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                 BattleMech Technical Readout

Name/Model:         ZZ Light Capacitor Test
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,545,125 C-Bills
Battle Value:       1,781

Chassis:              Endo Steel
Power Plant:          260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    6 Light PPCs
    1 Flamer (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    Rotate between each arm of 3 Light PPC to fire a pretty respectable and consistent rate of
    fire.  Additionally, you can keep all 6 primed as you get into range for the first time and
    use your coolant pod inorder to deliver a pretty devastating alpha-strike.  After that, fire
    off one arm of uncharged ppc while the other charges and prepare to start rotating them.
    
    Altenatively, once the enemy has some holes in their armor, you can swap to “crit-fish
    mode” and just fire all 6 ppc without charging them, still dealing the same damage but
    spread out over the entire mech.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.50                     
Engine:                                     260 XL (C)                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             30       
    Center Torso (rear):                               9       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer (C)                                                H                 1          0.50             
Coolant Pod (C)                                           CT                1          1.00             
Targeting Computer (C)                                    LT                4          4.00             
3 Light PPCs w/ Capacitor                                 RA                9         12.00             
3 Light PPCs w/ Capacitor                                 LA                9         12.00             

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Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: