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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Regent F
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3145
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,105,013 C-Bills
Battle Value:       2,866

Chassis:              Reynard Standard Type 
Power Plant:          GM 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy Special
Armament:             
    1 ER PPC
    2 Large Pulse Lasers
    1 Medium Pulse Laser
    3 ER Medium Lasers
    1 Anti-Missile System
    2 ER Small Lasers
Manufacturer:         Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
    Primary Factory:  Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications:       MegaBand System 21 with Watchdog CEWS
Targeting & Tracking: Dtrac Suite 4

================================================================================================
Overview:
    The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
    masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
    military reduction program, Coventry Metal Works had been looking to revive the design but
    encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
    these difficulties through the Chatterweb and coordinated the introductions between CMW and
    Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
    efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
    Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
    chassis are completed, they are sent to ilKhanate facilities to be armed with the required
    OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
    resulting in its nickname of "Awesomemann".

Capabilities:
    The Regent F was introduced around 3145 specifically due to the popularity of the Regent
    chassis amongst Clan and Inner Sphere pilots. The designers of this variant sought to create
    a mech that has a full complement of energy weapons - allowing the mech to be deployed in
    prolonged campaigns without the need to be resupplied with ammunition.
    
    For extended range combat, the Regent F carries two Large Pulse Lasers as its primary
    long-range weapons, placing them in the left and center torso respectively much like the
    Regent B chassis. Furthermore, supplementing the long-range capabilities of the Pulse Lasers
    - and retaining its iconic "hunchback-like" weapon casing on its right torso - the Regent F
    replaces the Autocannon 20 of many variants for an ER PPC attached to a large capacitor.
    While this change of weaponry provides overall less damage than the Autocannon counterpart,
    this change allows the Regent to attack at similar distances to the Large Pulse Lasers while
    also granting it the ability to “boost” its firepower by charging a shot using the
    attached PPC Capacitor arrays located inside the  weapon housing. Furthermore, while the ER
    PPC is more taxing on the engines double heat sinks, it also made many a Mechwarrior content
    as the weapon was less punishing on the ears of its pilots whom sit adjacent to the weapon
    casing (albeit leaving the pilot feeling a bit of “static” after firing said weapon).
    
    The Regent F retains fairly dangerous medium to close-range firepower as well, keeping a
    Medium Pulse Laser in the head, while further adding a trio of ER Medium Lasers and a pair
    of ER Small Lasers throughout the arms and torso. Furthermore, similar to some of the Regent
    configurations, the F configuration also retains both of its hand actuators in each arm,
    allowing the mech to be flexible in many situations - be it for utility or physical combat
    on the battlefield. This compliment of energy weapons was properly maintained through a
    system of 25 Double Heat sinks that were located throughout the Regents' chassis. While this
    did not keep the mech completely cooled, it allowed the Mechwarrior to fire off accurate
    volleys of punishing firepower that would sheer tons of armour from whomever dared to
    challenge it in combat.
    
    In order to ease the growing concern with the proliferation of electronic warfare in the
    3100's, the Regent F also features an extensive overhaul in its defensive electronic suite.
    Ergo, this variant of the Regent mounts an expensive Watchdog Composite Electronic Warfare
    System (CEWS) inside the weapons casing which originally housed the Streak SRM-4 Launcher
    from the Prime Variant. This complicated piece of electronic warfare provides multiple
    useful system adjustments to the Regents targeting and defensive software for utility and
    combat. The Watchdog CEWS is installed with both an ECM Suite and an Active Probe - allowing
    the Regent to shield itself from any enemy radar scans or Artemis guided munitions while
    also furthering the Regents ability to gather targeting information and data and distribute
    it to the rest of its unit.
    
    Furthermore, engineers were also able to fit a Clan Shield-3 Anti-Missile System on the left
    torso, which supplemented the electronic defenses of the Watchdog CEWS by actively shooting
    down any incoming missile weaponry. While the singular bin of AMS ammunition seemed to go
    against the initial design  philosophy of a fully energy independent Regent chassis-
    concerning many a pilot - the singular bin of ammo was fortified and secured away deep in
    the internals of the chassis, as well as encased in CASE in order to minimize any damage
    from an ammunition explosion. What made the Shield Anti-Missile system even more useful was
    that it was able to "hot-swap" its barrels - making it easy to field repair and change the
    caliber of the anti-missile system on the fly. Some desperate pilots would even - against
    manufacturer guidelines- shove machine gun caliber ammunition in the system in an attempt to
    modify the Anti-Missile system into a "defacto" Machine Gun to dissuade any infantry from
    nearing the chassis; however, this would almost always jam the system up, if not also
    voiding any warranty on said product.
    
    Therefore, with the combination of an extensive electronic suite in the form of the Watchdog
    CEWS and AMS, paired with its new accurate long-range capabilities in the form of Large
    Pulse lasers and ER PPC, shifted the role of the Regent from a mid-range brawling juggernaut
    to a more supportive and command role.

Deployment:
    Since this is a much newer variant of the Regent that has been built - and being that the
    Regent is already a newer mech on the battlefield - not many pilots have had the opportunity
    to try out this variant of the mech in combat. While Regents have proliferated pretty much
    everywhere due to many a sales pitch from Clan Sea Fox representatives, this specific
    variant has only found a few spots amongst mercenary companies and specific great house
    formations.

Variants:
    The primary configuration carries a varied and powerful arsenal. For long range combat, the
    Regent carries three ER Large Lasers as its primary long-range weapons. These give the
    Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
    AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
    Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
    against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
    
    The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
    addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
    attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
    for close defense.
    
    Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
    weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
    and 13 additional heat sinks.
    
    The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
    and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
    
    The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
    the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
    protected with CASE II and a Small Pulse Laser is mounted in the head. This variant has two
    additional heat sinks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         25 [50]                  15.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             42       
    Center Torso (rear):                              16       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Large Pulse Laser                                         CT                2          6.00             
ER Medium Laser                                           RT                1          1.00             
ER PPC w/ Capacitor                                       RT                3          7.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 24)                             LT                1          1.00             
Large Pulse Laser                                         LT                2          6.00             
Watchdog CEWS                                             LT                2          1.50             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             
ER Medium Laser                                           LA                1          1.00             
ER Small Laser                                            LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 62
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: AMS, CASE, ECM, LPRB, OMNI, RCN, WAT