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Units » Search » Combat Vehicles » Alacorn Heavy Tank XL
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| Design Overview |
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Combat Vehicle Technical Readout
Name/Model: Alacorn Heavy Tank XL
Designer: Beaubot
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 16,706,625 C-Bills
Battle Value: 1,924
Movement Type: Tracked
Power Plant: 285 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
3 Gauss Rifles
Manufacturer: New Earth Trading Company
Primary Factory: New Earth
Communications: CeresCom Recon Model 21-RS
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine: 285 XL 13.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 4.50
Armor Factor: 250 14.00
Type: Ferro-Fibrous
Armor
Value
Front: 65
R/L Side: 50
Rear: 35
Turret: 50
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
3 Gauss Rifles Turret 45.00
Gauss Rifle (Ammo 32) Body 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 4 / (M) 5 / (L) 5
Armor (A): 8, Structure (S): 5
Specials: SRCH, TUR(4/5/5)
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Distribution
Name/Model: Alacorn Heavy Tank XL
Technology: Inner Sphere
Tonnage: 95
Configuration: Tracked Combat Vehicle
=====================================================================================
Front
1. Empty
Left Side Body Right Side Turret
1. Empty 1. Gauss Rifle (Ammo 8) 1. Empty 1. Gauss Rifle
2. Gauss Rifle (Ammo 8) 2. Gauss Rifle
3. Gauss Rifle (Ammo 8) 3. Gauss Rifle
4. Gauss Rifle (Ammo 8) 4. Empty
5. Empty
Rear
1. Empty
|
Battle Value Breakdown
Name/Model: Alacorn Heavy Tank XL
Technology: Inner Sphere
Tonnage: 95
Configuration: Tracked Combat Vehicle
===========================================================================
Defensive Battle Rating
---------------------------------------------------------------------------
Armor (Ferro-Fibrous): 250 x 2.5 x 1 625.000
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 700.000
Unit Type Modifier: Tracked (*) 0.90 = 630.000
Defensive Movement Factor: +2 (*) 1.20 = 756.000
---------------------------------------------------------------------------
Final Defensive Battle Rating: 756.000
===========================================================================
Offensive Battle Rating
---------------------------------------------------------------------------
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
Gauss Rifle (+) 320.000 = 960.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,000.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,040.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,080.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,120.000
Total Vehicle Tonnage: 95 / 2 (+) 47.500 = 1,167.500
Speed Factor: 5 (Flank) (*) 1.000 = 1,167.500
---------------------------------------------------------------------------
Final Offensive Battle Rating: 1,167.500
===========================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 756.000
Offensive Battle Rating: (+) 1,167.500 = 1,923.500
---------------------------------------------------------------------------
Final BattleMech Battle Value: 1,924
|
Alpha Strike Conversion
Name/Model: Alacorn Heavy Tank XL
Technology: Inner Sphere
Tonnage: 95
Configuration: Tracked Combat Vehicle
============================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
----------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
============================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
----------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
============================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
----------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"t
============================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Gauss Rifle (TU) (+) 1.245 = 1.245
Gauss Rifle (TU) (+) 1.245 = 2.490
Gauss Rifle (TU) (+) 1.245 = 3.735
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.8
----------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
============================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Gauss Rifle (TU) (+) 1.500 = 1.500
Gauss Rifle (TU) (+) 1.500 = 3.000
Gauss Rifle (TU) (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
----------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
============================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Gauss Rifle (TU) (+) 1.500 = 1.500
Gauss Rifle (TU) (+) 1.500 = 3.000
Gauss Rifle (TU) (+) 1.500 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
----------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 5
============================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 250 armor points x 1 250.000 = 250.000
Armor Factor Conversion (/) 30 = 8.333
----------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 8
============================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------------
Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
----------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
============================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------------
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(4/5/5)
============================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 19.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 1.8 (Tracked) = 14.400
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 19.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 21.340
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 21.500 = 22.250
Unit's Final Point Value:
Offensive Value = 19.000
Defensive Value (+) 22.250 = 41.250
----------------------------------------------------------------------------------------------------------------------------
Final Point Value: 41
|
Cost Breakdown
Name/Model: Alacorn Heavy Tank XL
Technology: Inner Sphere
Tonnage: 95
Configuration: Tracked Combat Vehicle
========================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous) (250 pts) 14.0 x 20,000 280,000.00
Internal Structure (Standard) 9.5 x 10,000 (+) 95,000.00 = 375,000.00
Control Components 5 x 10,000 (+) 50,000.00 = 425,000.00
Engine (XL) (20,000 x 285 x 95) / 75 (+) 7,220,000.00 = 7,645,000.00
Turret 4.5 x 5,000 (+) 22,500.00 = 7,667,500.00
--------------------------------------------------------------------------------------------------------
Total Structural Cost 7,667,500.00
========================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------
Gauss Rifle 300,000 300,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 600,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 900,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 900,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 900,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 900,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 900,000.00
--------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 900,000.00
========================================================================================================
Combat Vehicle Cost
--------------------------------------------------------------------------------------------------------
Structural Cost 7,667,500.00
Weapons and Equipment Cost (+) 900,000.00 = 8,567,500.00
Combat Vehicle Cost Multiplier 1 + (95 / 100) (*) 1.95 = 16,706,625.00
--------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 16,706,625.00
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Jihad (3068 - 3080) |
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Civil War (3062 - 3067) |
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| 3067 |
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Clan Invasion (3050 - 3061) |
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Succession Wars (2781 - 3049) |
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Star League (2470 - 2780) |
Standard |
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Introductory |
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Tournament Legal |
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Advanced |
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Experimental |
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| 2780 |
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