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                 BattleMech Technical Readout

Name/Model:         Marauder (Marauder Upgrade) MAD-XX
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         23,103,500 C-Bills
Battle Value:       2,210

Chassis:              GM Marauder Special MD (Clan Tech) Endo Steel
Power Plant:          Vlar (ClanTech) 300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Valiant Lamellor II Special (Clan Tech) Ferro-Fibrous with CASE II
Armament:             
    2 Magna Hellstar Parti-Cannon (Clan Tech) ER PPCs (C)
    1 Magna MK 6 (Clan Tech) Improved Heavy Medium Laser (C)
    1 Magna Mk 6(Clan Tech) Improved Heavy Medium Laser (C)
    1 General Motors Whirlwind (Clan Tech) Improved Autocannon/5 (C)
Manufacturer:         Abysmal Manufacturing Complex, General Motors, Independence Weaponry
    Primary Factory:  Huntress (AMC), Kathil (GM), Detriot 'Mechworks, Terra (GM), Quentin (IW), New Samarkand (IW)
Communications:       Dalban Micronics with Watchdog CEWS
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    Description:
    
    The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
    support BattleMech. The Marauder was one of the most well-known 'Mechs in existence and
    originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
    Star League, this new generation never quite materialized. On its own merits though, the
    Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
    Stalker and BattleMaster.[14][15]
    
    During the years of the Star League the Marauder was a favorite in the Gunslinger Program
    thanks to its tremendous firepower, while its advanced electronics endeared it to many
    battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
    massed formations of Marauders proved devastating as shock units in breaking through enemy
    lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
    Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
    as the Warhammer and Thunderbolt.[14][15]
    
    When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
    upgrades. House Davion were among the first to field an updated variant, but their eagerness
    backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
    3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
    decided to build a second using a different configuration. Other lostech-inspired variants
    were also built in time for the Clan Invasion.[16]
    
    A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
    though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
    Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
    from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
    products to the Federated Suns. While a success, disturbing rumors from the Periphery
    reported a number of these seemingly backwater realms fielding updated Marauders of their
    own, with origins suspected to be of a sinister nature.[17]

Capabilities:
    Weapons and Equipment:
    
    Standing at twelve meters tall,[18] the Marauder carried a payload dedicated to long-range
    firepower in the form of two Magna Hellstar PPCs and a General Motors Whirlwind
    Autocannon/5. These three weapons all had similar range profiles that allowed the Marauder
    to use them to their maximum effect at long ranges. The PPCs were carried in armored
    gauntlets, matching the same configuration as the Warhammer, but the arms' versatile
    ball-and-socket joints provided a faster traverse rate and superior field of fire. Compact
    enough to be carried in the arms, the Hellstar PPCs were also durable enough to withstand
    heavy hand-to-hand combat, allowing the Marauder to bludgeon opponents into scrap. Firing a
    three-round burst of 120mm shells,[19] the autocannon was mounted atop the right torso and
    fed by a center-torso magazine with enough ammo for 20 bursts. Added as an afterthought, its
    connection to the main chassis was tenuous and a successful hit could easily disable the
    system, while the gun itself was often temperamental. If the enemy was able to close the
    range, the Marauder could rely on its two Magna Mk II medium lasers, also mounted in the
    gauntlets, which provided adequate defense against other 'Mechs.[14][15]
    
    The once-unique silhouette of the Marauder made it much harder to target than the more
    common humanoid models. It also originally carried eleven and a half tons of special Valiant
    Lamellor armor which was superior at distributing kinetic and thermal energy and less
    massive than other standard armor types. As the knowledge for its manufacture was lost
    though, many Marauders became a patchwork quilt as sections were damaged and had to be
    replaced. Sixteen heat sinks easily allowed a competent MechWarrior to keep their waste heat
    under control, while a powerful nineteen-ton fusion engine gave it a decent cruising speed
    of 43.2 km/h.[14][15]
    
    The Marauder was not without its flaws, potent though it was. In addition to the weak
    linkage between its autocannon and chassis, the rotation rings connecting the chassis with
    the leg assemblies was a similar weak point in the design. Many Marauder pilots took to
    mounting improvised armoring around these points in an attempt to protect these
    vulnerabilities. The powerful HiRez tracking system, located in the forward section of the
    'Mech, was also known for impeding the pilot's field of view.[14]
    
    Design Quirks:
    
    The Marauder has the following Design Quirks:[88]
    
    Command BattleMech
    Directional Torso Mount (RT)
    Hyper-Extending Actuators
    Narrow/Low Profile
    Exposed Weapon Linkage (AC/5)
    
    The MAD-4X Marauder variant is subject to the following Design Quirks:[37]
    
    Combat Computer
    Cramped Cockpit
    Difficult to Maintain
    Improved Cooling Jackets (Binary Lasers)
    No Ejection System

Deployment:
    During the years of the Star League the Marauder was a favorite in the Gunslinger Program
    thanks to its tremendous firepower, while its advanced electronics endeared it to many
    battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
    massed formations of Marauders proved devastating as shock units in breaking through enemy
    lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
    Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
    as the Warhammer and Thunderbolt.[14][15]

Variants:
    Variants:
    
    MAD-1R
    The earliest version of the Marauder, used by the Royal brigades of the SLDF, the 1R used
    CASE to protect the autocannon ammunition and carried eleven tons of ferro-fibrous armor. It
    was introduced in 2612.[20] BV (2.0) = 1,420[21][22]
    
    MAD-2R
    This upgrade of the 1R eventually replaced it in 2760. The PPCs were upgraded to ER PPCs,
    necessitating a similar upgrade of the heat sinks to double heat sinks.[20] BV (2.0) =
    1,630[23][24]
    
    MAD-2T
    A Taurian Concordat version of the Royal Marauder that swaps the standard autocannon for an
    LB 5-X. The standard medium lasers in both arms are replaced with the corresponding ER
    version.[25] BV (2.0) = 1,646[26]
    
    MAD-3D
    The 3D Marauder was a modification of the 'Mech introduced for House Davion in 2834 which
    removed its ammunition dependency. In order to do this, the 3D replaced the Autocannon/5
    with a Large Laser. The saved weight was used to add four more heat sinks to the 'Mech to
    handle the added heat burden from the large laser.[14][27] BV (1.0) = 1,136,[28] BV (2.0) =
    1,470[29][30]
    
    MAD-3L
    Built for House Liao in 2905, the 3L attempted to make the Marauder more heat efficient by
    replacing one of the arm-mounted particle cannons with a large laser, though this reportedly
    caused problems with the targeting system which no-one alive understood anymore as of 3025.
    Additionally, two more heat sinks were added to further increase the Marauder's heat
    efficiency.[14][31] BV (1.0) = 1,098,[32] BV (2.0) = 1,369[29][33]
    
    MAD-3M
    The 3M was introduced in 2873 specifically for the Free Worlds League. Because of the
    abundance of large lasers built by that realm and to make up for their shortage in reliable
    PPCs, the 3M model carried two large lasers in place of the PPCs. While running cooler than
    the weapons they replaced, the large lasers also caused slightly less damage. Additionally,
    the 3M added four heat sinks to the design, making the 'Mech much more manageable for pilots
    who have trouble with overheating their 'Mechs.[14][34] BV (1.0) = 1,105,[35] BV (2.0) =
    1,335[29][36]
    
    MAD-4X
    This experimental variant was made at Ronin Incorporated's facility on Wallis in 3039, under
    the supervision of engineer Arlo Fenster. Techs removed the standard weaponry from a
    Marauder and replaced the arm mounted weapons with a Binary Laser Cannon in each arm, while
    the torso mounted autocannon was replaced by twin SRM-6 launchers backed by one ton of
    ammunition for each launcher. The Marauder-4X was also noteworthy because it used a
    Prototype Endo Steel chassis. To keep the heat under control, technicians installed twelve
    single heat sinks and six prototype Double Heat Sinks.[37]
    
    MAD-5CS
    Developed by ComStar for the Battle of Tukayyid, this Marauder variant is a fairly
    simplistic upgrade to allow MAD-3R pilots to readily adapt to. The MAD-5CS has an Magna
    Sunspot ER PPC and Aberdovey Medium Pulse Laser in each arm weapon pod while the class 5
    autocannon is replaced by a Lubalin LB 10-X autocannon with two tons of ammunition. To make
    room for the new weapons and the eighteen double heat sinks, ComStar techs installed a Vlar
    300 XL engine from the Clanbuster cache.[38] BV (2.0) = 1,648[39]
    
    MAD-5D
    The 5D Marauder was the first updated variant to be designed in the wake of the Helm Memory
    Core recovery, coming off the factory lines in 3047.[40] A direct upgrade of the 3D model,
    the 5D's engine was replaced with a General Motors 300 XL engine, retaining the same speed
    profile at a much-reduced weight, to allow the entire weapons payload to be stripped out and
    upgraded. The 5D's primary weapons were two Defiance 1001 ER PPCs, carried in either arm,
    supported by a Sutel Precision Line Large Pulse Laser in place of the autocannon. The medium
    lasers were replaced with two Sutel Precision Line Medium Pulse Lasers, while a Federated
    SuperStreak Streak SRM-2 launcher was also added to the left torso, along with one ton of
    CASE-protected ammo, for more close-range firepower. The model was protected by fourteen
    tons of armor, mostly added to the legs and side torsos, and carried sixteen double heat
    sinks for heat management. It also had a jumping capability of up to 120 meters thanks to
    four jump jets mounted in its legs. When the Kuritans captured Quentin, Independence
    Weaponry began building the 5D to augment their forces; unwilling to completely let go of
    the design, General Motors also built the 5D for FedCom forces out of Kathil.[16][41] BV
    (1.0) = 1,504,[28] BV (2.0) = 1,787[42]
    
    MAD-5D-DC
    The 5D-DC strips out the Streak launcher, ammunition, CASE, and one heat sink from a
    Marauder-5D to make room for a Command Console.[25] BV (2.0) = 1,787[43]
    
    MAD-5L
    The 5L variant of the 'Mech was the first natively-produced Marauder variant for the
    Capellan Confederation. Introduced in early July 3067 and built at the Ceres Metals
    factories on Warlock and Capella, the 5L removed the entire weapons payload of the original
    and upgraded its weapons, armor, and heat sinks. Built on a Ceres Metals Lite chassis with a
    Rawlings 300 Fusion engine, the 'Mech was armored with fourteen tons of Ceres Heavy Stealth
    Armor backed up by a Guardian ECM Suite. The 'Mech carried two Martell ER Large Lasers and
    two Ceres Arms ER medium lasers in its arms and, in place of the autocannon, a Ceres Arms
    Warrior ER PPC. The heat from the 5L's all-energy arsenal was handled by eighteen double
    heat sinks. Additionally, the 5L was built using Triple Strength Myomer, allowing the 'Mech
    to run at speeds of up to 86 km/h when it was operating in its optimum heat range. The
    electronics were also replaced with a Ceres Metals Model 666 comms system and Ceres Bullseye
    tracking system.[4][44] BV (1.0) = 1,614,[32] BV (2.0) = 2,286[45]
    
    MAD-5M
    The 5M variant of the Marauder was introduced in 3051 by Ronin Inc. and Free Worlds Defense
    Industries for the Free Worlds League. Compared to the original it replaced the standard
    fusion engine with an XL engine and completely rearmed the 'Mech with recovered Star
    League-era weapons. The primary weapons were two Tronel PPL-20 Large Pulse Lasers, backed up
    by two Magna 400P Medium Pulse Lasers, in either arm. Finally, in place of the Autocannon/5,
    the 5M carried an Oriente Model O LB 10-X Autocannon. The 5M had a jumping distance of up to
    one hundred and twenty meters thanks to four jump jets mounted in the legs and carried
    sixteen double heat sinks. One ton of ammunition for the LB-10-X AC was carried in the left
    torso and protected by CASE.[16][46] BV (1.0) = 1,391,[35] BV (2.0) = 1,471[47]
    
    MAD-5R
    The Marauder 5R was an upgrade of the 3R model introduced in 3068. The 'Mech carried an XL
    engine to save weight and its heat sinks upgraded to double-strength models. The PPCs were
    replaced with two ER PPCs and the Autocannon/5 upgraded to a rotary autocannon/5; the two
    medium lasers of the original were retained. Also, for added protection, the 5R mounted
    fourteen tons of armor and a Guardian ECM Suite. The 'Mech also carries a C3 slave unit that
    allows the 'Mech to transmit targeting data to its lancemates.[48] BV (1.0) = 1,548 (C3:
    279),[28] BV (2.0) = 1,877[49]
    
    MAD-5S
    The 5S variant of the Marauder dates to the Clan Invasion, introduced in 3051 by Bowie
    Industries after the Draconis Combine captured plans for the 5D design. The variant was
    built around an XL engine to save weight and upgraded the heat sinks to double-strength
    models. Like the 5D, the 5S carried ER PPCs and medium pulse lasers, but replaced the
    autocannon with a Poland Main Model A Gauss rifle. One ton of ammunition for this powerful,
    long-ranged weapon was carried in the left torso.[50] BV (1.0) = 1,466,[28][51] BV (2.0) =
    1,799[52]
    
    MAD-5T
    The 5T variant of the Marauder featured elements of both the 5M and the 5R models when it
    was introduced in 3068. The 5T was built around an Endo Steel chassis and an XL engine to
    save weight. The 'Mech carries, as its primary weapons, two large pulse lasers, backed up by
    two medium pulse lasers and a rotary autocannon/5 in the torso mount. The weapons are all
    linked to an advanced Targeting Computer, making the 5T incredibly accurate. Finally, the 5T
    is protected by fourteen tons of armor.[53] BV (1.0) = 1,390,[28] BV (2.0) = 1,750[54]
    
    MAD-6L
    An upgrade of the 5L introduced in 3070, the 6L replaced the lasers with a pair of Ceres
    Arms Crusher plasma rifles. The particle cannon was also downgraded to a standard Hellstar
    PPC. The Stealth Armor and attendant Guardian ECM Suite and Triple Strength Myomers were
    retained, though three less double heat sinks were used.[55][56][57] BV (2.0) = 2,322[58]
    
    MAD-7C
    This Marauder variant carries an ER PPC and Medium X-Pulse Laser in each arm. The torso
    cannon is a Light Gauss Rifle protected by CASE II and one ton of ammunition. A C3 slave
    module is in the head and a Guardian ECM Suite is in the right torso. BV (2.0) = 1,810[59]
    
    MAD-7D
    Another Davion upgrade of the Marauder, the 7D was built in 3068 with an XL engine to save
    weight. The 'Mech was armed with two ER large lasers and two ER medium lasers, as well as a
    rotary autocannon/5. These were all linked to a targeting computer, making the -7D extremely
    accurate. The 'Mech also carried an ECM Suite for protection against electronic warfare
    equipment and was armored with fourteen tons of armor.[60] BV (1.0) = 1,582,[28] BV (2.0) =
    1,986[61]
    
    MAD-7M
    Developed in the Free Worlds League during the Jihad, this derivative of the -5M carries a
    heavy PPC and ER medium laser in each arm. The dorsal cannon is reduced to an LB 5-X with a
    ton of ammunition protected by CASE. It has fifteen double heat sinks and retains the 120
    meter jump radius of the -5M.[25] BV (2.0) = 1,908[62]
    
    MAD-7R
    This Marauder variant is nearly identical to the MAD-7C in that it carries an ER PPC and
    Medium X-Pulse Laser in each arm. The torso cannon is a Light Gauss Rifle protected by CASE
    II. It retains the Guardian ECM Suite but the C3 slave module has been replaced by an
    additional ton of Light Gauss Rifle ammunition, providing thirty-two shots. BV (2.0) =
    1,832[63]
    
    MAD-7S
    Like the -7C this Lyran Commonwealth version has an ER PPC and Medium X-Pulse Laser in each
    arm. The torso cannon is a Gauss rifle protected by CASE II. Two tons of Gauss rifle ammo
    are carried. BV (2.0) = 1,903[64]
    
    MAD-9D
    Introduced during the Dark Age, this version of the Marauder carried a Clan-built ER Large
    Laser in each arm, supported by a Medium X-Pulse Laser. A Silver Bullet Gauss rifle replaced
    the old autocannon. To handle the heat load, the 9D carries sixteen double heat sinks mated
    to a Radical Heat Sink System. To provide weight for all the weapons and equipment,
    engineers had to use an Endo-Composite skeleton, XL engine, and XL Gyro. BV (2.0) =
    1,967[65]
    
    MAD-9M
    A departure from the standard Marauder design philosophy, the 3068 9M is built using an XL
    engine and twelve and a half tons of Valiant Chainmail ferro-fibrous armor. The 'Mech
    carries, as its primary weapons, four ER Large Lasers for long-range combat. In the event
    that the 'Mech closes, it has two Guided Technologies 2nd Generation Streak SRM-6 launchers.
    The 9M also carries TAG to designate targets for Arrow IV artillery strikes and an ECM Suite
    for protection against electronic warfare systems.[66] BV (1.0) = 1,383,[35] BV (2.0) =
    1,704[67]
    
    MAD-9M2
    This upgrade of the 9M replaces the lasers with a pair of Magna Supernova Heavy
    PPCs.[68][56][69] BV (2.0) = 1,875[70]
    
    MAD-9S
    The 9S Marauder is built in 3068 with a light fusion engine and an Endo Steel chassis to
    save weight. The 9S also used double heat sinks to handle its heat intensive weapons
    payload. The 9S carried two ER PPCs as its primary weapons as well as an LB 10-X Autocannon
    for long-range combat. For close ranges, the 9S was equipped with two ER medium lasers and a
    flamer. The 9S was also equipped with exceptional electronic systems including an ECM Suite
    and a Beagle Active Probe.[71] BV (1.0) = 1,403,[51] BV (2.0) = 1,786[72]
    
    MAD-9W
    This Blakist design carried an ER Large Laser and Medium Pulse Laser in each arm, backed up
    by a Snub-Nose PPC in the torso. Five Improved Jump Jets allowed it to cover 150 meters at a
    time, while the Improved C3 Computer could share targeting data with friendly units. To make
    room for these improvements it used a light fusion engine, while a Heavy-Duty Gyro provided
    significant protection against battlefield damage. BV (2.0) = 1,788[73]
    MAD-9W2
    Based on captured Word of Blake plans formerly owned by Vicore Industries, the MAD-9W2
    carried twin ER large lasers and medium pulse lasers, supported by a single snub-nose PPC.
    To offset a lower top speed, this Marauder mounted five Improved Jump Jets. A Heavy-Duty
    Gyro enhanced battlefield longevity, while a Guardian ECM Suite and C3 slave maximized its
    electronics performance. A light fusion engine provided weight savings to allow all these
    upgrades. BV (2.0) = 1,868[74]
    
    MAD-11D
    Produced by the Federated Suns, this Marauder uses an Endo-Composite skeleton, XL Gyro, and
    XL engine to free weight. A Clan-spec ER PPC is in each arm, supported by a Medium X-Pulse
    Laser. A Silver Bullet Gauss Rifle with two tons of ammunition is protected by CASE II.
    Seventeen double heat sinks keep the weapon heat under control. BV (2.0) = 2,263[75]
    
    Marauder C
    Intended for use by second-line, garrison, and solahma forces, the Clans replaced some of
    the Inner Sphere weaponry of Marauders captured during Operation REVIVAL with Clan
    equivalents. The PPCs were swapped for a pair of Clan-tech Large Pulse Lasers and the
    standard autocannon for an Ultra AC/5 model, with the single ton of ammunition protected by
    CASE. The IS medium lasers were left in place, as were the single heat sinks.[76]. BV (2.0)
    = 1,711[77]
    
    Dual Cockpit refits: The Marauder was one of the Free Worlds League's preferred 'Mechs to
    install Dual Cockpits. Standard refits usually install the Dual Cockpit on an MAD-3M or
    MAD-5D, removing one heat sink.
    
    Custom Variants:
    
    MAD-3D Marauder Sanchez
    The personal 'Mech of Javier Sanchez, by the Clan Invasion era he had upgraded his 'Mech to
    enhance its long-range combat ability. Trading the standard PPCs for extended range models,
    dropping the medium lasers and a swap to a 300-rated XL engine allows the large laser to be
    replaced by a Gauss Rifle in the now CASE protected right torso with two tons of reloads. A
    swap to double heat sinks allow a boosted rate of fire.[78][79]
    
    MAD-SD Marauder Douglass
    The personal 'Mech of 12th Vegan Rangers Alpha Regiment commander Margrave Sheridan Douglass
    during the DCMS's Third Succession War invasion of Galtor III, only the arm mounted medium
    lasers remain, with each PPC replaced by a large laser and the autocannon swapped for a pair
    of SRM-4 launchers with a shared ton of reloads. The remaining weight and space was devoted
    to five additional heat sinks and three extra tons of armor. BV (2.0) = 1,459[80]
    
    MAD-7D Marauder Von Staskov
    The personal 'Mech of Calderon's Commando commander Marshal Vrabel von Staskov circa 3088,
    an ER PPC and medium laser are mounted in each arm, supported by a center torso mounted
    Light AC/5 fed from a single ton of reloads. Built around a 300 rated light fusion engine
    and clad in Light Ferro-Fibrous armor, von Staskov's 'Mech is fitted with Double Heat Sinks,
    Jump Jets and Triple Strength Myomer.[81]
    
    Bounty Hunter model (3015)
    This unusual variant piloted by the Bounty Hunter featured various lostech equipment: the
    standard 300 Vlar fusion engine was downgrade to a 225-rated version giving it a top speed
    of 54 km/h. It mounted a standard PPC and a medium laser in each arm while another PPC and
    medium laser were mounted on the right torso; additional medium lasers were mounted in the
    center and left torso. Eighteen double heat sinks were used to cool this beast down,
    allowing it to fire all 3 PPCs without generating excess heat. It featured fourteen and a
    half tons of standard armor, giving it maximum armor for its weight, and was capable of
    jumping over 90 meters with three jump jets. It was also painted all green with credit
    symbols. BV (1.0) = 1,686 BV (2.0) = 1,919[82]
    
    Bounty Hunter model (3044)
    The Bounty Hunter upgraded his Marauder sometime in 3044. The fusion engine was upgraded to
    an extra-light version while keeping it at the same rating to save weight, though the
    increased size meant three heat sinks had to be removed. The standard PPCs were upgraded to
    ER PPCs, both the left and right torso-mounted medium lasers were removed while the center
    torso medium laser was moved to the head to make room for a Gauss rifle on the right torso
    and two tons of ammunition. This upgrade allowed the Bounty Hunter to engage enemies at a
    far greater range while still able to continuously operate without fear of overheating. BV
    (1.0) = 1,788 BV (2.0) = 2,103[83]
    
    Bounty Hunter model (3138)
    Sometime after 3044, the Bounty Hunter was able to source Clan equipment. Each of the
    Marauder's arms carries a Clan-grade ER PPC supported by a medium laser. The Gauss rifle has
    also been replaced by a Clan-grade model with one ton of ammunition. Four jump jets remain
    installed and fifteen double heat sinks have been installed. BV (2.0) = 2,708[84]
    
    Red Hunter (3146)
    Piloted by a descendant of Hassid Ricol, this Marauder carries a snub-nose PPC with a PPC
    capacitor and Clan-spec ER medium laser in each arm. It carries a Clan-grade Ultra AC/10
    with two tons of ammunition in the right torso; ammunition is protected by CASE II. Fourteen
    double heat sinks are fitted and a supercharger allows the 'Mech to reach a top speed of 86
    km/h. For protection, the 'Mech carries Ballistic Reinforced Armor. BV (2.0) = 2,509[85]
    
    Apocryphal Variants:
    
    MAD-B(LGD) Blight
    Announced 24 October 2023 and featured as a custom "Legendary" variant. The Blight comes
    with a 280 Light Engine, an Endo-Steel internal structure, and 12 double heat sinks. It is
    armed with 2 UAC10s mounted one in the left and right torso with CASE, 2 Light PPCs mounted
    one in both arms, and 3 light machine guns mounted 2 in the center torso and 1 in the
    head.[86][87]
    
    Related BattleMechs:
    
    Bandersnatch - Designed by Felifious Bander, the Bandersnatch was designed with a similar
    profile and weapons layout to the Marauder, and maintains common components to ease repair
    and allow an excess of spare parts. The Bandersnatch mounts an LB 10-X AC and a pair of
    medium lasers in each arm. The 'Mech also mounts a trio of LRM-5s and a pair of medium
    lasers in the torso.[89]
    
    Dragon Fire - The Dragon Fire is among a series of Star League-era Marauder-series
    BattleMechs. However, the Dragon Fire never reached full-scale production due to the Amaris
    Civil War. The Dragon Fire replaces the energy-weapon heavy Marauder armament with an LB
    10-X AC, a Gauss rifle, and an assortment of torso-mounted lasers.[90]
    
    Maelstrom - The Maelstrom is among a series of Star League-era Marauder-series BattleMechs.
    The Amaris Civil War curtailed the production of the Maelstrom, making the BattleMech rare
    until plans were rediscovered with the Gray Death Memory Core. The Maelstrom maintains a
    heavy array of energy weapons, highlighted by an ER PPC and an ER Large Laser. The Maelstrom
    also mounts TAG.[91]
    
    Marauder IIC - One of the 'Mechs the SLDF took with them when they left the Inner Sphere was
    the venerable Marauder. Their descendants the Clans redesigned it into an 85-ton variant
    that mounts three ER PPCs, a pair of Medium Pulse Lasers and four ER Small Lasers.
    
    Marauder II - Originally built as a collaboration between GM and Blackwell Heavy Industries
    exclusively for the Wolf's Dragoons mercenary unit, the Marauder II mates the abilities of
    the fearsome Marauder to a massively strengthened jump capable 100 ton assault 'Mech
    chassis.
    
    Nightstar - The Nightstar is among a handful of Star League-era Marauder-series BattleMechs.
    Production for the Nightstar ceased right after the start of the First Succession War. The
    basic Nightstar features arm-mounted Gauss rifles and Medium Pulse Lasers, along with an ER
    PPC and a Small Laser.[92]
    
    OmniMarauder - The product of a 3135 future Marauder feasibility study, the OmniMarauder was
    a highly expensive OmniMech based on the original BattleMech.[93]
    
    Rakshasa - Based upon the Timber Wolf Clan OmniMech, the basic Rakshasa is a modified
    Marauder with a paired ER Large Laser and medium laser in each arm, and Artemis IV
    FCS-slaved LRM-10s in the side torsos. The Rakshasa also possesses a single Medium Pulse
    Laser.[94]
    
    Timber Wolf - When Operation Revival first started, the then-unknown invaders used 'Mechs
    not recognized by targeting systems. One such instance involved a confused targeting system
    identifying a Timber Wolf as either an MAD-series Marauder or CAT-series Catapult, due to
    physical similarities to both. After-action analysis of the data recording resulted in the
    Timber Wolf being dubbed with the operational name "Mad Cat" by Inner Sphere forces.

Notable MechWarriors:
    Notable Pilots:
    
    Bounty Hunter:
    In reality a warband or organization as much as its figurehead individual or persona, the
    Bounty Hunter is a mysterious figure who first appeared in the 2900s. He (or she) always
    appeared to wear a fairly uncommon, and often thought experimental, PA(L) (Power Armor -
    Light) suit. Its design, while heavily modified, was based off of the Nighthawk special
    operations suit developed by the Star League. The suit obscured the wearer's identity enough
    to allow this mysterious figure to remain unidentified by both employers and his targets,
    except by persona and reputation.
    
    Overview
    Always a MechWarrior, the Bounty Hunter piloted a variety of BattleMechs, typically leading
    a BattleMech lance. His 'Mechs were invariably painted a bright green with currency symbols
    on it, a feared sight on the battlefield, and often customized, allowing for his or her
    PA(L) armor to be worn while piloting to further conceal the pilot's identity.
    
    The Bounty Hunter has been active for more than a century, leading to speculation that the
    PA(L) suit, the modified 'Mechs that he piloted, and even the mythos surrounding the
    individual were passed from person to person via the death or retirement of the former
    MechWarrior who personified him. Known people to have been the Bounty Hunter were Michi
    Noketsuna and Vic Travers, who inherited the equipment and a book referred to as "the
    tradition".[1] Travers eventually passed the legacy on to one of his aides going by the name
    of Walt Urizeman, though that name is held to be just one of the man's several fake
    identities.
    
    The "Bounty Hunter" legend was the topic of a hero team–style tri-vid show called "The
    Bounty Hunters". Though tapping into the Bounty Hunter's reputation, the producers instead
    developed their own mythos almost completely unrelated to the real person. The popularity of
    the series was such that many people in the Inner Sphere cannot separate the fiction of the
    holovid from the reality of the true Bounty Hunter.[2]
    
    History
    The "Bounty Hunter" is an adopted persona or role rather than a single individual, which is
    often suspected but not generally known for a fact within the BattleTech universe.
    
    The actual origin of the Bounty Hunter persona is unknown.
    
    Early history
    Though no one knows for sure when he started, the first stories of the Bounty Hunter emerged
    in the 2920s when a masked individual piloting a green Warhammer attracted fame for hunting
    down many infamous MechWarriors, preferring to kill rather than capture. No one ever found
    out his name, but he quickly gained wealth and glory by cashing in several high value
    bounties on some of the most elite and notorious MechWarriors operating at that time.
    Stories of this man defeating entire battalions single-handed seem questionable, but the
    most famous albeit unconfirmed tale of this first Bounty Hunter saw him reportedly bring in
    the bodies of twenty-nine men who robbed a bank on El Giza, collecting millions in bounties
    offered by House Humphreys and making even more when he sold their BattleMechs.[3][4]
    
    The man with the green Warhammer disappeared from public view after collecting the El Giza
    bounties, purportedly retiring immediately afterwards, until three decades later in 2957
    when a person in either an environment suit or full Star League MechWarrior Combat Suit and
    piloting a green Warhammer appeared to claim the bounties on a group of pirates that had
    been preying on worlds in the Principality of Regulus. For the next two decades "the Bounty
    Hunter", as he or she became known, would travel across the Inner Sphere and Periphery
    seemingly at random but more specifically tracking down some of highest bounties of the
    time, again most often dead. The volume of stories and rumors about the Bounty Hunter would
    also start to dramatically increase too as a number of copycats would attempt to cash in on
    the Bounty Hunter's reputation and anonymity.[3][4]
    
    The second Bounty Hunter would also initially operate solo as before, but by the 2980s the
    Bounty Hunter had begun using a variety of BattleMechs other than his trademark green
    Warhammer and started to operate with a team of fellow MechWarriors to assist him in taking
    down more lucrative contracts. Initially these teams were ad hoc formations that the Bounty
    Hunter hired as needed, but by the 2990s they had become a more formalized part of his
    operation, with four to six associates accompanying the Bounty Hunter in the same 'Mechs all
    using the same green paint scheme he did.[3][4]
    
    This change in behavior was assumed to be an indication of another individual taking up the
    mantle of the Bounty Hunter. It was also around this time that the Bounty Hunter's image
    began to darken, as rather than continuing to target notorious MechWarrior-branded
    criminals, he started to accept contracts for those warriors whose bounties were especially
    high, eventually accepting contracts to take out anybody, not only MechWarriors —
    prominent generals, scientists, engineers, and businessmen also became targets. Those who
    looked up to the Bounty Hunter as a noble folk hero, the one man able to bring the worst
    criminals to justice, now reviled him as a mere profit-driven mercenary hitman, and the
    Bounty Hunter seemed to embrace it, adopting his now trademark practice of painting monetary
    symbols on his 'Mech as if to confirm his one true loyalty.[3][4]
    
    The stories and rumors around the Bounty Hunter changed from noble adventures to tales of a
    man arguably worse than those he tracked. One of the earliest stories of this incarnation of
    the Bounty Hunter portrayed him and his team landing on the Federated Suns world of Markesan
    in 2996, killing two Armed Forces of the Federated Suns generals and numerous others who
    stood in their way. While making their way to the Draconis Combine to claim their bounties
    and carrying a cargo of AFFS 'Mechs as salvage, they slipped onto Le Blanc, where they
    convinced a new and untested mercenary unit to give them safe passage to the Combine in
    return for arranging a contract with the Draconis Combine Mustered Soldiery. But as soon as
    they had safely entered Combine space, the Bounty Hunter and his team killed everyone
    belonging to the hapless mercenary unit, selling their 'Mechs and even their DropShip.[3][4]
    
    For the next twenty years the Bounty Hunter seemed to make a sport of playing the Great
    Houses against each other; this focus on playing upon the ambitions of nobility may be an
    indication of another change in person using the identity. In 2998–2999 numerous stories
    abounded in the Free Worlds League of the Bounty Hunter tracking down officers and popular
    MechWarriors, presenting their heads as proof to then Colonel Katrina Steiner, before in
    3005 apparently turning on Steiner's Lyran Commonwealth to hunt Lyran nobles, politicians
    and generals. Around this time the Bounty Hunter was also alleged to have taken alternating
    contracts with the Federated Suns and Capellan Confederation to kill or kidnap notable
    individuals on both sides of the border, always one-upping his own deeds at the request of
    the side he had just targeted.[3][4]
    
    Natasha Kerensky's nemesis
    Arguably one of the most infamous stories in his legacy is the Bounty Hunter's bitter feud
    with another celebrity: Natasha Kerensky, the Black Widow. The green Marauder that the
    Bounty Hunter piloted after 3014 and which would become his signature 'Mech was in fact
    previously hers.
    
    Once in his green Marauder which he decorated with credit symbols he became a much-feared
    sight in the Successor States. He was a ruthless mercenary as infamous for his treachery as
    for his fighting skill and to whim no live would stand in his path to destroy enemy 'Mechs
    to claim his bounty.[5]
    
    In June of 3014, during the Marik Civil War, the Bounty Hunter operated alongside Wolf's
    Dragoons on Nova Roma to hunt down Janos Marik loyalists for Anton Marik's rebels. During a
    mop-up operation following the conquest of the planet he signaled to Natasha Kerensky (then
    a regular lieutenant within Beta Regiment of Wolf's Dragoons) that a certain ravine in the
    Dawn River region which he had inspected was safe. When Kerensky's lance entered, they were
    ambushed and destroyed by enemy forces and Kerensky had to eject, being knocked unconscious.
    The remains of her unit — namely her Marauder — were salvaged by the Bounty Hunter who
    went on to use her 'Mech as his new signature 'Mech.[6] With only one other member of her
    lance, Colin Maclaren, surviving the ambush, this began a long and bitter personal feud
    between Kerensky and the Bounty Hunter. Despite the official record stating that the Bounty
    Hunter was piloting his Griffin during this incident,[7] rumors persist that Kerensky
    somehow claimed the Bounty Hunter's Warhammer as her own 'Mech,[3][4] though she herself
    never mentioned anything like that.
    
    They clashed again on Le Blanc in October 3026.[8][9][10] Full details of this engagement
    are not understood, but reportedly Duke Michael Hasek-Davion led Kerensky into a trap laid
    by the Bounty Hunter, reportedly as part of a scheme to use a captured Kerensky as leverage
    to force the Dragoons to sign on with Hasek-Davion. The ambush ultimately failed, but not
    before the Bounty Hunter killed two of Kerensky's MechWarriors out of sheer spite.[3][4]
    
    The final meeting between them both amazingly saw them temporarily allying on Benet III in
    3027 when their respective employers left them both without support on a planet full of
    enemies. For lack of other options they set aside their animosity to join forces and left
    the world together on Kerensky's DropShip after the Bounty Hunter had seen to it that a
    critical tracking station was destroyed. The Bounty Hunter disappeared from public view
    following Benet III, though rumors insist he fought as a free agent throughout the Fourth
    Succession War accepting contracts from each of the Great Houses at various times.[3][4]
    
    Michi Noketsuna's vendetta
    Following the Fourth Succession War, the identity of the Bounty Hunter passed to Michi
    Noketsuna in his quest for vengeance against Warlord Grieg Samsonov for the betrayal of
    Minobu Tetsuhara and Wolf's Dragoons. How Noketsuna claimed the identity is unknown, with
    suggestions either he met the previous Bounty Hunter and his associate Vic Travers at some
    point during the Fourth Succession War or that the Dragoons killed the previous holder and
    bequeathed the Bounty Hunter's identity and attendant equipment to Noketsuna, whose quest
    for vengeance fell squarely in the Dragoons' agenda after the battle on Misery and the
    Fourth Succession War. Noketsuna's career as the new Bounty Hunter was undertaken with the
    Dragoons' blessing and the assistance of Dechan Fraser and Jenette Rand from mid-3028
    onwards.[11][12]
    
    Accompanied by Vic Travers (piloting an Orion, possibly the same one that had already been
    with the Bounty Hunter on Benet III), Dechan Fraser (piloting a Shadow Hawk), and Jenette
    Rand (piloting a Dervish), Noketsuna embarked on his vendetta under the Bounty Hunter
    identity. On 10 January 3030 he and Fraser delivered Warlord Samsonov's severed head to
    Tomiko Tetsuhara, who however refused the gift and suggested her late husband's father might
    appreciate it;[13] though as it turned out, Minoru Tetsuhara did not approve of Noketsuna's
    vendetta either.
    
    On 8 October 3030, Noketsuna and his team ambushed one agent, Panati, whom Noketsuna held
    responsible for the bombing on Barlow's End that had maimed Minobu Tetsuhara, in the city of
    Deber on Benjamin. Incidentally, they also captured Theodore Kurita in the process. Kurita
    accepted Noketsuna's claim for vendetta and allowed him to kill Panati, recruiting Noketsuna
    to help protect the Draconis Combine from the nascent Federated Commonwealth in the process.
    On that night, Noketsuna turned over the Bounty Hunter's "tradition", 'Mech, armor and log
    to his lancemate Vic Travers, while Rand and Fraser decided to follow Theodore Kurita into
    service for the Draconis Combine.[14] Rand and Fraser cited some unspecified action on
    Milligan's World where they had previously served Noketsuna.[15]
    
    Vic Travers
    Prior life
    Vic Travers was born on Annapolis in 3004. Not much is known of his early years as he was
    able to hide it well, though he had good contacts with the Yakuza.
    
    He managed to stay off the radar until Michi Noketsuna leveraged him as a resource. He
    piloted an Orion at that time.[12] At Noketsuna's retirement Travers received the Bounty
    Hunter persona from him, including the DropShip, the famous Marauder, half the unit's funds
    and a battered tome called "The tradition" that was kept in the breastplate of the Bounty
    Hunter PA(L) suit (the solidograph on the volume's cover was scratched and scuffed, with
    papers, many stained and yellowed with age, and plastisheets of various colors jutted from
    the open sides, held in by a cord the color of dried blood) and told him to have Cellini
    pilot the Orion.[15]
    
    As the Bounty Hunter
    During his tenure Travers apparently actively engaged in eliminating his competition. Many
    suffered violent ends. In 3034, the Bounty Hunter reportedly hunted down and killed
    freelance MechWarrior/bounty hunter Dale Sandstrom over competition for a contract.[16] In
    3044 he "bought off" the Cursorial Hunt bounty hunting group making a payment in public
    wearing his full armor,[12] a notable case as it did not involve violence. In 3047, the
    hunter again decided to make a point and publicly killed Isabella "the Hyena" Cygnus, who
    had taken to advertising herself as the "new Bounty Hunter", in a rather brutal fashion for
    stealing his shtick; he is also thought to have violently terminated the Meticulous Pursuit
    mercenary team.[12]
    
    In 3045 the Bounty Hunter brazenly landed on the Draconis Combine world of Marduk in pursuit
    of Tai-i Rej Mori of the defending Sixth Benjamin Regulars. Expertly timed and grounding
    less than a kilometer from a Sixth company led by Mori engaged in a training exercise, the
    Bounty Hunter demanded his surrender only for Mori to show his true colors and flee.
    Unfortunately he ran into the waiting clutches of "Sheridan's Ghost". Mori was unable to
    land a shot on the nimble Wasp which eventually destroyed his Dragon's rear armor and gyro,
    blending back into the forest as the rest of the Bounty Hunter's team defeated Mori's
    company and picked up the war criminal for transport to the Federated Commonwealth.[17]
    
    Though the number of appearances during the period had been reduced, when the Clans arrived
    some people speculate that the Bounty Hunter craved the challenge of measuring himself
    against the might of the Clans, and the fact that Smoke Jaguar marks dominated his bounties
    further indicated that Travers' old Combine heritage factored into his motives as well.
    Though part of his team died, it is clear that the Bounty Hunter succeeded in defeating the
    Clans in several duels during this time, especially when using the Mad Cat he captured from
    Clan Smoke Jaguar.[18]
    
    The Hunter vanished again in 3051 after a mission on Rasalhague. It was presumed Travers was
    severely injured, and possibly contemplating retirement.[18] Between 3051 and 3064 there was
    a period of inactivity without anyone using the identity.[19]
    
    Sometime during the fighting on Kathil during the FedCom Civil War, the Bounty Hunter
    recruited an infamous MechWarrior named Rebekah into his team, a former warrior with
    McCarron's Armored Cavalry.[20]
    
    At the start of 3064 he turned in two significant lieutenants of John Dundee (the public
    leader of the most recent Free Skye Revolt) to General Caesar Steiner.[21]
    
    Some months later but in the same year he was on Tikonov incognito, where he captured
    General Nadine Killson of the 23rd Arcturan Guards.[18]
    
    In May 3067, Vic Travers[22] undertook a successful and highly lucrative mission on Solaris
    VII that he considered to be possibly his last mission, intending to hand the legacy over to
    "Walt Urizeman" (whose real name remains unknown; Walt Urizeman was just one of several
    aliases the man used). Travers had been grooming Urizeman as his successor for some time.
    
    Later in 3067 Vic Travers accepted what he considered a fitting last contract for his tenure
    as the Bounty Hunter: he was hired by George Hasek to capture Kai Allard-Liao alive.
    Recognizing he would need some form of leverage in order to force the Duke of St. Ives to
    expose himself to capture, the Bounty Hunter learned that a Fernando Calvin was a childhood
    friend of Kai's young daughter Melissa Allard-Liao, and that Fernando's father Hector Calvin
    was the commander of the Calvin's Cuirassiers mercenary unit garrisoning the Federated Suns
    world of Perkasie. On 11 January 3068, while his associates drew out the local defenders
    with a strike against Water Purification Plant 51, smashing the mercenary combined-arms unit
    Lowdon's LongToms defending it, the Bounty Hunter ambushed and defeated the Cuirassiers
    single-handed to capture Hector and learn the location of his son.[23][24][25] Information
    supplied by Fernando allowed the Bounty Hunter's team to pinpoint Melissa Allard-Liao's safe
    house in Tian-tan on St. Ives, the teenage girl attending a normal school under a false
    identity. Launching a swift and brutal attack to capture her on 25 June 3068, the Bounty
    Hunter and his team terminated all guards on site, and spirited Melissa away under
    sedation.[26] While the Maskirovka sought to find out the culprits, that same day the Bounty
    Hunter personally confronted a battalion from the First St. Ives Lancers led by Kai
    Allard-Liao, calling upon Kai to face him in single combat to secure the safe return of his
    daughter. To the surprise of Lancer MechWarriors watching the epic duel between the two
    greatest MechWarriors in the Inner Sphere at the time, the Duke of St. Ives lost, the Bounty
    Hunter claiming his prize and leaving the system unharmed as Kai had agreed, releasing
    Melissa once he had safely left the system.[27]
    
    Walt Urizeman
    
    Walt Urizeman, ca. 3068
    As the Bounty Hunter's Chief Tech
    The man known best as "Walt Urizeman" (a name implied to be just one of several false names
    he used while his real name remains unknown; other aliases of his included "Bjorn Thomas",
    "Barry Whitmore", and "Jaclav Roberts")[28] was born in 3029 on Torrence. He had an
    exceptional technical education, and he took to the stars with the Armed Forces of the
    Federated Commonwealth as a BattleMech technician. After his five-year tour ended in 3055 he
    took a salvaged Clan 'Mech into mercenary service. He worked briefly for a couple of
    mercenary outfits and cemented his reputation as a technician able to keep mauled
    BattleMechs in action. He was not at that time known to be even a decent MechWarrior. His
    'Mech was irreparably shot out from under him during Operation BIRD DOG, and shortly after
    that he turned up as the personal technician of the Bounty Hunter, a position he still held
    in 3068, when he was piloting a Cauldron Born A. Once entering the Bounty Hunter's patronage
    (Vic Travers in his case), he began excelling at field operations and served as a flexible
    and personable contact for the diverse range of government, mercenary, criminal, and noble
    individuals with whom the Bounty Hunter dealt. He was serving as the second-in-command of
    the Hunter's organization both by formal rank and seniority, being by 3068 his longest
    serving member. It was thought that Walt was being groomed as Travers' replacement, with his
    combat skills coming a long way from his initial days.[29]
    
    As the Bounty Hunter
    By 3072 Walt Urizeman had taken over after Vic Travers. In the employ of Chandrasekhar
    Kurita, seemingly under a long-term contract — an atypical move for the normally neutral
    Bounty Hunter — he tracked down Victoria Parrdeau on Dalton to obtain her journal, and
    tangled with Specter Precentor Sigma Berith over its possession. Over the course of that
    mission the Bounty Hunter found that his associate Robert Farrell had been unwittingly
    bugged by Berith in order to follow him, and for a lack of other options in the situation at
    hand, killed him.[30][31]
    
    Still in Chandrasekhar Kurita's employ, the Bounty Hunter was present on Arcturus for
    Operation HIGASHIKUNI, where he was instrumental in saving his employer from a Word of Blake
    attack in 3073. Though Kurita had assembled his mercenary coalition on Arcturus in
    preparation for a strike against the Ruins of Gabriel, a strong Word of Blake invasion force
    spearheaded by the 40th Shadow Division attacked Kurita's forces on 11 May 3073 with the
    intent on killing Kurita and reclaiming the journal. The attack met stiff resistance, but
    could have succeeded had the Bounty Hunter not tricked the attackers, using a fake of
    himself to get Kurita and himself out of harm's way.[31]
    
    Kendali Morris
    Despite years of sterling work for Chandrasekhar Kurita, the Bounty Hunter was implicated by
    several high-profile intelligence assets in Kurita's assassination in 3076. While only
    circumstantial evidence of his involvement exists, some observers insist this indicates the
    Bounty Hunter was in truth playing both sides in the Jihad all along. In truth Manei Domini
    Kendali Morris had eliminated the holder of the Bounty Hunter persona at the time to adopt
    the role as her own. As the Jihad started to turn against the Blakists and recognizing as a
    member of the Manei Domini she would be one of highest priority fugitives sought by Stone's
    Coalition, Morris saw the anonymity of the identity not merely a means to an end on a
    mission for the Blakists but as a refuge as they collapsed in defeat. Operating completely
    solo and adopting strict silence in public to try and avoid revealing her identity, Morris
    undertook ever escalating assassination and kidnap contracts against her former faction in
    the Word of Blake Protectorate to prove her abilities. Just who was paying the exorbitant
    rates she charged for these actions was not generally known, with rumors suggesting
    everybody from rebel Irian Technologies members, Earthwerks, Archon Adam Steiner to even
    Devlin Stone.[31][32]
    
    Despite her hopes of using the Bounty Hunter persona to escape capture, the dramatic
    differences in body language and fighting skill along with her total silence being such a
    dramatic counterpoint to the quips and witticisms of Vic Travers and Walt Urizeman, all but
    confirmed a different individual had taken over the role, and that this change over occurred
    immediately after the assassination of Chandrasekhar Kurita reportedly at the hands of
    Bounty Hunter led to increased interest in digging into who was wearing the armor.
    Eventually the Republic of the Sphere was able to expose her identity.[32][31]
    
    Dark Age
    The Bounty Hunter continued working throughout the Dark Age. The Bounty Hunter reportedly
    expressed an interest in the massive bounty on Sao-wei Duko Seng, commander of the Zahn
    Heavy Transports used during the so-called "Night of Screams" on Liao in 3111 and top of the
    Republic of the Sphere's list of war criminals.[33]
    
    In the aftermath of the botched "RAMTech Job" on New Kyoto in early 3115, confirmed
    appearances by the Bounty Hunter ceased for a decade and a half, the longest period of
    inactivity by anyone using the identity since the Hunter's absence during the period from
    3051 to 3064.[19] Conspiracy theorists claimed that the Bounty Hunter had nevertheless been
    able to get away with a quantity of high-grade military lasers and possibly with
    experimental weaponry that the company and the Republic of the Sphere were reluctant to
    reveal.[34]
    
    Michi Fraser
    His next incarnation was a man named Michi Fraser, and there was solid indication that his
    first name had been changed, leaving the surname itself also in doubt. The usage of this
    assumed name though indicates a strong knowledge on the history of the Bounty Hunter persona
    as it is referencing one of the Bounty Hunter personas (Michi Noketsuna), and one of his
    associates at that time (Dechan Fraser).
    
    What can be verified, however, was his appearance on the world of Misery during the fighting
    between the Draconis Combine and the Federated Suns in late 3130. Stealing a Legionnaire
    from the commander of the on-world Federated Suns forces, he single-handedly defeated an
    entire lance of Kurita troops, causing a greater shift in balance on Misery than had
    occurred in over a decade. He immediately went into hiding but reappeared several months
    later in June 3131 on the world of Marlowe's Rift, where he once again handed the Combine
    their collective heads on a platter after several weeks of hit-and-run fighting. He
    reappeared during March 3132 on Harrow's Sun, where prepared Combine troops savaged his
    Legionnaire. His name and bright emerald-painted 'Mech, however, only grew in stature as he
    escaped a trap in which any other warrior would have perished. Once more he vanished for
    well over a year, and it was believed that he had been terribly wounded, possibly mortally,
    during that fight.[19]
    
    He was about to retire when the Blackout hit the Inner Sphere[32]. He then reappeared in the
    Republic of the Sphere in the summer of 3133,[35] trapped in the fall of the RoS.[32]
    
    In June 3133 he appeared on Quentin using a stock Marauder 9W2 instead of the FrankenMech
    Legionnaire used in the 3130 – 3132 actions. RAF Department of Military Intelligence
    thought this could provide possible leads to Military Materiel Redemption Program violators
    within the Republic. That action did put him again on the radar of the Sphere Intelligence
    Service.[19]
    
    During the months of October and November 3133, the Bounty Hunter landed on Irian and
    quickly engaged the Clan Leaders of the Spirit Cats and the Steel Wolf forces that were
    leading the assault against the Dragon's Fury, defeating them both. After that fight both
    Clan forces left the planet.[36] He was working at that moment for Katana Tormark, and the
    Dragon's Fury gifted him one of the new Marauder II variants from Irian as payment for his
    service. The Hunter painted part of it emerald green, and called it Noketsuna.[35]
    
    Jonathan Yurei Kamimori
    Michi Fraser had handpicked a successor when Jonathan Yurei Kamimori appeared on scene[37].
    He found the new Bounty Hunter was murdered, though even he could not discover if he had
    really killed Michi Fraser or only an alias used by the last incarnation, though the latter
    option seems more likely to him. The killer took the name and identity[38], becoming maybe
    the most infamous Bounty Hunter incarnation. Named Jonathan, he took the Bounty Hunter's
    identity as part of a plot by his brother Marcus, one of the richest persons in the Inner
    Sphere, to approach Katana Tormark and kill her. Jonathan was a talented MechWarrior and
    fighter, lethal with any weapon and even his bare hands, an excellent cook, and a master
    hacker. However, he was also a psychopath and cold-blooded killer who enjoyed torturing and
    killing people, especially women, just for fun. Before becoming the Bounty Hunter, he was an
    assassin and serial killer; over February-May 3133, a job to kill one government official on
    Towne was accompanied by a nine-victim slaughter under the nickname "Kappa", pinned on local
    'recruit' Shu Imashinigi (also murdered by Jonathan). Not long afterward, he murdered three
    ISF agents, decapitating the last and sending the head to ISF director Ramadeep
    Bhatia.[39][40]
    
    Wearing the Bounty Hunter Armor, Jonathan infiltrated the Dragon's Fury headquarters on
    Proserpina but did not kill Katana Tormark, instead warning her about the imminent invasion
    of the Republic by Warlord Sakamoto in search for her group to destroy it, before leaving.
    
    The Bounty Hunter then fought with the Dragon's Fury in the battle of Ancha, downing three
    fighters, though he actually only fought to win the trust of Katana's people and murder her
    partner, Antonia Chinn. However, Chinn was killed in battle before he could kill her.
    Enraged by the casualty, Crawford, his superior in the group, ordered the Bounty Hunter to
    hit Warlord Sakamoto, and Jonathan left on this new assignment. After infiltrating the
    Draconis Combine as a wounded aerospace pilot, he managed to become Sakamoto's new personal
    cook. The Warlord would die in a combat drop on Saffel, apparently poisoned by Jonathan. The
    Bounty Hunter fought in the same battle on Saffel, at the controls of a Panther BattleMech
    after killing and replacing his original pilot.
    
    When Marcus accused his brother Jonathan of having fallen in love with Katana Tormark,
    Jonathan responded by killing Marcus in cold blood.[41] After that, Jonathan continued with
    his killing "hobby", murdering prostitutes (all very similar to Katana) and even one cop on
    planet Ancha and others, writing a gigantic K, for Katana, in the space.[42] Katana's
    (apparent) murdering sent Jonathan into a frenzy, but he agreed to an alliance offer with
    Bhatia, training with him to infiltrate in the imperial palace of Luthien. Jonathan also
    killed brutally two Clan Nova Cat mystics, to weaken the Nova Cats' advance with the
    Dragon's Fury. This act almost triggered a Trial of Annihilation between the Nova Cats and
    Spirit Cats. A Republic detective named Richard Thereon tracked him across his path, but
    without success because the Dragon's Fury members refused to cooperate with him, protecting
    the person they saw as one of theirs. Nevertheless, Jonathan knew his research and was
    simply playing with him; he left DNA at every crime scene, but it was not his.
    
    When Katana resurfaced alive, Jonathan left his armor and joined her forces, even telling
    her his real name (Jonathan Yurei Kamimori), but not, apparently, his Bounty Hunter
    past.[43]
    
    On 15 March 3137, while he was in the Imperial Palace of Luthien, Jonathan tried to murder
    Chomie Kurita, as Bhatia and he had agreed, but somehow Bhatia had done it before Jonathan
    enacted his plan. Realizing there was a conspiracy to murder the Coordinator Vincent Kurita,
    Jonathan hurried to the throne room, where he managed to save Katana's life before the bomb
    killed the Coordinator and his last son.[44] After saving Katana, Jonathan left a last
    present to the cop who was behind him: he sent him a data crystal with a location on a
    glacier on planet Misery, where Richard found the Bounty Hunter armor disarticulated and a
    full body within, probably Marcus' body. As Jonathan had seen Richard's name meant "Bounty
    Hunter", he left him his place,[45] again as he matches him with "Michi Noketsuna", the same
    he had in theory killed to occupy his persona.[citation needed]
    
    Possible Impersonator
    In 3147, a War Crow bearing the Bounty Hunter's colors was spotted on several worlds along
    the Davion-Liao border, notably far from the Raven Alliance. During Operation CERBERUS, this
    MechWarrior confronted Ban-zhang Pang Ping of Warrior House Imarra and disabled his
    Lightning by detonating the coils of its Improved Heavy Gauss Rifle with their own
    Hyper-Assault Gauss Rifle. The supposed Bounty Hunter then transmitted the enigmatic message
    "For Angela, with regards from the Sixth," before killing the downed MechWarrior with their
    lasers. It has not been confirmed whether this was a new Bounty Hunter or an impersonator,
    but no Bounty Hunter has been seen piloting a War Crow ever since.[46]
    
    New Incarnation
    As of 3150 the Bounty Hunter operated on his own once again at the controls of a customized
    Marauder, but also upon occasion with a posse of associates. These associates, when
    accompanying him to take down larger prey, piloted other 'Mechs linked to the Bounty
    Hunter's legacy — a Mad Cat, Marauder II, Loki II, Warhammer and Griffin — making it
    hard for targets or observers to determine which 'Mech the Bounty Hunter was actually
    piloting.[47] This new incarnation of the Bounty Hunter has appeared from the Draconis
    Combine and there were rumors that some members of the Coordinator of the Draconis Combine
    knew the Bounty Hunter's identity but were remaining silent on it.[48]
    
    Persona
    While minor details change as the persona changes hand, a few common facts remain true no
    matter who is wearing the armor. The Bounty Hunter is first and foremost motivated by money,
    but also by the challenge of accomplishing "impossible" contracts to prove his abilities and
    enhance his legend. Though willing to take calculated risks, this doesn't mean he's
    suicidal, each contract will be extensively reviewed and a detailed plan drawn up before he
    makes his move, and generally he will attack from ambush or from the least likely direction
    to ensure he succeeds. The Bounty Hunter is not sadistic (with the obvious exception of
    Jonathan), but he will do just about anything to complete his mission, if somebody stands
    between him and his target, innocent or not, he will not shy from destroying any obstacles
    in his path. Though not capricious, those who wrong or betray the Bounty Hunter, either by
    attempting to reveal his identity or trying to cheat him, generally will be found in short
    order, killed in brutal fashion.[49]
    
    Typically, each Bounty Hunter maintains the persona for five to ten years before "passing
    the torch" to his successor, including the signature 'Mech, the DropShip, typically
    one-quarter to half of the war chest and a manuscript known as "The Tradition" — a
    document rumored to contain tradecraft knowledge for both bounty hunters and MechWarriors
    alike, written by those who'd previously held the position. Generally the Bounty Hunter will
    select his replacement from his closest trusted associates, often grooming his protégé and
    ultimate replacement, though upon occasion he will either sell the persona or in Clan
    fashion be killed and be replaced by an outside party seeking to lay claim to it. If alive,
    the retiring Bounty Hunter generally goes off to live the rest of his or her life in rich
    anonymity.[49] The most notable exception to this "rule" was Michi Noketsuna — who would
    be corralled into being Warlord of Dieron for a time (3034-3054) by Theodore Kurita, before
    moving on to Luthien to finish his vendetta with Takashi Kurita, and then joining his former
    friends turned unwilling enemies turned friends once again in Wolf's Dragoons, as the head
    of their intelligence arm, Wolfnet, following the death of Stanford Blake in the Dragoon
    Civil War.
    
    Associates
    Since the thirtieth century, the Bounty Hunter typically takes to the field with three to
    five associates, each also elite MechWarriors who normally pilot BattleMechs painted the
    same green at the Bounty Hunter's signature 'Mech. Again, the exception was Jonathan: he
    always fought alone. It is unknown if he had even a support crew. Like the Bounty Hunter,
    his associates' 'Mechs are all kept in pristine condition and often boast customization.[49]
    
    These associates are recruited via a variety of methods, either the Bounty Hunter drawing
    associates from family and close friends, or similar to the Clans concept of bondsmen, the
    Bounty Hunter offering positions to defeated foes captured in battle whom he believes have
    the right skills and mindset to join his organization.[49]
    
    Such associates who hold a permanent place in his team are among those few the Bounty Hunter
    trusts implicitly, not just with his life but also his identity and the true history of the
    Bounty Hunter. Those who betray this trust have never lived long enough to tell the tale.
    Members of the Bounty Hunter's lance receive generous shares of the immense bounties
    collected in response to their loyalty, and often he will choose his successor from their
    number.[49]
    
    Occasionally, several of the old Bounty Hunter's closest associates "retire" when a new
    person takes over the role, at other times associates die in combat and leave the Bounty
    Hunter's lance with openings. When this happens, the Bounty Hunter typically either takes
    time off or takes smaller and less risky contracts until he can find suitable replacements
    to bring his lance back to full strength.[49]
    
    The Bounty Hunter also boasts an extremely skilled technical team to keep both his own and
    his associates' 'Mechs in perfect condition. Aside from being highly skilled, the technical
    team are all cross-trained in a number of other skills, with each MechWarrior, except for
    the Bounty Hunter himself, also expected to participate in 'Mech maintenance and repair. The
    chief tech is also the Bounty Hunter's personal technician and often is a MechWarrior who
    has previously served with the Bounty Hunter, like his associates the chief tech knows the
    Bounty Hunter's identity and received a share of the bounties for his contracts. None of the
    other techs know the secrets of the Bounty Hunter, in fact every time a new Bounty Hunter
    takes command the old technical staff and DropShip crew are fired and replacements
    hired.[49]
    
    During Michi Noketsuna's tenure
    Vic Travers[50]
    Dechan Fraser[50]
    Jenette Rand[50]
    Cellini[50]
    During the FedCom Civil War
    Rebekah[20]
    In 3068
    Christina "Chris" Sante[51]
    Alexander "Sandy" Romanov[52]
    Robert "Bob" Farrell[53]
    In 3151
    Kyudo[54]
    Annie[55]
    Kolbitr[56]
    
    Grayson Carlyle:
    Grayson Death Carlyle was the commander of the famous mercenary unit Gray Death Legion.
    Known for his innovative battlefield tactics, especially the use of anti-BattleMech
    infantry, Carlyle is widely acknowledged as the father of thirty-first-century warfare.
    
    Appearance
    Grayson Death Carlyle is a tall and slender man with blond hair and gray eyes.
    
    History
    Early life
    Grayson Carlyle was born on Calaeras[4][5] as the son of Captain Durant Carlyle, the
    Commanding Officer of Carlyle's Commandos, a House Steiner BattleMech lance. Therefore
    throughout his whole youth he was groomed to take his father's position someday and at the
    age of ten he formally joined the unit as a MechWarrior apprentice. Shortly after the death
    of his mother the Commandos were sent on garrison duty to Trell I in 3019. Grayson's life
    would change abruptly in 3024 when a mysterious bandit force attacked the Commandos,
    shattered them and drove the survivors off planet. As the only member of his unit left on
    the planet Grayson's only thought was to take revenge for his father's treacherous death by
    the bandit leader's Marauder. His astonishing success against several light BattleMechs
    while he was on foot deeply impressed the planetary militia and the government, which
    thereafter offered him a job to set up a 'Mech force as defense against the bandits. Carlyle
    started with the recruitment of an enemy MechWarrior, who was taken prisoner during the
    attack, called Lori Kalmar, for his new Trellwan Lancers. Under Grayson's skilled command
    the Lancers managed to achieve additional victories and finally uncover the invaders'
    identity as a special force of Duke Hassid Ricol of the Draconis Combine. Ricol's intention
    was to arrive with a second force and "rescue" Trell I's population from the bandits to
    secure a safe haven for further incursions into the Lyran Commonwealth. This discovery
    instilled in Grayson a great sense of hate for the Combine. At first the situation got even
    worse when Ricol arrived with a company of heavy BattleMechs and the Trell government was
    overthrown by Combine collaborators. But finally the Lancers managed to inform the
    Commonwealth by hijacking a JumpShip and after Ricol was unable to destroy Carlyle's forces
    in a final battle, the Duke was forced to withdraw his troops off planet.
    
    Grayson on the other hand had to learn that his desire for revenge could be dangerous,
    especially for his relationship with Lori, when he was fighting against his father's
    murderers instead of rushing to her rescue.
    
    Though he was not able to kill Ricol or the pilot of the Marauder, Grayson's desire was
    stilled for the moment and he left the world with the remains of the Lancers, who swore
    allegiance to him to create a new mercenary unit: The Gray Death Legion.[6]
    
    As Commander of the Gray Death Legion
    Grayson founded the Gray Death Legion in 3024. Once in Galatea, he recruited more pilots,
    expanding the Legion. He talked with a potential recruit, the young Leonidas Simonides, but
    as neither man impressed the other, and Simonides wasn't able even to say why he wanted to
    be a mercenary, neither contacted the other.[7] The Legion's first contract was on
    Verthandi, were they led a force of guerrillas against the Combine, managing to drive them
    off. In 3028, on the eve of the Fourth Succession War, Carlyle's Gray Death Legion was
    contracted by the Free Worlds League, and given by Janos Marik a temporary landhold on
    planet Helm. Following an attack by rogue members of the League and ComStar, the Legion
    discovered the Helm Star League Library Core, and Carlyle freely distributed copies of it
    around all the Inner Sphere, making possible a cultural and technological renaissance.[8]
    
    When contracted by the Lyran Commonwealth to take the planet Aubisson, in Combine space, on
    November 3028, Grayson proved his tactical cunning. Instead of attacking the capital city,
    he led the Legion to PowerOne, the planetary main Fusion plant, located in an island. After
    sending the bulk of the Legion, led by Hassan Ali Khaled to attack it frontally, he led a
    reinforced lance by the opposite side. Despite the need to haul his Marauder over a cliff,
    the attack was a stunning success, easily taking the plant, and making the planet surrender
    without more fight.[9]
    
    After the Legion's service in the War of 3039, the Legion settled on Sudeten. When they
    faced the Clan Invasion. Then, Carlyle proved again his gifts of rapid adaptation and
    unorthodox tactics: after the first encounters with the Clans, he understood than facing the
    invaders head-on was suicide, so after leaving Sudeten, he retooled the Legion, becoming the
    father of Inner Sphere Battle armor, which allowed the Legion to handing the Clans a defeat
    on Pandora, which cemented his reputation among the citizens of the Inner Sphere.[10]
    
    In 3056, Grayson Death Carlyle was named the Baron of Glengarry by Victor Steiner-Davion,
    and the planet-hold of Glengarry was given to him as a home for the Gray Death Legion. After
    landing on their new home, they were attacked by the Free Skye Militia secretly supported by
    Ryan Steiner; however, Victor Davion secretly hired the Northwind Highlanders to assist the
    Gray Death Legion in the successful defense of the planet.[11] Absent from Glengarry during
    the Second Skye Rebellion, Carlyle returned there in time to save his son and the remainder
    of the Legion from Skye rebels. Further action the next year in Caledonia saw him almost
    killed. Grayson received an injury during an attempted assassination that prevented him from
    piloting a 'Mech any longer. Grayson's wife provided him command of a group of power-armored
    soldiers in the Gray Death Legion called Carlyle's Commandos, the name of his father's
    command. As Grayson lost his ability to pilot a 'Mech he, reluctantly, settled into the role
    of administrator and Old Man in the Legion, which he retained the rest of his life.[12]
    
    Death and Legacy
    Carlyle died in 3065 of cancer.[2] His wife Lori inherited his 'Mech and position as CO of
    the unit. Grayson was the founder, heart, and soul of the Legion, and his beloved Gray Death
    Legion would not outlive Carlyle for long (the unit would be destroyed later during the same
    year). His revolutionary battlefield tactics were adopted by military units throughout the
    Inner Sphere and would be taught at academies for decades to come. In 3151, a century after
    his death, his descendants would resurrect the Gray Death Legion.
    
    Grayson's old Marauder, after his death, was restored by the family and kept on a museum on
    Odessa, until Ronan Carlyle, the commanding officer of the reborn Legion, received it as a
    gift from his father, using it since then as a command 'Mech.[13]
    
    Awards and Decorations
    As of 3030, he also held several awards:[3]
    
    the Order of the Crimson Star, with Cluster
    the Lyran Harp
    the Verthandian Sunburst
    the Emerald Star
    In January of 3058, he was awarded the McKennsy Hammer.
    
    Revanwyn Delaz
    Revanwyn Delaz was a notable MechWarrior in the Yed Posterior Militia during the Dark Age
    Era.[1]
    History
    Lieutenant Delaz was a lance commander in Yed Posterior's militia when the planet was
    invaded by the Wolf Empire in 3137. During the defense of the city of Henderton, Delaz
    relied upon her and her lancemate Sergeant Edvard Kohn's C3 and ECM capabilities to destroy
    five Wolf BattleMechs and two Points of Elementals in a series of hit-and-run attacks.
    Delaz's resistance efforts ended when the Wolves destroyed the Doloire carrying her C3
    master unit and began attacking civilian structures, forcing her and her men to
    surrender.[1]
    
    Sheridan Douglass
    Sheridan Douglass was a noble from the Federated Suns planet of Verde and the commanding
    officer of the Twelfth Vegan Rangers until his retirement in 3048, at which point he passed
    the reins of command to Tom Stancel.[1]
    History
    Margrave Douglass and his Rangers were on contracted deployment to Galtor III when the
    Draconis Combine invaded that world on 25 May 3025, and when Leftenant General Wilson
    Mandella of the Thirty-third Avalon Hussars was killed during the initial DCMS assault, he
    was forced to take overall command of the Davion forces there. Over the next four months,
    Douglass was able to hold off the DCMS' overwhelming assault by concentrating the forces
    under his command at critical junctures and combat-dropping his Rangers as needed. Though
    all involved forces sustained heavy losses, by the time the Twelfth Vegan Rangers were
    rotated back to Verde for rest and refit, the situation on Galtor was all but complete
    victory for House Davion.
    
    After his noteworthy success in the Galtor campaign, Douglass was hailed as a hero by
    Federated Suns media. He was offered a commission in the Armed Forces of the Federated Suns,
    but turned it down in favor of remaining with the Rangers. Peers reported that this was not
    first time he had been offered a commission by AFFS representatives, nor the first time he
    had declined such an honor.[2] Douglass was well-noted for being a historian in addition to
    his military career, giving educational lectures and occasionally producing scholarly texts.
    By 3026, Douglass had written and published a three volume autobiography and personal
    history he titled A MechWarrior's Life. The third volume of this series recounted his
    experience during the Galtor campaign.[3]
    
    Douglass was described by peers as being possessed of a strong personality, one that
    presented itself in blunt statements and uncouth language. He was noted for leading from the
    front in his personal Marauder and was rarely found without a cigar clamped in his mouth.[4]
    
    Steve Gossage
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    Steve Gossage
    Personal
    Affiliation	Federated Commonwealth
    Career
    Rank	Leftenant[1]
    Profession	MechWarrior[1]
    Steve Gossage was a notable MechWarrior in the Twelfth Donegal Guards' Red Brigade during
    the Clan Invasion Era.[1]
    
    History
    When Clan Jade Falcon came close to capturing future First Price Victor Steiner-Davion on
    Trell I in 3050, Leftenant Gossage was among the Red Brigade troops who caught the Falcons
    off-guard and rescued the noble. While the rest of the Federated Commonwealth force
    retreated, Gossage fought in the rearguard action and held a narrow mountain pass chokepoint
    at the helm of his ancestral BattleMech. While standing in a shallow pond to keep their
    'Mechs cool, Gossage's lance was able to provide enough covering fire for a whole company of
    the Red Brigade to escape the fighting. Unfortunately, a hit to the cockpit badly wounded
    Gossage and the rest of his lancemates perished before the conclusion of the battle.[1]
    
    In the aftermath of the fighting at Chrysall Pass, Gossage escaped aboard the DropShip
    Hejira with his 'Mech, although his injuries kept him confined to the infirmary as the ship
    evacuated Steiner-Davion from the planet. Gossage spent a period of time struggling with
    survivor's guilt for having outlived his lancemates and held a temporary hatred for the
    noble they'd died to rescue but, eventually, he came to be one of the First Prince's firmest
    supporters. Gossage went on to participate in Operation BULLDOG in 3059, successfully
    pushing Clan Smoke Jaguar out of the Inner Sphere.[2]
    
    Hitomi Iyonjin
    
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    Hitomi Iyonjin
    Personal
    Affiliation	Draconis Combine
    Career
    Rank	Tai-i[1]
    Profession	MechWarrior[1]
    Hitomi Iyonjin was a notable MechWarrior in the Second Legion of Vega during the Dark Age
    Era.[1]
    
    History
    Tai-i Iyonjin was known for being reckless in combat to the point of near-suicide, which he
    demonstrated adequately during the Draconis Combine's invasion of the Federated Suns. On
    Xhosa VII, Iyonjin's BattleMech was crippled when he fought an augmented heavy militia lance
    on his own and at point-blank range. While his 'Mech was repaired following the battle for
    Xhosa VII, he gave it to a subordinate officer in order to claim a captured Davion heavy
    'Mech. While fighting the First New Ivaarsen Chasseurs on Exeter, Iyonjin continued to
    demonstrate his suicidal zeal when he charged directly into the center of a Chasseurs
    pursuit lance, destroying the unit. He possessed the element of surprise for that battle, as
    he had yet to repaint his new machine nor had he changed its IFF codes, giving himself the
    appearance of a FedSuns friendly until his attack was fully underway.[1]
    
    Yves Jaunechose
    Sarna News
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    Yves Jaunechose
    Personal
    Died	3066
    Affiliation	Comstar
    Career
    Rank	Precentor Epsilon V
    Yves Jaunechose was a Com Guard MechWarrior who fought in the Battle of Tukayyid.[1]
    
    Overview
    As of 3052, Yves Jaunechose was an Adept piloting a MAD-5CS Marauder during ComStar's
    defense against Clan Nova Cat. Jaunechose's ability to adapt quickly to new situations and
    his performance during his first combat against the Nova Cats, including destroying a Uller
    in a single salvo, would earn him field promotion and command of his Level II. When his
    immediate commander was killed later in the campaign, Jaunechose soon received command of
    his own Level III.[1]
    
    Surviving the fighting on Tukayyid, Yves Jaunechose would continue to rise up the ranks as
    he continued to pilot his MAD-5CS Marauder, reaching the rank of Precentor around 3061.
    Precentor Epsilon V Yves Jaunechose would be murdered under unclear circumstances on Capra
    in 3066.[1]
    
    Valdis Kevlavic
    Personal
    Affiliation	Draconis Combine
    Career
    Profession	MechWarrior
    Valdis Kevlavic was a Kuritan MechWarrior stationed on the occupied planet Verthandi during
    the closing years of the Third Succession War.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.00                     
Engine (Armored):                           300 XL (C)                 9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       20 [40] (C)                10.00                     
Gyro (Armored):                              Compact                   4.50                     
Cockpit (Armored):                          Small (C)                  2.00                     
Armor Factor:                                  231                    12.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS (C)                                         H                 2          1.50             
CASE II (C)                                               CT                1          0.50             
Improved Autocannon/5 (C)                                 CT                2          7.00             
Improved Autocannon/5 (Ammo 20) (C)                       CT                1          1.00             
ER PPC (C)                                                RA                2          6.00             
Improved Heavy Medium Laser (C)                           RA                2          1.00             
ER PPC (C)                                                LA                2          6.00             
Improved Heavy Medium Laser (C)                           LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 6 / (L) 4,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: ARM, CASEII, ECM, LPRB, RCN, WAT