Units »Search» BattleMechs »ZZ Ram Missile Test (168 max damage)
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BattleMech Technical Readout
Name/Model: ZZ Ram Missile Test (168 max damage)
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Striker
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 54,821,304 C-Bills
Battle Value: 1,297
Chassis: Reinforced
Power Plant: 385 XXL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [194.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Lamellor
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Basically a guided missile, it deals a maximum of 168 damage. According to my testing, this
is the absolute maximum possible. The next closest is the 35 ton version at only BV2.0:
542. Cost: 32,492,025
* 35/10=3.5=4
* 11(2.5)=27.5=28
* 4(28)(1.5)=168 damage.
Considering this is a self guided missile without armor and you don't have the weight for a
robotic cockpit, its probably a one-way trip. Also, there is no weight for spikes, meaning
this is the actual cap.
Conversely, at 55 tons you have nearly max armor and can do the Spikes + Ferro-Lamillor
trick to negate self-charge damage, meaning you can probably do this multiple times. Also,
you lose considerably less movement points to pivoting while still going fast enough to be
very difficult for enemies to be safe from.
* 55/10=5.5=6
* 7(2.5)=17.5=18
* 6(18)(1.5)=162+6(spike)=168
While over twice the BV2.0 value, you'll probably get well over twice as many charges out,
meaning this is probably very worth it in terms of effectiveness. Now imagine for a second
you get this to hit the left or right rear of a 100 ton assault mech. This is enough damage
to destroy its arm, leg and side torso on that side, assuming the 34 damage groupings dont
hit the head. While you'll almost never get that perfect situation, a "half-charge" is
probably one-shotting a medium or light mech, meaning this gimmick has some actual teeth.
While perhaps not a terrible way to use Ram-plate, there are probably far more effective
options. Water, height increases, and a variety of other factors can make it impossible or
at least highly difficult to charge a target. Mech's should have a backup plan to avoid
becoming a complete liability should these factors limit its charge plan. You can drop down
to an XL engine to be substantially more durable and only lose out on a small amount of
damage. You'll also be able to equip a wide arrange of weapons and tools to make your mech
more rounded and useful.
Of note, technically 85 tons would be the true best, except XXL engines are strange in that
they will sometimes take up two extra torso spots. While 85 tons have the weight capacity
and could work at 5/8 speed (13 with MASC+Supercharger), this is one of the thresholds for
the XXL engine to get those extra two spots. Unfortunate, but is what it is.
================================================================================================
Equipment Mass
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Internal Structure: Reinforced (C) 11.00
Engine: 385 XXL (C) 14.50
Walking MP: 7
Running MP: 11 [18]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 161 11.50
Type: Ferro-Lamellor (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 21
Center Torso (rear): 5
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Front Leg: 13 19
R/L Rear Leg: 13 19
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Spikes CT 1 0.50
MASC (C) RT 2 2.00
Spikes RT 1 0.50
Ram Plate (C) * 3 5.50
Spikes LT 1 0.50
Supercharger (C) LT 1 1.50
* Ram Plates occupy 1 critical slot in each torso location
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 2, TMM: 4, MV: 22"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 4
Specials: CR, ENE, MEL
Distribution
Name/Model: ZZ Ram Missile Test (168 max damage)
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
=======================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Ferro-Lamellor (C) 4. Foot Actuator
5. Ferro-Lamellor (C) 5. Sensors 5. Ferro-Lamellor (C)
6. Ferro-Lamellor (C) 6. Life Support 6. Ferro-Lamellor (C)
Left TorsoCenter TorsoRight Torso
1. XXL Engine (C) 1. XXL Engine (C) 1. XXL Engine (C)
2. XXL Engine (C) 2. XXL Engine (C) 2. XXL Engine (C)
3. XXL Engine (C) 3. XXL Engine (C) 3. XXL Engine (C)
4. XXL Engine (C) 4. Gyro 4. XXL Engine (C)
5. Ram Plate (C) 5. Gyro 5. Ram Plate (C)
6. Spikes 6. Gyro 6. Spikes
1. Supercharger (C) 1. Gyro 1.MASC (C)
2. Ferro-Lamellor (C) 2. XXL Engine (C) 2.MASC (C)
3. Ferro-Lamellor (C) 3. XXL Engine (C) 3. Ferro-Lamellor (C)
4. Roll Again 4. XXL Engine (C) 4. Roll Again
5. Roll Again 5. Ram Plate (C) 5. Roll Again
6. Roll Again 6. Spikes 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Lamellor (C) 5. Ferro-Lamellor (C)
6. Ferro-Lamellor (C) 6. Ferro-Lamellor (C)
Battle Value Breakdown
Name/Model: ZZ Ram Missile Test (168 max damage)
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Lamellor): 161 x 2.5 x 1.2 483.000
Internal Structure (Reinforced w/ XXL Engine): 99 x 1.5 x 2 x 0.5 (+) 148.500 = 631.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 659.000
Defensive Equipment:
Spikes (+) 4.000 = 663.000
Spikes (+) 4.000 = 667.000
Spikes (+) 4.000 = 671.000
Defensive Movement Factor: +5 (*) 1.50 = 1,006.500
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,006.500
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement w/ XXL) = 10
Offensive Equipment:
Ram Plate (C) 51.700
Total 'Mech Tonnage: (+) 55.000 = 106.700
Speed Factor: 18 (Run) + 0 (Jump) (*) 2.720 = 290.224
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 290.224
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,006.500
Offensive Battle Rating: (+) 290.224 = 1,296.724
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,297
Alpha Strike Conversion
Name/Model: ZZ Ram Missile Test (168 max damage)
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
============================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Equipped with MASC and a Supercharger (*) 1.5 = 22"
Ground Target Movement Modifier at 22" is 4
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Final Movement and Movement Modes: 22"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
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Ferro-Lamellor: 161 armor points x 1.2 193.200 = 193.200
Armor Factor Conversion (/) 30 = 6.440
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Final Armor Value: 6
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Clan XXL on a 55 ton BattleMech = 2.0
Structure: Reinforced (*) 2 = 4.0
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Final Structure Value: 4
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with Ferro-Lamellor armor = CR
Unit contains no explosive components = ENE
Unit is equipped with Ram Plate = MEL
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 16.000
Defense Factor 1 + {[4 (22" Move)] x 0.25} (*) 2.000 = 32.000
Final DIR Round to nearest half point = 32.000
Unit's Defensive Value:
Movement Factor 2.75 (0.25 per 2") = 2.750
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 3.000
Final DIR Defensive Interaction Rating (+) 32.000 = 35.000
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 35.000 = 36.500
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Final Point Value: 37
Cost Breakdown
Name/Model: ZZ Ram Missile Test (168 max damage)
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Lamellor): (161 pts) 11.5 x 35,000 402,500.00
Internal Structure (Reinforced): 55 x 6,400 x 1 (+) 352,000.00 = 754,500.00
Myomer (MASC): (385 x 2 x 1,000) + (55 x 2,000) (+) 880,000.00 = 1,634,500.00
Engine (XXL): (100,000 x 385 x 55) / 75 (+) 28,233,333.33 = 29,867,833.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 31,067,833.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 31,267,833.33
Life Support: 50,000 (+) 50,000.00 = 31,317,833.33
Sensors: 55 x 2,000 (+) 110,000.00 = 31,427,833.33
Leg Actuators: 55 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 77,000.00 = 31,504,833.33
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Total Structural Cost: 31,504,833.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Ram Plate (C) 55 x 100 5,500.00
Spikes 55 x 50 (+) 2,750.00 = 8,250.00
Spikes 55 x 50 (+) 2,750.00 = 11,000.00
Spikes 55 x 50 (+) 2,750.00 = 13,750.00
Supercharger (C) 385 x 10,000 (+) 3,850,000.00 = 3,863,750.00
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Total Weapons and Equipment Cost 3,863,750.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 31,504,833.33
Weapons and Equipment Cost: (+) 3,863,750.00 = 35,368,583.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 54,821,304.17
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Final BattleMech Cost 54,821,304.00