ Capacitor                                 RA                9         12.00             
CASE II (C)                                               LA                1          0.50             
3 Light PPCs w/ Capacitor                                 LA                9         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 4 / (L) 4,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: C3S, CASEII, MHQ1