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                 BattleMech Technical Readout

Name/Model:         Crimson King III KNG-R3D
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3109
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         22,549,588 C-Bills
Battle Value:       2,351

Chassis:              Decree Class Type-3 cEC Endo-Composite
Power Plant:          Edasich Motors 340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Ford Heavy Lifters 
    Jump Capacity:    120 meters
Armor:                Ford LL Ferro-Lamellor with CASE II
Armament:             
    1 Grizzard Model 210 Gauss Rifle
    1 Typ LRM 20 (C)
    1 Beamsplitter Laser Anti-Missile System (C)
    1 Small X-Pulse Laser
Manufacturer:         Achernar BattleMechs
    Primary Factory:  New Avalon
Communications:       Hartford COM 4000
Targeting & Tracking: Hartford XKZ 1

================================================================================================
Overview:
    Developed by Achernar on New Avalon in 3109, the KNG-R3D Crimson King is third in a line of
    'Mechs reverse engineered from myth.
    
    Made to match and surpass the feats of a Battlemaster helmed by once pirate, turned house
    Arano warrior, then mercenary, Jen 'Red' Casey.
    
    It was said to soar and bury foes like a Highlander, topple opponents with a chopping right
    hook, sunder armor with thundering gauss rifle fire and rain withering storms of LRMs; All
    whilst shrugging off horrifying damage, even direct cockpit hits.
    Allegedly, it could also swat incoming missiles from the air and incinerate infantry with an
    "infernal gaze".
    
    One scarcely believes a Succession-Era 'Mech capable of it all, but the original was lost to
    nuclear fire, along with the pilot, so fact and fiction blur.
    Today, however, all this and more is possible.
    
    An Endo Composite frame bears the oversized 85 ton chassis with an Edasich Motors 340XL
    heart, shielded by 19 tons of Ferro-Lamellor plating, while the cockpit is lined with
    ablative slats and houses a Small X-Pulse Laser.
    
    Four Ford heavy lifter Jumpjets propel the Crimson King 120 meters. A quartet of Tyrlon
    forged starburst spurs, jutting from its heels, promise death to any caught under its
    shadow.
    Shock absorbers reduce strain of such maneuvers from "catastrophic" to "drastic".
    
    In the left torso lay a Clan LRM20, capable of raining pain at any range and supplied by
    three tons of CASE II protected warheads.
    
    The right arm brandishes an Inner Sphere Gauss rifle, also CASE protected, fed by sixteen
    slugs from the corresponding torso.
    
    The left arm mounts a gauntleted semispherical laser array, sweeping away missiles and
    eradicating infantry.
    
    The 'Mechs fists are also reinforced for heavy striking.
    Naturally.
    A king is he who fears nothing, and is feared by all.
    -Seneca

Capabilities:
    Quirks
    Positive: Reinforced Legs(+1), Battlefists(+2) Barrel Fist(+1)
    Negative: Oversized(-2)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             6.50                     
Engine:                                     340 XL (C)                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  263                    19.00                     
    Type:                               Ferro-Lamellor (C)                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small X-Pulse Laser                                       H                 1          1.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
2 Jump Jets                                               RT                2          2.00             
CASE II (C)                                               LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
LRM 20 (C)                                                LT                4          5.00             
LRM 20 (Ammo 18) (C)                                      LT                3          3.00             
CASE II (C)                                               RA                1          0.50             
Gauss Rifle                                               RA                7         15.00             
Laser Anti-Missile System (C)                             LA                1          1.00             
Talons (C)                                              LL/RL               4          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 11,  Structure (S): 5
Specials: AMS, ARM, CASEII, CR, IF1, LRM1/1/1, MEL