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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Minotaur MNT-2R
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Star League / 2595
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,380,000 C-Bills
Battle Value:       1,844

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    2 LRM 15s
    1 Autocannon/10
    3 Medium Lasers
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The MNT-2R Minotaur was the Taurian Concordant’s first attempt to design and build an
    assault-class BattleMech. Thr 100 ton design should have been a game changer, but although
    relatively effective for its time, there were several considerations that soon relegated it
    to the annals of history.

Capabilities:
    From the outset, Taurian engineers were given several objectives to achieve with the design.
    Although they basically fulfilled them all, they did not effectively fulfill any of them.
    
    They were told to make the design heavily armored, and so gave it 17 tons of armor plate,
    which was still lacking for its size.
    
    They were told to make it heavily armed. A pair of 15 racks of long-range missiles, each fed
    from a two ton ammunition bay gave it long-range firepower, a type 10 autocannon could hit
    hard from more median ranges. And a trio of medium lasers and a 4 pack of short-range
    missiles gave it punch up close. With 16 supporting heat sinks, it could use this firepower
    at long-range or up close, but not both at the same time without incurring large heat
    penalties.
    
    It was to be made mobile. A type 400 fusion core would have consumed too much mass, so the
    engineers had to go with a more stock Vlar 300 fusion core for a top ground speed of 54 kph.
    A pair of rear torso mounted jump jets allowed it to leap up to 60 meters at a time to help
    give it back some mobility, but this was less range than it could have had.
    
    Combined, these issues resulted in a very short life of the design of only a few decades, as
    it was felt other, smaller designs were more effective in combat.

Deployment:
    Although a few units received the Minotaur, the invasion by the SLDF and its allies would
    soon eliminate all of these machines. It is thought that only a few old relics exist today
    in museums or family hangers.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             45       
    Center Torso (rear):                              10       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             30       
    R/L Leg:                           21             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
Jump Jet                                                  RT                1          2.00             
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 16)                                          RT                2          2.00             
Jump Jet                                                  LT                1          2.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Autocannon/10                                             RA                7         12.00             
Autocannon/10 (Ammo 20)                                   RA                2          2.00             
SRM 4                                                     LA                1          2.00             
SRM 4 (Ammo 25)                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/4"j
Damage: (S) 3 / (M) 4 / (L) 2,  OV: 1
Armor (A): 9,  Structure (S): 8
Specials: IF2, JMPW1, LRM1/1/2