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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-2Dx
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2796
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,541,707 C-Bills
Battle Value:       997

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Autocannon/10
    1 Large Laser
    2 SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    During the First Succession War, the AFFS modified several of their Shadow Hawks to increase
    their close-in firepower at the expense of much of their armor to make them into more
    effective ambush platforms. Although it could be effective, they still lacked enough of a
    punch to take on larger enemies, even in ambush. Knowing this, a slightly modified version,
    the SHD-2Dx was trialed.

Capabilities:
    Using the Royal model Shadow Hawk as a basis, the autocannon and various lasers were
    stripped off, along with three heat sinks, freeing enough mass on the standard model SHD-2D
    Shadow Hawk to upgrade the design with a type 10 heavy autocannon in the left torso, and a
    heavy laser in the right arm. The center torso short-range missile launcher was then moved
    to the right torso, and the ammo placed in the center torso so that the loss of one or both
    side torso would still allow the head mounted missile launcher to function as the machine
    attempts to exit the battlefield. This forces the pilots of these 'Mechs to strike their
    foes and retreat as quickly as possible.

Deployment:
    Although effective on the ambush, the loss of all of their longer range firepower did not
    sit well with most pilots, so the design did not become widespread.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      18             12       
    Center Torso (rear):                               6       
    R/L Torso:                         13              9       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9              5       
    R/L Leg:                           13              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 2                                                     H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
SRM 2 (Ammo 50)                                           CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
SRM 2                                                     RT                1          1.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 10)                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Large Laser                                               RA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 2,  Structure (S): 5
Specials: JMPW1