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BattleMech Technical Readout
Name/Model: Wasp LAM (Upgrade) WSP-105M
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 30
Role: Scout
Configuration: Land-Air (Standard) BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced (Extinct)
Total Cost: 10,962,770 C-Bills
Battle Value: 1,251
Chassis: Harvard 12K Composite
Power Plant: GM 180
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [118.8 kph]
Jump Jets: GM ATO 100
Jump Capacity: 180 meters
Cruising Speed: 194.4 kph
Flanking Speed: 291.6 kph
Safe Thrust Speed: 64.8 kph
Max Thrust Speed: 97.2 kph
Armor: Durallex Light with CASE II
Armament:
1 Ceres Stalking Cougar Harpoon Streak LRM 5 (C)
1 Series 6A Emerald Deathstare Heavy Medium Laser (C)
Manufacturer: Abysmal Manufacturing Complex, Auxiliary Production Site #4, Harvard Company, Inc., Hellespont Industries
Primary Factory: Huntress (AMC), DSS Poseidon Mobile Production Facility (APS#4), Epsilon Eridani (HCI), Sian (HI)
Communications: Rand 1200
Targeting & Tracking: Rand LAMTar 100 with Advanced Targeting Computer
================================================================================================
Overview:
Description:
Designed right after the Stinger LAM proved the Land-Air 'Mech concept, the aerodynamic Wasp
chassis also seemed to promise a successful conversion. However, weapon accuracy was
severely hampered on initial prototypes and only after the Harvard Company hired Katherine
Piscalla was a successful Wasp LAM actually produced.[2]
The Wasp LAM is able to convert from BattleMech to aerospace fighter faster than any other
Land-Air 'Mech[2], and also mounts no lostech, save for the conversion equipment. The ease
of use and ability to drop bombs from bomb bays made the Wasp LAM especially successful in
air-to-ground strikes, no matter where that ground may be. During its first operation, Wasp
LAMs were tasked with destroying a nuclear weapons facility orbiting within the Terran Oort
Cloud in 2690. Generations of SLDF ground soldiers loved the Wasp LAM so much, they bestowed
upon it the moniker "angels on our shoulders".[3]
The Capellan Confederation has several Wasp LAM variants that are original prototypes, built
before the first successful prototype designed by Dr. Piscalla. All variants not only have
difficulty converting, but are also prone to glitches with their targeting and tracking
systems.[4]
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of
the Wasp LAM production facilities were destroyed shortly after the start of the First
Succession War.[2] By the thirty-first century, the Wasp LAM was an exceedingly rare sight
within the Inner Sphere.[3]
Capabilities:
Weapons and Equipment:
The Wasp LAM is similar to the Stinger LAM, maintaining the same ground and air speed. The
only real difference is in the armament - the Wasp LAM is armed with a Series 6A Emerald
Deathstare Heavy Medium Laser and a Ceres Stalking Cougar Harpoon Streak LRM-5.[2]
With a Targeting Computer.
Variants:
Variants:
WSP-100 Wasp LAM Mk I
This variant, used by the SLDF, has an LTV 150 engine, slightly lower maximum ground speed
at 84 km/h, a 120 meter jump capability, and replaces the SRM-2 with a rear-facing One-Shot
version. In exchange the WSP-100 was equipped with a five ton bomb bay, which allowed the
WSP-100 to carry Arrow IV missiles and conventional bombs without losing any speed.[4] BV
(2.0) = 489
WSP-100b
This variant was designed for the SLDF's "Blackhearts" teams.[4] Based on the standard
WSP-100, it replaced the medium laser and bomb bay with an extra jump jet, medium pulse
laser, Streak SRM-2, and Guardian ECM suite. The armor protection was also increased
slightly. BV (2.0) = ????[5]
WSP-100A
This version of the Wasp LAM replaces the bomb bay with an LRM-10 launcher and an extra jump
jet. This variant was later used as the inspiration for the Valkyrie.[4] BV (2.0) = ????[6]
WSP-105M
This variant of the "standard" WSP-105 replaced the SRM-2 and one single heat sink with a
single LRM-5. BV (2.0) = ????[7]
WSP-110
This Jihad-era variant appears to be a testbed used by the Word of Blake. Its performance is
identical to the WSP-100 and it retains the bomb bay, but it is built on a composite
internal structure. It's also equipped with double heat sinks and a medium variable speed
pulse laser. The One-Shot SRM-2 missile launcher has been removed. BV (2.0) = ????[8]
Notable MechWarriors:
Notable Pilots:
Sharon Dorsee
Personal
Affiliation Draconis Combine[1]
Career
Rank MechWarrior[1]
Profession MechWarrior[1]
Sharon Dorsee was a MechWarrior in the Pesht Regulars.[1]
Contents
1 History
2 BattleMech
3 References
4 Bibliography
History
Sharon Dorsee is one of the rare few who achieved Ace status both as an Aerospace Pilot (8
kills) and as a MechWarrior (over 13 kills). In 3024 she was stationed on Caph - likely
alongside Mandrake Matherson with the all-LAM Special Air Lance of the Twelfth Dieron
Regulars. On a mission on Capra both she and her LAM were severely injured in an engagement
with a Federated Suns Warhammer. Both required nearly a year's worth of healing and repairs,
and returned to active duty with the Pesht Regulars just prior to June 3025.[1][2]
Apocryphal Content
This box contains information derived from apocryphal sources, which may not be considered
canonical for the BattleTech Universe.
Sharon Dorsee engaged a Wolverine on the planet Lyran Commonwealth planet of Delos VI
somewhere along the Combine border. This also occurred nearly a year after the engagement
with the Warhammer, but Dorsee had just been assigned to the Fourth Proserpina Hussars.
Missile damage, whether from the Warhammer or more recently, prevented Dorsee from entering
Aerospace mode.[3]
Mandrake Matherson:
Mandrake Matherson
Personal
Died 3039[1]
Affiliation Draconis Combine[2][1]
Career
Rank Tai-i[2][1]
Profession MechWarrior[2][1]
Mandrake Matherson was a Tai-i commanding the Special Air Lance in the Twelfth Dieron
Regulars.[2][1]
Contents
1 History
2 BattleMech
3 References
4 Bibliography
History
Tai-i Mandrake Matherson a member of the Special Air Lance, composed of four LAMs, of the
Twelfth Dieron Regulars stationed on Capra in the closing years of the Third Succession War.
Proving to be an able warrior in several major engagements led to his promotion to command
the Lance. While only a mediocre aerospace pilot, his abilities in AirMech mode were almost
peerless. In the 3025 Battle of Galtor he located a cache of Star League armor in the
warehouse. While this cache was only standard armor, it did allow Matherson to restore his
WSP-105 to the original WSP-100 appearance. Combine propaganda meanwhile insinuated that it
was recovered Ferro-Aluminum Armor that was undergoing tested for wider deployment. He was
killed during the fighting in the War of 3039.[2][1]
BattleMech
Matherson piloted a WSP-105 Wasp LAM that was customized to resemble the WSP-100 as well as
minor unknown weapon modifications.[2][1] His 'Mech was also refitted with armor plating
from a Star League bunker on Galtor that was stronger and more effective.[2]
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 1.50
LAM Conversion Eqpt: 3.00
Engine: 180 Fusion 7.00
Walking MP: 6
Running MP: 9 [11]
Jumping MP: 6
AirMech Cruise MP: 18
AirMech Flank MP: 27
Safe Thrust: 6
Max Thrust: 9
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Compact 3.00
Cockpit: Small (C) 2.00
Fuel: 80 0.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 12
Center Torso (rear): 3
R/L Torso: 7 9
R/L Torso (rear): 3
R/L Arm: 5 6
R/L Leg: 7 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Targeting Computer (C) H 1 1.00
CASE II (C) CT 1 0.50
Streak LRM 5 (C) CT 1 2.00
Streak LRM 5 (Ammo 24) (C) CT 1 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
Heavy Medium Laser (C) RA 2 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
Triple-Strength Myomer -- 6 0.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 2
Specials: CASEII, FUEL4, LAM(36"g/6a), TSM
Distribution
Name/Model: Wasp LAM (Upgrade) WSP-105M
Technology: Inner Sphere (Mixed)
Tonnage: 30
Configuration: Land-Air (Standard) BattleMech
=======================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit (C) 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors (C) 4. Hand Actuator
5.Double Heat Sink (C) 5. Avionics 5.Heavy Medium Laser (C)
6.Double Heat Sink (C) 6. Targeting Computer (C) 6.Heavy Medium Laser (C)
1. Triple-Strength Myomer 1.Double Heat Sink (C)
2. Triple-Strength Myomer 2.Double Heat Sink (C)
3. Triple-Strength Myomer 3.Double Heat Sink (C)
4. Triple-Strength Myomer 4.Double Heat Sink (C)
5. Triple-Strength Myomer 5. Roll Again
6. Triple-Strength Myomer 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Landing Gear 1. Fusion Engine 1. Landing Gear
2. Avionics 2. Fusion Engine 2. Avionics
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Jump Jet 4. Compact Gyro 4. Jump Jet
5. Roll Again 5. Compact Gyro 5. Roll Again
6. Roll Again 6. Fusion Engine 6. Roll Again
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Landing Gear 3. Roll Again
4. Roll Again 4. Streak LRM 5 (C) 4. Roll Again
5. Roll Again 5. Streak LRM 5 (Ammo 24) (C) 5. Roll Again
6. Roll Again 6. CASE II (C) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Wasp LAM (Upgrade) WSP-105M
Technology: Inner Sphere (Mixed)
Tonnage: 30
Configuration: Land-Air (Standard) BattleMech
=====================================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------------
Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Composite w/ Fusion Engine): 51 x 1.5 x 0.5 x 1 (+) 38.250 = 238.250
Gyro (Compact): 30 x 0.5 (+) 15.000 = 253.250
Defensive Movement Factor: +7 (*) 1.70 = 430.525
-----------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 430.525
=====================================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
9 (Base) + 20 (Heat Sinks) + 3 (AirMech) - 9 (Movement) - 8 (Weapons) = 15
Offensive Equipment:
Heavy Medium Laser (C) 95.000
Streak LRM 5 (C) (+) 86.000 = 181.000
Streak LRM 5 (Ammo 24) (C) (+) 11.000 = 192.000
Total 'Mech Tonnage: (+) 45.000 = 237.000
Speed Factor: 11 (Run) + 14 (Flank) (*) 3.740 = 886.380
-----------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 886.380
=====================================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 430.525
Offensive Battle Rating: (+) 886.380 = 1,316.905
Cockpit (Small): (*) 0.95 = 1,251.060
-----------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,251
Alpha Strike Conversion
Name/Model: Wasp LAM (Upgrade) WSP-105M
Technology: Inner Sphere (Mixed)
Tonnage: 30
Configuration: Land-Air (Standard) BattleMech
=============================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=============================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=============================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
-----------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
=============================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 9 (Weapons) - 4 (Base) (-) 11 = 9
Offensive Equipment: = 0.000
Streak LRM 5 (C) (+) 0.500 = 0.500
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 1.545
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
-----------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=============================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 9 (Weapons) - 4 (Base) (-) 11 = 9
Offensive Equipment: = 0.000
Streak LRM 5 (C) (+) 0.500 = 0.500
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 1.545
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
-----------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
=============================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 2 (Weapons) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
Streak LRM 5 (C) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
-----------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
=============================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------------------
Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
-----------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
=============================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
Structure: Composite (*) 0.5 = 1.5
-----------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=============================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE II = CASEII
Unit is equipped with fuel stores = FUEL4
Unit is a Standard Land-Air 'Mech = LAM(36"g/6a)
Unit is equipped with Triple-Strength Myomer = TSM
=============================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 1.5 (0.25 per Thrust) + 0.5 (Jump-capable) = 6.500
Final DIR Defensive Interaction Rating (+) 9.500 = 16.000
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 16.000 = 24.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 26.500
-----------------------------------------------------------------------------------------------------------------------------
Final Point Value: 27
Cost Breakdown
Name/Model: Wasp LAM (Upgrade) WSP-105M
Technology: Inner Sphere (Mixed)
Tonnage: 30
Configuration: Land-Air (Standard) BattleMech
============================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Composite): 30 x 1,600 x 1 (+) 48,000.00 = 98,000.00
Myomer (Triple-Strength): 30 x 16,000 (+) 480,000.00 = 578,000.00
Engine (Fusion): (5,000 x 180 x 30) / 75 (+) 360,000.00 = 938,000.00
Gyro (Compact): 3.0 x 400,000 (+) 1,200,000.00 = 2,138,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 2,313,000.00
Life Support: 50,000 (+) 50,000.00 = 2,363,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 2,423,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,483,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 2,496,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 2,517,800.00
----------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,517,800.00
============================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------------
CASE II (C) 175,000 175,000.00
Full-Head Ejection System (C) 1,725,000 (+) 1,725,000.00 = 1,900,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 2,000,000.00
Jump Jets 30 x (6 x 6) x 200 (+) 216,000.00 = 2,216,000.00
Streak LRM 5 (C) 75,000 (+) 75,000.00 = 2,291,000.00
Streak LRM 5 (Ammo 24) [Empty Bin] (C) 0 (+) 0.00 = 2,291,000.00
Targeting Computer (C) 1 x 10,000 (+) 10,000.00 = 2,301,000.00
----------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,301,000.00
============================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,517,800.00
Weapons and Equipment Cost: (+) 2,301,000.00 = 4,818,800.00
LAM Conversion Cost: (2,517,800.00 + 2,301,000.00) x 0.75 (+) 3,614,100.00 = 8,432,900.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 10,962,770.00
----------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 10,962,770.00