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                 BattleMech Technical Readout

Name/Model:         Baby Brawler ((3065)) CGR-1A1
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         23,454,090 C-Bills
Battle Value:       1,383

Chassis:              Wells 990 
Power Plant:          LTV 400 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Ferro-Fibrous
Armament:             
    2 Magna Mk VI ER Medium Lasers
    1 Magna Mk I Small Laser
Manufacturer:         Luthien Armor Works (Refit)
    Primary Factory:  Luthien
Communications:       Tek BattleCom with Guardian ECM Suite
Targeting & Tracking: Dalban HiRez with Beagle Active Probe

================================================================================================
Overview:
    The CGR-1A1 Charger is a distinctive 'Mech. Its heavy chassis is well-armored, but virtually
    unarmed. Its massive power plant moves it at high speed, but occupies an inordinate amount
    of space. The reason for these paradoxes is in the Charger's original production goals. The
    CGR-1A1 was intended to be a heavy scout that could enter well-defended areas where it might
    have to take damage yet still be able to withdraw at high speed.
    
    Wells Technologies built the Charger in 2665, combining heavy Durallex armor with
    Magna light lasers. Though the Mark I lasers are incapable of damaging anything but infantry
    and light armored vehicles, the deficiency was intentional. It is intended to discourage
    Charger pilots from engaging in protracted fire-fights, for the Charger's job is to obtain
    data and do it quickly.
    
    Although the design was heavily criticized, the fact remains that Wells Tech built
    over a thousand Chargers, about 500 of which survive to this day. One of these is piloted by
    Fai Modoki of the Renegade Lancers Mercenary Company.

Capabilities:
    While the original Charger's popgun laser array is almost laughable, its Durallex armor was
    not and provided the 'Mech with enough protection to survive even direct hits from a
    Class-20 autocannon.
    
    In 3065 as the Federated-Commonwealth civil war raged, Fai Modoki retired and passed down
    his 'Mech to his daughter Hana.  Hana upgrading Baby Brawler with even more advanced
    technologies.  The 10 tons of Durallex Ferro-Fibrous was retained, but the engine was
    upgraded to an LTV 400 Light fusion engine. Hana then replaced the two Magna Mk II medium
    lasers with two Magna Mk VI extended-range medium lasers, increasing the overall range by
    another 25% percent and giving a unpleasant surprise to unsuspecting pilots used to out
    ranging Chargers.
    
    Alongside the Federated Commonwealth designed Triple Strength Myomers, Hana used the weight
    savings from the lighter engine to install a Sword in the right arm.  When the TSM is
    active, the Sword can accurately crush over a ton of armor in a single blow or even behead a
    'Mech.
    
    To aid in it's role as a Scout, Hana used the final weight savings to add a Beagle Active
    Probe, a Guardian ECM, and two more heat sinks to reliable remove the heat caused by the
    hotter running extended-range lasers.
    
    Though improved, Baby Brawler is still plagued by the short comings of all CGR-1A1s, its
    armor is not enough to let it stand up in extended combat and it is armed with only short
    range weapons. Just like her father, If Hana gets too close to the enemy for to long or is
    trapped by superior numbers, she will be shot to pieces, unable to defend herself.  Despite
    these failings, however, Baby Brawler keeps limping along through the years.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                  400 Light Fusion             39.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                       Heavy-Duty                 8.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  179                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             28       
    Center Torso (rear):                               8       
    R/L Torso:                         17             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             15       
    R/L Leg:                           17             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
ER Medium Laser                                           RT                1          1.00             
Guardian ECM Suite                                        RT                2          1.50             
Beagle Active Probe                                       LT                2          1.50             
ER Medium Laser                                           LT                1          1.00             
Sword                                                     RA                6          4.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: ECM, ENE, MEL, PRB, RCN, TSM