BattleMech Technical Readout
Name/Model: Marauder (Marauder Upgrade) MAD-XX
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 23,103,500 C-Bills
Battle Value: 2,210
Chassis: GM Marauder Special MD (Clan Tech) Endo Steel
Power Plant: Vlar (ClanTech) 300 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor II Special (Clan Tech) Ferro-Fibrous with CASE II
Armament:
2 Magna Hellstar Parti-Cannon (Clan Tech) ER PPCs (C)
1 Magna MK 6 (Clan Tech) Improved Heavy Medium Laser (C)
1 Magna Mk 6(Clan Tech) Improved Heavy Medium Laser (C)
1 General Motors Whirlwind (Clan Tech) Improved Autocannon/5 (C)
Manufacturer: Abysmal Manufacturing Complex, General Motors, Independence Weaponry
Primary Factory: Huntress (AMC), Kathil (GM), Detriot 'Mechworks, Terra (GM), Quentin (IW), New Samarkand (IW)
Communications: Dalban Micronics with Watchdog CEWS
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
Description:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.[14][15]
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.[14][15]
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion.[16]
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature.[17]
Capabilities:
Weapons and Equipment:
Standing at twelve meters tall,[18] the Marauder carried a payload dedicated to long-range
firepower in the form of two Magna Hellstar PPCs and a General Motors Whirlwind
Autocannon/5. These three weapons all had similar range profiles that allowed the Marauder
to use them to their maximum effect at long ranges. The PPCs were carried in armored
gauntlets, matching the same configuration as the Warhammer, but the arms' versatile
ball-and-socket joints provided a faster traverse rate and superior field of fire. Compact
enough to be carried in the arms, the Hellstar PPCs were also durable enough to withstand
heavy hand-to-hand combat, allowing the Marauder to bludgeon opponents into scrap. Firing a
three-round burst of 120mm shells,[19] the autocannon was mounted atop the right torso and
fed by a center-torso magazine with enough ammo for 20 bursts. Added as an afterthought, its
connection to the main chassis was tenuous and a successful hit could easily disable the
system, while the gun itself was often temperamental. If the enemy was able to close the
range, the Marauder could rely on its two Magna Mk II medium lasers, also mounted in the
gauntlets, which provided adequate defense against other 'Mechs.[14][15]
The once-unique silhouette of the Marauder made it much harder to target than the more
common humanoid models. It also originally carried eleven and a half tons of special Valiant
Lamellor armor which was superior at distributing kinetic and thermal energy and less
massive than other standard armor types. As the knowledge for its manufacture was lost
though, many Marauders became a patchwork quilt as sections were damaged and had to be
replaced. Sixteen heat sinks easily allowed a competent MechWarrior to keep their waste heat
under control, while a powerful nineteen-ton fusion engine gave it a decent cruising speed
of 43.2 km/h.[14][15]
The Marauder was not without its flaws, potent though it was. In addition to the weak
linkage between its autocannon and chassis, the rotation rings connecting the chassis with
the leg assemblies was a similar weak point in the design. Many Marauder pilots took to
mounting improvised armoring around these points in an attempt to protect these
vulnerabilities. The powerful HiRez tracking system, located in the forward section of the
'Mech, was also known for impeding the pilot's field of view.[14]
Design Quirks:
The Marauder has the following Design Quirks:[88]
Command BattleMech
Directional Torso Mount (RT)
Hyper-Extending Actuators
Narrow/Low Profile
Exposed Weapon Linkage (AC/5)
The MAD-4X Marauder variant is subject to the following Design Quirks:[37]
Combat Computer
Cramped Cockpit
Difficult to Maintain
Improved Cooling Jackets (Binary Lasers)
No Ejection System
Deployment:
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.[14][15]
Variants:
Variants:
MAD-1R
The earliest version of the Marauder, used by the Royal brigades of the SLDF, the 1R used
CASE to protect the autocannon ammunition and carried eleven tons of ferro-fibrous armor. It
was introduced in 2612.[20] BV (2.0) = 1,420[21][22]
MAD-2R
This upgrade of the 1R eventually replaced it in 2760. The PPCs were upgraded to ER PPCs,
necessitating a similar upgrade of the heat sinks to double heat sinks.[20] BV (2.0) =
1,630[23][24]
MAD-2T
A Taurian Concordat version of the Royal Marauder that swaps the standard autocannon for an
LB 5-X. The standard medium lasers in both arms are replaced with the corresponding ER
version.[25] BV (2.0) = 1,646[26]
MAD-3D
The 3D Marauder was a modification of the 'Mech introduced for House Davion in 2834 which
removed its ammunition dependency. In order to do this, the 3D replaced the Autocannon/5
with a Large Laser. The saved weight was used to add four more heat sinks to the 'Mech to
handle the added heat burden from the large laser.[14][27] BV (1.0) = 1,136,[28] BV (2.0) =
1,470[29][30]
MAD-3L
Built for House Liao in 2905, the 3L attempted to make the Marauder more heat efficient by
replacing one of the arm-mounted particle cannons with a large laser, though this reportedly
caused problems with the targeting system which no-one alive understood anymore as of 3025.
Additionally, two more heat sinks were added to further increase the Marauder's heat
efficiency.[14][31] BV (1.0) = 1,098,[32] BV (2.0) = 1,369[29][33]
MAD-3M
The 3M was introduced in 2873 specifically for the Free Worlds League. Because of the
abundance of large lasers built by that realm and to make up for their shortage in reliable
PPCs, the 3M model carried two large lasers in place of the PPCs. While running cooler than
the weapons they replaced, the large lasers also caused slightly less damage. Additionally,
the 3M added four heat sinks to the design, making the 'Mech much more manageable for pilots
who have trouble with overheating their 'Mechs.[14][34] BV (1.0) = 1,105,[35] BV (2.0) =
1,335[29][36]
MAD-4X
This experimental variant was made at Ronin Incorporated's facility on Wallis in 3039, under
the supervision of engineer Arlo Fenster. Techs removed the standard weaponry from a
Marauder and replaced the arm mounted weapons with a Binary Laser Cannon in each arm, while
the torso mounted autocannon was replaced by twin SRM-6 launchers backed by one ton of
ammunition for each launcher. The Marauder-4X was also noteworthy because it used a
Prototype Endo Steel chassis. To keep the heat under control, technicians installed twelve
single heat sinks and six prototype Double Heat Sinks.[37]
MAD-5CS
Developed by ComStar for the Battle of Tukayyid, this Marauder variant is a fairly
simplistic upgrade to allow MAD-3R pilots to readily adapt to. The MAD-5CS has an Magna
Sunspot ER PPC and Aberdovey Medium Pulse Laser in each arm weapon pod while the class 5
autocannon is replaced by a Lubalin LB 10-X autocannon with two tons of ammunition. To make
room for the new weapons and the eighteen double heat sinks, ComStar techs installed a Vlar
300 XL engine from the Clanbuster cache.[38] BV (2.0) = 1,648[39]
MAD-5D
The 5D Marauder was the first updated variant to be designed in the wake of the Helm Memory
Core recovery, coming off the factory lines in 3047.[40] A direct upgrade of the 3D model,
the 5D's engine was replaced with a General Motors 300 XL engine, retaining the same speed
profile at a much-reduced weight, to allow the entire weapons payload to be stripped out and
upgraded. The 5D's primary weapons were two Defiance 1001 ER PPCs, carried in either arm,
supported by a Sutel Precision Line Large Pulse Laser in place of the autocannon. The medium
lasers were replaced with two Sutel Precision Line Medium Pulse Lasers, while a Federated
SuperStreak Streak SRM-2 launcher was also added to the left torso, along with one ton of
CASE-protected ammo, for more close-range firepower. The model was protected by fourteen
tons of armor, mostly added to the legs and side torsos, and carried sixteen double heat
sinks for heat management. It also had a jumping capability of up to 120 meters thanks to
four jump jets mounted in its legs. When the Kuritans captured Quentin, Independence
Weaponry began building the 5D to augment their forces; unwilling to completely let go of
the design, General Motors also built the 5D for FedCom forces out of Kathil.[16][41] BV
(1.0) = 1,504,[28] BV (2.0) = 1,787[42]
MAD-5D-DC
The 5D-DC strips out the Streak launcher, ammunition, CASE, and one heat sink from a
Marauder-5D to make room for a Command Console.[25] BV (2.0) = 1,787[43]
MAD-5L
The 5L variant of the 'Mech was the first natively-produced Marauder variant for the
Capellan Confederation. Introduced in early July 3067 and built at the Ceres Metals
factories on Warlock and Capella, the 5L removed the entire weapons payload of the original
and upgraded its weapons, armor, and heat sinks. Built on a Ceres Metals Lite chassis with a
Rawlings 300 Fusion engine, the 'Mech was armored with fourteen tons of Ceres Heavy Stealth
Armor backed up by a Guardian ECM Suite. The 'Mech carried two Martell ER Large Lasers and
two Ceres Arms ER medium lasers in its arms and, in place of the autocannon, a Ceres Arms
Warrior ER PPC. The heat from the 5L's all-energy arsenal was handled by eighteen double
heat sinks. Additionally, the 5L was built using Triple Strength Myomer, allowing the 'Mech
to run at speeds of up to 86 km/h when it was operating in its optimum heat range. The
electronics were also replaced with a Ceres Metals Model 666 comms system and Ceres Bullseye
tracking system.[4][44] BV (1.0) = 1,614,[32] BV (2.0) = 2,286[45]
MAD-5M
The 5M variant of the Marauder was introduced in 3051 by Ronin Inc. and Free Worlds Defense
Industries for the Free Worlds League. Compared to the original it replaced the standard
fusion engine with an XL engine and completely rearmed the 'Mech with recovered Star
League-era weapons. The primary weapons were two Tronel PPL-20 Large Pulse Lasers, backed up
by two Magna 400P Medium Pulse Lasers, in either arm. Finally, in place of the Autocannon/5,
the 5M carried an Oriente Model O LB 10-X Autocannon. The 5M had a jumping distance of up to
one hundred and twenty meters thanks to four jump jets mounted in the legs and carried
sixteen double heat sinks. One ton of ammunition for the LB-10-X AC was carried in the left
torso and protected by CASE.[16][46] BV (1.0) = 1,391,[35] BV (2.0) = 1,471[47]
MAD-5R
The Marauder 5R was an upgrade of the 3R model introduced in 3068. The 'Mech carried an XL
engine to save weight and its heat sinks upgraded to double-strength models. The PPCs were
replaced with two ER PPCs and the Autocannon/5 upgraded to a rotary autocannon/5; the two
medium lasers of the original were retained. Also, for added protection, the 5R mounted
fourteen tons of armor and a Guardian ECM Suite. The 'Mech also carries a C3 slave unit that
allows the 'Mech to transmit targeting data to its lancemates.[48] BV (1.0) = 1,548 (C3:
279),[28] BV (2.0) = 1,877[49]
MAD-5S
The 5S variant of the Marauder dates to the Clan Invasion, introduced in 3051 by Bowie
Industries after the Draconis Combine captured plans for the 5D design. The variant was
built around an XL engine to save weight and upgraded the heat sinks to double-strength
models. Like the 5D, the 5S carried ER PPCs and medium pulse lasers, but replaced the
autocannon with a Poland Main Model A Gauss rifle. One ton of ammunition for this powerful,
long-ranged weapon was carried in the left torso.[50] BV (1.0) = 1,466,[28][51] BV (2.0) =
1,799[52]
MAD-5T
The 5T variant of the Marauder featured elements of both the 5M and the 5R models when it
was introduced in 3068. The 5T was built around an Endo Steel chassis and an XL engine to
save weight. The 'Mech carries, as its primary weapons, two large pulse lasers, backed up by
two medium pulse lasers and a rotary autocannon/5 in the torso mount. The weapons are all
linked to an advanced Targeting Computer, making the 5T incredibly accurate. Finally, the 5T
is protected by fourteen tons of armor.[53] BV (1.0) = 1,390,[28] BV (2.0) = 1,750[54]
MAD-6L
An upgrade of the 5L introduced in 3070, the 6L replaced the lasers with a pair of Ceres
Arms Crusher plasma rifles. The particle cannon was also downgraded to a standard Hellstar
PPC. The Stealth Armor and attendant Guardian ECM Suite and Triple Strength Myomers were
retained, though three less double heat sinks were used.[55][56][57] BV (2.0) = 2,322[58]
MAD-7C
This Marauder variant carries an ER PPC and Medium X-Pulse Laser in each arm. The torso
cannon is a Light Gauss Rifle protected by CASE II and one ton of ammunition. A C3 slave
module is in the head and a Guardian ECM Suite is in the right torso. BV (2.0) = 1,810[59]
MAD-7D
Another Davion upgrade of the Marauder, the 7D was built in 3068 with an XL engine to save
weight. The 'Mech was armed with two ER large lasers and two ER medium lasers, as well as a
rotary autocannon/5. These were all linked to a targeting computer, making the -7D extremely
accurate. The 'Mech also carried an ECM Suite for protection against electronic warfare
equipment and was armored with fourteen tons of armor.[60] BV (1.0) = 1,582,[28] BV (2.0) =
1,986[61]
MAD-7M
Developed in the Free Worlds League during the Jihad, this derivative of the -5M carries a
heavy PPC and ER medium laser in each arm. The dorsal cannon is reduced to an LB 5-X with a
ton of ammunition protected by CASE. It has fifteen double heat sinks and retains the 120
meter jump radius of the -5M.[25] BV (2.0) = 1,908[62]
MAD-7R
This Marauder variant is nearly identical to the MAD-7C in that it carries an ER PPC and
Medium X-Pulse Laser in each arm. The torso cannon is a Light Gauss Rifle protected by CASE
II. It retains the Guardian ECM Suite but the C3 slave module has been replaced by an
additional ton of Light Gauss Rifle ammunition, providing thirty-two shots. BV (2.0) =
1,832[63]
MAD-7S
Like the -7C this Lyran Commonwealth version has an ER PPC and Medium X-Pulse Laser in each
arm. The torso cannon is a Gauss rifle protected by CASE II. Two tons of Gauss rifle ammo
are carried. BV (2.0) = 1,903[64]
MAD-9D
Introduced during the Dark Age, this version of the Marauder carried a Clan-built ER Large
Laser in each arm, supported by a Medium X-Pulse Laser. A Silver Bullet Gauss rifle replaced
the old autocannon. To handle the heat load, the 9D carries sixteen double heat sinks mated
to a Radical Heat Sink System. To provide weight for all the weapons and equipment,
engineers had to use an Endo-Composite skeleton, XL engine, and XL Gyro. BV (2.0) =
1,967[65]
MAD-9M
A departure from the standard Marauder design philosophy, the 3068 9M is built using an XL
engine and twelve and a half tons of Valiant Chainmail ferro-fibrous armor. The 'Mech
carries, as its primary weapons, four ER Large Lasers for long-range combat. In the event
that the 'Mech closes, it has two Guided Technologies 2nd Generation Streak SRM-6 launchers.
The 9M also carries TAG to designate targets for Arrow IV artillery strikes and an ECM Suite
for protection against electronic warfare systems.[66] BV (1.0) = 1,383,[35] BV (2.0) =
1,704[67]
MAD-9M2
This upgrade of the 9M replaces the lasers with a pair of Magna Supernova Heavy
PPCs.[68][56][69] BV (2.0) = 1,875[70]
MAD-9S
The 9S Marauder is built in 3068 with a light fusion engine and an Endo Steel chassis to
save weight. The 9S also used double heat sinks to handle its heat intensive weapons
payload. The 9S carried two ER PPCs as its primary weapons as well as an LB 10-X Autocannon
for long-range combat. For close ranges, the 9S was equipped with two ER medium lasers and a
flamer. The 9S was also equipped with exceptional electronic systems including an ECM Suite
and a Beagle Active Probe.[71] BV (1.0) = 1,403,[51] BV (2.0) = 1,786[72]
MAD-9W
This Blakist design carried an ER Large Laser and Medium Pulse Laser in each arm, backed up
by a Snub-Nose PPC in the torso. Five Improved Jump Jets allowed it to cover 150 meters at a
time, while the Improved C3 Computer could share targeting data with friendly units. To make
room for these improvements it used a light fusion engine, while a Heavy-Duty Gyro provided
significant protection against battlefield damage. BV (2.0) = 1,788[73]
MAD-9W2
Based on captured Word of Blake plans formerly owned by Vicore Industries, the MAD-9W2
carried twin ER large lasers and medium pulse lasers, supported by a single snub-nose PPC.
To offset a lower top speed, this Marauder mounted five Improved Jump Jets. A Heavy-Duty
Gyro enhanced battlefield longevity, while a Guardian ECM Suite and C3 slave maximized its
electronics performance. A light fusion engine provided weight savings to allow all these
upgrades. BV (2.0) = 1,868[74]
MAD-11D
Produced by the Federated Suns, this Marauder uses an Endo-Composite skeleton, XL Gyro, and
XL engine to free weight. A Clan-spec ER PPC is in each arm, supported by a Medium X-Pulse
Laser. A Silver Bullet Gauss Rifle with two tons of ammunition is protected by CASE II.
Seventeen double heat sinks keep the weapon heat under control. BV (2.0) = 2,263[75]
Marauder C
Intended for use by second-line, garrison, and solahma forces, the Clans replaced some of
the Inner Sphere weaponry of Marauders captured during Operation REVIVAL with Clan
equivalents. The PPCs were swapped for a pair of Clan-tech Large Pulse Lasers and the
standard autocannon for an Ultra AC/5 model, with the single ton of ammunition protected by
CASE. The IS medium lasers were left in place, as were the single heat sinks.[76]. BV (2.0)
= 1,711[77]
Dual Cockpit refits: The Marauder was one of the Free Worlds League's preferred 'Mechs to
install Dual Cockpits. Standard refits usually install the Dual Cockpit on an MAD-3M or
MAD-5D, removing one heat sink.
Custom Variants:
MAD-3D Marauder Sanchez
The personal 'Mech of Javier Sanchez, by the Clan Invasion era he had upgraded his 'Mech to
enhance its long-range combat ability. Trading the standard PPCs for extended range models,
dropping the medium lasers and a swap to a 300-rated XL engine allows the large laser to be
replaced by a Gauss Rifle in the now CASE protected right torso with two tons of reloads. A
swap to double heat sinks allow a boosted rate of fire.[78][79]
MAD-SD Marauder Douglass
The personal 'Mech of 12th Vegan Rangers Alpha Regiment commander Margrave Sheridan Douglass
during the DCMS's Third Succession War invasion of Galtor III, only the arm mounted medium
lasers remain, with each PPC replaced by a large laser and the autocannon swapped for a pair
of SRM-4 launchers with a shared ton of reloads. The remaining weight and space was devoted
to five additional heat sinks and three extra tons of armor. BV (2.0) = 1,459[80]
MAD-7D Marauder Von Staskov
The personal 'Mech of Calderon's Commando commander Marshal Vrabel von Staskov circa 3088,
an ER PPC and medium laser are mounted in each arm, supported by a center torso mounted
Light AC/5 fed from a single ton of reloads. Built around a 300 rated light fusion engine
and clad in Light Ferro-Fibrous armor, von Staskov's 'Mech is fitted with Double Heat Sinks,
Jump Jets and Triple Strength Myomer.[81]
Bounty Hunter model (3015)
This unusual variant piloted by the Bounty Hunter featured various lostech equipment: the
standard 300 Vlar fusion engine was downgrade to a 225-rated version giving it a top speed
of 54 km/h. It mounted a standard PPC and a medium laser in each arm while another PPC and
medium laser were mounted on the right torso; additional medium lasers were mounted in the
center and left torso. Eighteen double heat sinks were used to cool this beast down,
allowing it to fire all 3 PPCs without generating excess heat. It featured fourteen and a
half tons of standard armor, giving it maximum armor for its weight, and was capable of
jumping over 90 meters with three jump jets. It was also painted all green with credit
symbols. BV (1.0) = 1,686 BV (2.0) = 1,919[82]
Bounty Hunter model (3044)
The Bounty Hunter upgraded his Marauder sometime in 3044. The fusion engine was upgraded to
an extra-light version while keeping it at the same rating to save weight, though the
increased size meant three heat sinks had to be removed. The standard PPCs were upgraded to
ER PPCs, both the left and right torso-mounted medium lasers were removed while the center
torso medium laser was moved to the head to make room for a Gauss rifle on the right torso
and two tons of ammunition. This upgrade allowed the Bounty Hunter to engage enemies at a
far greater range while still able to continuously operate without fear of overheating. BV
(1.0) = 1,788 BV (2.0) = 2,103[83]
Bounty Hunter model (3138)
Sometime after 3044, the Bounty Hunter was able to source Clan equipment. Each of the
Marauder's arms carries a Clan-grade ER PPC supported by a medium laser. The Gauss rifle has
also been replaced by a Clan-grade model with one ton of ammunition. Four jump jets remain
installed and fifteen double heat sinks have been installed. BV (2.0) = 2,708[84]
Red Hunter (3146)
Piloted by a descendant of Hassid Ricol, this Marauder carries a snub-nose PPC with a PPC
capacitor and Clan-spec ER medium laser in each arm. It carries a Clan-grade Ultra AC/10
with two tons of ammunition in the right torso; ammunition is protected by CASE II. Fourteen
double heat sinks are fitted and a supercharger allows the 'Mech to reach a top speed of 86
km/h. For protection, the 'Mech carries Ballistic Reinforced Armor. BV (2.0) = 2,509[85]
Apocryphal Variants:
MAD-B(LGD) Blight
Announced 24 October 2023 and featured as a custom "Legendary" variant. The Blight comes
with a 280 Light Engine, an Endo-Steel internal structure, and 12 double heat sinks. It is
armed with 2 UAC10s mounted one in the left and right torso with CASE, 2 Light PPCs mounted
one in both arms, and 3 light machine guns mounted 2 in the center torso and 1 in the
head.[86][87]
Related BattleMechs:
Bandersnatch - Designed by Felifious Bander, the Bandersnatch was designed with a similar
profile and weapons layout to the Marauder, and maintains common components to ease repair
and allow an excess of spare parts. The Bandersnatch mounts an LB 10-X AC and a pair of
medium lasers in each arm. The 'Mech also mounts a trio of LRM-5s and a pair of medium
lasers in the torso.[89]
Dragon Fire - The Dragon Fire is among a series of Star League-era Marauder-series
BattleMechs. However, the Dragon Fire never reached full-scale production due to the Amaris
Civil War. The Dragon Fire replaces the energy-weapon heavy Marauder armament with an LB
10-X AC, a Gauss rifle, and an assortment of torso-mounted lasers.[90]
Maelstrom - The Maelstrom is among a series of Star League-era Marauder-series BattleMechs.
The Amaris Civil War curtailed the production of the Maelstrom, making the BattleMech rare
until plans were rediscovered with the Gray Death Memory Core. The Maelstrom maintains a
heavy array of energy weapons, highlighted by an ER PPC and an ER Large Laser. The Maelstrom
also mounts TAG.[91]
Marauder IIC - One of the 'Mechs the SLDF took with them when they left the Inner Sphere was
the venerable Marauder. Their descendants the Clans redesigned it into an 85-ton variant
that mounts three ER PPCs, a pair of Medium Pulse Lasers and four ER Small Lasers.
Marauder II - Originally built as a collaboration between GM and Blackwell Heavy Industries
exclusively for the Wolf's Dragoons mercenary unit, the Marauder II mates the abilities of
the fearsome Marauder to a massively strengthened jump capable 100 ton assault 'Mech
chassis.
Nightstar - The Nightstar is among a handful of Star League-era Marauder-series BattleMechs.
Production for the Nightstar ceased right after the start of the First Succession War. The
basic Nightstar features arm-mounted Gauss rifles and Medium Pulse Lasers, along with an ER
PPC and a Small Laser.[92]
OmniMarauder - The product of a 3135 future Marauder feasibility study, the OmniMarauder was
a highly expensive OmniMech based on the original BattleMech.[93]
Rakshasa - Based upon the Timber Wolf Clan OmniMech, the basic Rakshasa is a modified
Marauder with a paired ER Large Laser and medium laser in each arm, and Artemis IV
FCS-slaved LRM-10s in the side torsos. The Rakshasa also possesses a single Medium Pulse
Laser.[94]
Timber Wolf - When Operation Revival first started, the then-unknown invaders used 'Mechs
not recognized by targeting systems. One such instance involved a confused targeting system
identifying a Timber Wolf as either an MAD-series Marauder or CAT-series Catapult, due to
physical similarities to both. After-action analysis of the data recording resulted in the
Timber Wolf being dubbed with the operational name "Mad Cat" by Inner Sphere forces.
Notable MechWarriors:
Notable Pilots:
Bounty Hunter:
In reality a warband or organization as much as its figurehead individual or persona, the
Bounty Hunter is a mysterious figure who first appeared in the 2900s. He (or she) always
appeared to wear a fairly uncommon, and often thought experimental, PA(L) (Power Armor -
Light) suit. Its design, while heavily modified, was based off of the Nighthawk special
operations suit developed by the Star League. The suit obscured the wearer's identity enough
to allow this mysterious figure to remain unidentified by both employers and his targets,
except by persona and reputation.
Overview
Always a MechWarrior, the Bounty Hunter piloted a variety of BattleMechs, typically leading
a BattleMech lance. His 'Mechs were invariably painted a bright green with currency symbols
on it, a feared sight on the battlefield, and often customized, allowing for his or her
PA(L) armor to be worn while piloting to further conceal the pilot's identity.
The Bounty Hunter has been active for more than a century, leading to speculation that the
PA(L) suit, the modified 'Mechs that he piloted, and even the mythos surrounding the
individual were passed from person to person via the death or retirement of the former
MechWarrior who personified him. Known people to have been the Bounty Hunter were Michi
Noketsuna and Vic Travers, who inherited the equipment and a book referred to as "the
tradition".[1] Travers eventually passed the legacy on to one of his aides going by the name
of Walt Urizeman, though that name is held to be just one of the man's several fake
identities.
The "Bounty Hunter" legend was the topic of a hero team–style tri-vid show called "The
Bounty Hunters". Though tapping into the Bounty Hunter's reputation, the producers instead
developed their own mythos almost completely unrelated to the real person. The popularity of
the series was such that many people in the Inner Sphere cannot separate the fiction of the
holovid from the reality of the true Bounty Hunter.[2]
History
The "Bounty Hunter" is an adopted persona or role rather than a single individual, which is
often suspected but not generally known for a fact within the BattleTech universe.
The actual origin of the Bounty Hunter persona is unknown.
Early history
Though no one knows for sure when he started, the first stories of the Bounty Hunter emerged
in the 2920s when a masked individual piloting a green Warhammer attracted fame for hunting
down many infamous MechWarriors, preferring to kill rather than capture. No one ever found
out his name, but he quickly gained wealth and glory by cashing in several high value
bounties on some of the most elite and notorious MechWarriors operating at that time.
Stories of this man defeating entire battalions single-handed seem questionable, but the
most famous albeit unconfirmed tale of this first Bounty Hunter saw him reportedly bring in
the bodies of twenty-nine men who robbed a bank on El Giza, collecting millions in bounties
offered by House Humphreys and making even more when he sold their BattleMechs.[3][4]
The man with the green Warhammer disappeared from public view after collecting the El Giza
bounties, purportedly retiring immediately afterwards, until three decades later in 2957
when a person in either an environment suit or full Star League MechWarrior Combat Suit and
piloting a green Warhammer appeared to claim the bounties on a group of pirates that had
been preying on worlds in the Principality of Regulus. For the next two decades "the Bounty
Hunter", as he or she became known, would travel across the Inner Sphere and Periphery
seemingly at random but more specifically tracking down some of highest bounties of the
time, again most often dead. The volume of stories and rumors about the Bounty Hunter would
also start to dramatically increase too as a number of copycats would attempt to cash in on
the Bounty Hunter's reputation and anonymity.[3][4]
The second Bounty Hunter would also initially operate solo as before, but by the 2980s the
Bounty Hunter had begun using a variety of BattleMechs other than his trademark green
Warhammer and started to operate with a team of fellow MechWarriors to assist him in taking
down more lucrative contracts. Initially these teams were ad hoc formations that the Bounty
Hunter hired as needed, but by the 2990s they had become a more formalized part of his
operation, with four to six associates accompanying the Bounty Hunter in the same 'Mechs all
using the same green paint scheme he did.[3][4]
This change in behavior was assumed to be an indication of another individual taking up the
mantle of the Bounty Hunter. It was also around this time that the Bounty Hunter's image
began to darken, as rather than continuing to target notorious MechWarrior-branded
criminals, he started to accept contracts for those warriors whose bounties were especially
high, eventually accepting contracts to take out anybody, not only MechWarriors —
prominent generals, scientists, engineers, and businessmen also became targets. Those who
looked up to the Bounty Hunter as a noble folk hero, the one man able to bring the worst
criminals to justice, now reviled him as a mere profit-driven mercenary hitman, and the
Bounty Hunter seemed to embrace it, adopting his now trademark practice of painting monetary
symbols on his 'Mech as if to confirm his one true loyalty.[3][4]
The stories and rumors around the Bounty Hunter changed from noble adventures to tales of a
man arguably worse than those he tracked. One of the earliest stories of this incarnation of
the Bounty Hunter portrayed him and his team landing on the Federated Suns world of Markesan
in 2996, killing two Armed Forces of the Federated Suns generals and numerous others who
stood in their way. While making their way to the Draconis Combine to claim their bounties
and carrying a cargo of AFFS 'Mechs as salvage, they slipped onto Le Blanc, where they
convinced a new and untested mercenary unit to give them safe passage to the Combine in
return for arranging a contract with the Draconis Combine Mustered Soldiery. But as soon as
they had safely entered Combine space, the Bounty Hunter and his team killed everyone
belonging to the hapless mercenary unit, selling their 'Mechs and even their DropShip.[3][4]
For the next twenty years the Bounty Hunter seemed to make a sport of playing the Great
Houses against each other; this focus on playing upon the ambitions of nobility may be an
indication of another change in person using the identity. In 2998–2999 numerous stories
abounded in the Free Worlds League of the Bounty Hunter tracking down officers and popular
MechWarriors, presenting their heads as proof to then Colonel Katrina Steiner, before in
3005 apparently turning on Steiner's Lyran Commonwealth to hunt Lyran nobles, politicians
and generals. Around this time the Bounty Hunter was also alleged to have taken alternating
contracts with the Federated Suns and Capellan Confederation to kill or kidnap notable
individuals on both sides of the border, always one-upping his own deeds at the request of
the side he had just targeted.[3][4]
Natasha Kerensky's nemesis
Arguably one of the most infamous stories in his legacy is the Bounty Hunter's bitter feud
with another celebrity: Natasha Kerensky, the Black Widow. The green Marauder that the
Bounty Hunter piloted after 3014 and which would become his signature 'Mech was in fact
previously hers.
Once in his green Marauder which he decorated with credit symbols he became a much-feared
sight in the Successor States. He was a ruthless mercenary as infamous for his treachery as
for his fighting skill and to whim no live would stand in his path to destroy enemy 'Mechs
to claim his bounty.[5]
In June of 3014, during the Marik Civil War, the Bounty Hunter operated alongside Wolf's
Dragoons on Nova Roma to hunt down Janos Marik loyalists for Anton Marik's rebels. During a
mop-up operation following the conquest of the planet he signaled to Natasha Kerensky (then
a regular lieutenant within Beta Regiment of Wolf's Dragoons) that a certain ravine in the
Dawn River region which he had inspected was safe. When Kerensky's lance entered, they were
ambushed and destroyed by enemy forces and Kerensky had to eject, being knocked unconscious.
The remains of her unit — namely her Marauder — were salvaged by the Bounty Hunter who
went on to use her 'Mech as his new signature 'Mech.[6] With only one other member of her
lance, Colin Maclaren, surviving the ambush, this began a long and bitter personal feud
between Kerensky and the Bounty Hunter. Despite the official record stating that the Bounty
Hunter was piloting his Griffin during this incident,[7] rumors persist that Kerensky
somehow claimed the Bounty Hunter's Warhammer as her own 'Mech,[3][4] though she herself
never mentioned anything like that.
They clashed again on Le Blanc in October 3026.[8][9][10] Full details of this engagement
are not understood, but reportedly Duke Michael Hasek-Davion led Kerensky into a trap laid
by the Bounty Hunter, reportedly as part of a scheme to use a captured Kerensky as leverage
to force the Dragoons to sign on with Hasek-Davion. The ambush ultimately failed, but not
before the Bounty Hunter killed two of Kerensky's MechWarriors out of sheer spite.[3][4]
The final meeting between them both amazingly saw them temporarily allying on Benet III in
3027 when their respective employers left them both without support on a planet full of
enemies. For lack of other options they set aside their animosity to join forces and left
the world together on Kerensky's DropShip after the Bounty Hunter had seen to it that a
critical tracking station was destroyed. The Bounty Hunter disappeared from public view
following Benet III, though rumors insist he fought as a free agent throughout the Fourth
Succession War accepting contracts from each of the Great Houses at various times.[3][4]
Michi Noketsuna's vendetta
Following the Fourth Succession War, the identity of the Bounty Hunter passed to Michi
Noketsuna in his quest for vengeance against Warlord Grieg Samsonov for the betrayal of
Minobu Tetsuhara and Wolf's Dragoons. How Noketsuna claimed the identity is unknown, with
suggestions either he met the previous Bounty Hunter and his associate Vic Travers at some
point during the Fourth Succession War or that the Dragoons killed the previous holder and
bequeathed the Bounty Hunter's identity and attendant equipment to Noketsuna, whose quest
for vengeance fell squarely in the Dragoons' agenda after the battle on Misery and the
Fourth Succession War. Noketsuna's career as the new Bounty Hunter was undertaken with the
Dragoons' blessing and the assistance of Dechan Fraser and Jenette Rand from mid-3028
onwards.[11][12]
Accompanied by Vic Travers (piloting an Orion, possibly the same one that had already been
with the Bounty Hunter on Benet III), Dechan Fraser (piloting a Shadow Hawk), and Jenette
Rand (piloting a Dervish), Noketsuna embarked on his vendetta under the Bounty Hunter
identity. On 10 January 3030 he and Fraser delivered Warlord Samsonov's severed head to
Tomiko Tetsuhara, who however refused the gift and suggested her late husband's father might
appreciate it;[13] though as it turned out, Minoru Tetsuhara did not approve of Noketsuna's
vendetta either.
On 8 October 3030, Noketsuna and his team ambushed one agent, Panati, whom Noketsuna held
responsible for the bombing on Barlow's End that had maimed Minobu Tetsuhara, in the city of
Deber on Benjamin. Incidentally, they also captured Theodore Kurita in the process. Kurita
accepted Noketsuna's claim for vendetta and allowed him to kill Panati, recruiting Noketsuna
to help protect the Draconis Combine from the nascent Federated Commonwealth in the process.
On that night, Noketsuna turned over the Bounty Hunter's "tradition", 'Mech, armor and log
to his lancemate Vic Travers, while Rand and Fraser decided to follow Theodore Kurita into
service for the Draconis Combine.[14] Rand and Fraser cited some unspecified action on
Milligan's World where they had previously served Noketsuna.[15]
Vic Travers
Prior life
Vic Travers was born on Annapolis in 3004. Not much is known of his early years as he was
able to hide it well, though he had good contacts with the Yakuza.
He managed to stay off the radar until Michi Noketsuna leveraged him as a resource. He
piloted an Orion at that time.[12] At Noketsuna's retirement Travers received the Bounty
Hunter persona from him, including the DropShip, the famous Marauder, half the unit's funds
and a battered tome called "The tradition" that was kept in the breastplate of the Bounty
Hunter PA(L) suit (the solidograph on the volume's cover was scratched and scuffed, with
papers, many stained and yellowed with age, and plastisheets of various colors jutted from
the open sides, held in by a cord the color of dried blood) and told him to have Cellini
pilot the Orion.[15]
As the Bounty Hunter
During his tenure Travers apparently actively engaged in eliminating his competition. Many
suffered violent ends. In 3034, the Bounty Hunter reportedly hunted down and killed
freelance MechWarrior/bounty hunter Dale Sandstrom over competition for a contract.[16] In
3044 he "bought off" the Cursorial Hunt bounty hunting group making a payment in public
wearing his full armor,[12] a notable case as it did not involve violence. In 3047, the
hunter again decided to make a point and publicly killed Isabella "the Hyena" Cygnus, who
had taken to advertising herself as the "new Bounty Hunter", in a rather brutal fashion for
stealing his shtick; he is also thought to have violently terminated the Meticulous Pursuit
mercenary team.[12]
In 3045 the Bounty Hunter brazenly landed on the Draconis Combine world of Marduk in pursuit
of Tai-i Rej Mori of the defending Sixth Benjamin Regulars. Expertly timed and grounding
less than a kilometer from a Sixth company led by Mori engaged in a training exercise, the
Bounty Hunter demanded his surrender only for Mori to show his true colors and flee.
Unfortunately he ran into the waiting clutches of "Sheridan's Ghost". Mori was unable to
land a shot on the nimble Wasp which eventually destroyed his Dragon's rear armor and gyro,
blending back into the forest as the rest of the Bounty Hunter's team defeated Mori's
company and picked up the war criminal for transport to the Federated Commonwealth.[17]
Though the number of appearances during the period had been reduced, when the Clans arrived
some people speculate that the Bounty Hunter craved the challenge of measuring himself
against the might of the Clans, and the fact that Smoke Jaguar marks dominated his bounties
further indicated that Travers' old Combine heritage factored into his motives as well.
Though part of his team died, it is clear that the Bounty Hunter succeeded in defeating the
Clans in several duels during this time, especially when using the Mad Cat he captured from
Clan Smoke Jaguar.[18]
The Hunter vanished again in 3051 after a mission on Rasalhague. It was presumed Travers was
severely injured, and possibly contemplating retirement.[18] Between 3051 and 3064 there was
a period of inactivity without anyone using the identity.[19]
Sometime during the fighting on Kathil during the FedCom Civil War, the Bounty Hunter
recruited an infamous MechWarrior named Rebekah into his team, a former warrior with
McCarron's Armored Cavalry.[20]
At the start of 3064 he turned in two significant lieutenants of John Dundee (the public
leader of the most recent Free Skye Revolt) to General Caesar Steiner.[21]
Some months later but in the same year he was on Tikonov incognito, where he captured
General Nadine Killson of the 23rd Arcturan Guards.[18]
In May 3067, Vic Travers[22] undertook a successful and highly lucrative mission on Solaris
VII that he considered to be possibly his last mission, intending to hand the legacy over to
"Walt Urizeman" (whose real name remains unknown; Walt Urizeman was just one of several
aliases the man used). Travers had been grooming Urizeman as his successor for some time.
Later in 3067 Vic Travers accepted what he considered a fitting last contract for his tenure
as the Bounty Hunter: he was hired by George Hasek to capture Kai Allard-Liao alive.
Recognizing he would need some form of leverage in order to force the Duke of St. Ives to
expose himself to capture, the Bounty Hunter learned that a Fernando Calvin was a childhood
friend of Kai's young daughter Melissa Allard-Liao, and that Fernando's father Hector Calvin
was the commander of the Calvin's Cuirassiers mercenary unit garrisoning the Federated Suns
world of Perkasie. On 11 January 3068, while his associates drew out the local defenders
with a strike against Water Purification Plant 51, smashing the mercenary combined-arms unit
Lowdon's LongToms defending it, the Bounty Hunter ambushed and defeated the Cuirassiers
single-handed to capture Hector and learn the location of his son.[23][24][25] Information
supplied by Fernando allowed the Bounty Hunter's team to pinpoint Melissa Allard-Liao's safe
house in Tian-tan on St. Ives, the teenage girl attending a normal school under a false
identity. Launching a swift and brutal attack to capture her on 25 June 3068, the Bounty
Hunter and his team terminated all guards on site, and spirited Melissa away under
sedation.[26] While the Maskirovka sought to find out the culprits, that same day the Bounty
Hunter personally confronted a battalion from the First St. Ives Lancers led by Kai
Allard-Liao, calling upon Kai to face him in single combat to secure the safe return of his
daughter. To the surprise of Lancer MechWarriors watching the epic duel between the two
greatest MechWarriors in the Inner Sphere at the time, the Duke of St. Ives lost, the Bounty
Hunter claiming his prize and leaving the system unharmed as Kai had agreed, releasing
Melissa once he had safely left the system.[27]
Walt Urizeman
Walt Urizeman, ca. 3068
As the Bounty Hunter's Chief Tech
The man known best as "Walt Urizeman" (a name implied to be just one of several false names
he used while his real name remains unknown; other aliases of his included "Bjorn Thomas",
"Barry Whitmore", and "Jaclav Roberts")[28] was born in 3029 on Torrence. He had an
exceptional technical education, and he took to the stars with the Armed Forces of the
Federated Commonwealth as a BattleMech technician. After his five-year tour ended in 3055 he
took a salvaged Clan 'Mech into mercenary service. He worked briefly for a couple of
mercenary outfits and cemented his reputation as a technician able to keep mauled
BattleMechs in action. He was not at that time known to be even a decent MechWarrior. His
'Mech was irreparably shot out from under him during Operation BIRD DOG, and shortly after
that he turned up as the personal technician of the Bounty Hunter, a position he still held
in 3068, when he was piloting a Cauldron Born A. Once entering the Bounty Hunter's patronage
(Vic Travers in his case), he began excelling at field operations and served as a flexible
and personable contact for the diverse range of government, mercenary, criminal, and noble
individuals with whom the Bounty Hunter dealt. He was serving as the second-in-command of
the Hunter's organization both by formal rank and seniority, being by 3068 his longest
serving member. It was thought that Walt was being groomed as Travers' replacement, with his
combat skills coming a long way from his initial days.[29]
As the Bounty Hunter
By 3072 Walt Urizeman had taken over after Vic Travers. In the employ of Chandrasekhar
Kurita, seemingly under a long-term contract — an atypical move for the normally neutral
Bounty Hunter — he tracked down Victoria Parrdeau on Dalton to obtain her journal, and
tangled with Specter Precentor Sigma Berith over its possession. Over the course of that
mission the Bounty Hunter found that his associate Robert Farrell had been unwittingly
bugged by Berith in order to follow him, and for a lack of other options in the situation at
hand, killed him.[30][31]
Still in Chandrasekhar Kurita's employ, the Bounty Hunter was present on Arcturus for
Operation HIGASHIKUNI, where he was instrumental in saving his employer from a Word of Blake
attack in 3073. Though Kurita had assembled his mercenary coalition on Arcturus in
preparation for a strike against the Ruins of Gabriel, a strong Word of Blake invasion force
spearheaded by the 40th Shadow Division attacked Kurita's forces on 11 May 3073 with the
intent on killing Kurita and reclaiming the journal. The attack met stiff resistance, but
could have succeeded had the Bounty Hunter not tricked the attackers, using a fake of
himself to get Kurita and himself out of harm's way.[31]
Kendali Morris
Despite years of sterling work for Chandrasekhar Kurita, the Bounty Hunter was implicated by
several high-profile intelligence assets in Kurita's assassination in 3076. While only
circumstantial evidence of his involvement exists, some observers insist this indicates the
Bounty Hunter was in truth playing both sides in the Jihad all along. In truth Manei Domini
Kendali Morris had eliminated the holder of the Bounty Hunter persona at the time to adopt
the role as her own. As the Jihad started to turn against the Blakists and recognizing as a
member of the Manei Domini she would be one of highest priority fugitives sought by Stone's
Coalition, Morris saw the anonymity of the identity not merely a means to an end on a
mission for the Blakists but as a refuge as they collapsed in defeat. Operating completely
solo and adopting strict silence in public to try and avoid revealing her identity, Morris
undertook ever escalating assassination and kidnap contracts against her former faction in
the Word of Blake Protectorate to prove her abilities. Just who was paying the exorbitant
rates she charged for these actions was not generally known, with rumors suggesting
everybody from rebel Irian Technologies members, Earthwerks, Archon Adam Steiner to even
Devlin Stone.[31][32]
Despite her hopes of using the Bounty Hunter persona to escape capture, the dramatic
differences in body language and fighting skill along with her total silence being such a
dramatic counterpoint to the quips and witticisms of Vic Travers and Walt Urizeman, all but
confirmed a different individual had taken over the role, and that this change over occurred
immediately after the assassination of Chandrasekhar Kurita reportedly at the hands of
Bounty Hunter led to increased interest in digging into who was wearing the armor.
Eventually the Republic of the Sphere was able to expose her identity.[32][31]
Dark Age
The Bounty Hunter continued working throughout the Dark Age. The Bounty Hunter reportedly
expressed an interest in the massive bounty on Sao-wei Duko Seng, commander of the Zahn
Heavy Transports used during the so-called "Night of Screams" on Liao in 3111 and top of the
Republic of the Sphere's list of war criminals.[33]
In the aftermath of the botched "RAMTech Job" on New Kyoto in early 3115, confirmed
appearances by the Bounty Hunter ceased for a decade and a half, the longest period of
inactivity by anyone using the identity since the Hunter's absence during the period from
3051 to 3064.[19] Conspiracy theorists claimed that the Bounty Hunter had nevertheless been
able to get away with a quantity of high-grade military lasers and possibly with
experimental weaponry that the company and the Republic of the Sphere were reluctant to
reveal.[34]
Michi Fraser
His next incarnation was a man named Michi Fraser, and there was solid indication that his
first name had been changed, leaving the surname itself also in doubt. The usage of this
assumed name though indicates a strong knowledge on the history of the Bounty Hunter persona
as it is referencing one of the Bounty Hunter personas (Michi Noketsuna), and one of his
associates at that time (Dechan Fraser).
What can be verified, however, was his appearance on the world of Misery during the fighting
between the Draconis Combine and the Federated Suns in late 3130. Stealing a Legionnaire
from the commander of the on-world Federated Suns forces, he single-handedly defeated an
entire lance of Kurita troops, causing a greater shift in balance on Misery than had
occurred in over a decade. He immediately went into hiding but reappeared several months
later in June 3131 on the world of Marlowe's Rift, where he once again handed the Combine
their collective heads on a platter after several weeks of hit-and-run fighting. He
reappeared during March 3132 on Harrow's Sun, where prepared Combine troops savaged his
Legionnaire. His name and bright emerald-painted 'Mech, however, only grew in stature as he
escaped a trap in which any other warrior would have perished. Once more he vanished for
well over a year, and it was believed that he had been terribly wounded, possibly mortally,
during that fight.[19]
He was about to retire when the Blackout hit the Inner Sphere[32]. He then reappeared in the
Republic of the Sphere in the summer of 3133,[35] trapped in the fall of the RoS.[32]
In June 3133 he appeared on Quentin using a stock Marauder 9W2 instead of the FrankenMech
Legionnaire used in the 3130 – 3132 actions. RAF Department of Military Intelligence
thought this could provide possible leads to Military Materiel Redemption Program violators
within the Republic. That action did put him again on the radar of the Sphere Intelligence
Service.[19]
During the months of October and November 3133, the Bounty Hunter landed on Irian and
quickly engaged the Clan Leaders of the Spirit Cats and the Steel Wolf forces that were
leading the assault against the Dragon's Fury, defeating them both. After that fight both
Clan forces left the planet.[36] He was working at that moment for Katana Tormark, and the
Dragon's Fury gifted him one of the new Marauder II variants from Irian as payment for his
service. The Hunter painted part of it emerald green, and called it Noketsuna.[35]
Jonathan Yurei Kamimori
Michi Fraser had handpicked a successor when Jonathan Yurei Kamimori appeared on scene[37].
He found the new Bounty Hunter was murdered, though even he could not discover if he had
really killed Michi Fraser or only an alias used by the last incarnation, though the latter
option seems more likely to him. The killer took the name and identity[38], becoming maybe
the most infamous Bounty Hunter incarnation. Named Jonathan, he took the Bounty Hunter's
identity as part of a plot by his brother Marcus, one of the richest persons in the Inner
Sphere, to approach Katana Tormark and kill her. Jonathan was a talented MechWarrior and
fighter, lethal with any weapon and even his bare hands, an excellent cook, and a master
hacker. However, he was also a psychopath and cold-blooded killer who enjoyed torturing and
killing people, especially women, just for fun. Before becoming the Bounty Hunter, he was an
assassin and serial killer; over February-May 3133, a job to kill one government official on
Towne was accompanied by a nine-victim slaughter under the nickname "Kappa", pinned on local
'recruit' Shu Imashinigi (also murdered by Jonathan). Not long afterward, he murdered three
ISF agents, decapitating the last and sending the head to ISF director Ramadeep
Bhatia.[39][40]
Wearing the Bounty Hunter Armor, Jonathan infiltrated the Dragon's Fury headquarters on
Proserpina but did not kill Katana Tormark, instead warning her about the imminent invasion
of the Republic by Warlord Sakamoto in search for her group to destroy it, before leaving.
The Bounty Hunter then fought with the Dragon's Fury in the battle of Ancha, downing three
fighters, though he actually only fought to win the trust of Katana's people and murder her
partner, Antonia Chinn. However, Chinn was killed in battle before he could kill her.
Enraged by the casualty, Crawford, his superior in the group, ordered the Bounty Hunter to
hit Warlord Sakamoto, and Jonathan left on this new assignment. After infiltrating the
Draconis Combine as a wounded aerospace pilot, he managed to become Sakamoto's new personal
cook. The Warlord would die in a combat drop on Saffel, apparently poisoned by Jonathan. The
Bounty Hunter fought in the same battle on Saffel, at the controls of a Panther BattleMech
after killing and replacing his original pilot.
When Marcus accused his brother Jonathan of having fallen in love with Katana Tormark,
Jonathan responded by killing Marcus in cold blood.[41] After that, Jonathan continued with
his killing "hobby", murdering prostitutes (all very similar to Katana) and even one cop on
planet Ancha and others, writing a gigantic K, for Katana, in the space.[42] Katana's
(apparent) murdering sent Jonathan into a frenzy, but he agreed to an alliance offer with
Bhatia, training with him to infiltrate in the imperial palace of Luthien. Jonathan also
killed brutally two Clan Nova Cat mystics, to weaken the Nova Cats' advance with the
Dragon's Fury. This act almost triggered a Trial of Annihilation between the Nova Cats and
Spirit Cats. A Republic detective named Richard Thereon tracked him across his path, but
without success because the Dragon's Fury members refused to cooperate with him, protecting
the person they saw as one of theirs. Nevertheless, Jonathan knew his research and was
simply playing with him; he left DNA at every crime scene, but it was not his.
When Katana resurfaced alive, Jonathan left his armor and joined her forces, even telling
her his real name (Jonathan Yurei Kamimori), but not, apparently, his Bounty Hunter
past.[43]
On 15 March 3137, while he was in the Imperial Palace of Luthien, Jonathan tried to murder
Chomie Kurita, as Bhatia and he had agreed, but somehow Bhatia had done it before Jonathan
enacted his plan. Realizing there was a conspiracy to murder the Coordinator Vincent Kurita,
Jonathan hurried to the throne room, where he managed to save Katana's life before the bomb
killed the Coordinator and his last son.[44] After saving Katana, Jonathan left a last
present to the cop who was behind him: he sent him a data crystal with a location on a
glacier on planet Misery, where Richard found the Bounty Hunter armor disarticulated and a
full body within, probably Marcus' body. As Jonathan had seen Richard's name meant "Bounty
Hunter", he left him his place,[45] again as he matches him with "Michi Noketsuna", the same
he had in theory killed to occupy his persona.[citation needed]
Possible Impersonator
In 3147, a War Crow bearing the Bounty Hunter's colors was spotted on several worlds along
the Davion-Liao border, notably far from the Raven Alliance. During Operation CERBERUS, this
MechWarrior confronted Ban-zhang Pang Ping of Warrior House Imarra and disabled his
Lightning by detonating the coils of its Improved Heavy Gauss Rifle with their own
Hyper-Assault Gauss Rifle. The supposed Bounty Hunter then transmitted the enigmatic message
"For Angela, with regards from the Sixth," before killing the downed MechWarrior with their
lasers. It has not been confirmed whether this was a new Bounty Hunter or an impersonator,
but no Bounty Hunter has been seen piloting a War Crow ever since.[46]
New Incarnation
As of 3150 the Bounty Hunter operated on his own once again at the controls of a customized
Marauder, but also upon occasion with a posse of associates. These associates, when
accompanying him to take down larger prey, piloted other 'Mechs linked to the Bounty
Hunter's legacy — a Mad Cat, Marauder II, Loki II, Warhammer and Griffin — making it
hard for targets or observers to determine which 'Mech the Bounty Hunter was actually
piloting.[47] This new incarnation of the Bounty Hunter has appeared from the Draconis
Combine and there were rumors that some members of the Coordinator of the Draconis Combine
knew the Bounty Hunter's identity but were remaining silent on it.[48]
Persona
While minor details change as the persona changes hand, a few common facts remain true no
matter who is wearing the armor. The Bounty Hunter is first and foremost motivated by money,
but also by the challenge of accomplishing "impossible" contracts to prove his abilities and
enhance his legend. Though willing to take calculated risks, this doesn't mean he's
suicidal, each contract will be extensively reviewed and a detailed plan drawn up before he
makes his move, and generally he will attack from ambush or from the least likely direction
to ensure he succeeds. The Bounty Hunter is not sadistic (with the obvious exception of
Jonathan), but he will do just about anything to complete his mission, if somebody stands
between him and his target, innocent or not, he will not shy from destroying any obstacles
in his path. Though not capricious, those who wrong or betray the Bounty Hunter, either by
attempting to reveal his identity or trying to cheat him, generally will be found in short
order, killed in brutal fashion.[49]
Typically, each Bounty Hunter maintains the persona for five to ten years before "passing
the torch" to his successor, including the signature 'Mech, the DropShip, typically
one-quarter to half of the war chest and a manuscript known as "The Tradition" — a
document rumored to contain tradecraft knowledge for both bounty hunters and MechWarriors
alike, written by those who'd previously held the position. Generally the Bounty Hunter will
select his replacement from his closest trusted associates, often grooming his protégé and
ultimate replacement, though upon occasion he will either sell the persona or in Clan
fashion be killed and be replaced by an outside party seeking to lay claim to it. If alive,
the retiring Bounty Hunter generally goes off to live the rest of his or her life in rich
anonymity.[49] The most notable exception to this "rule" was Michi Noketsuna — who would
be corralled into being Warlord of Dieron for a time (3034-3054) by Theodore Kurita, before
moving on to Luthien to finish his vendetta with Takashi Kurita, and then joining his former
friends turned unwilling enemies turned friends once again in Wolf's Dragoons, as the head
of their intelligence arm, Wolfnet, following the death of Stanford Blake in the Dragoon
Civil War.
Associates
Since the thirtieth century, the Bounty Hunter typically takes to the field with three to
five associates, each also elite MechWarriors who normally pilot BattleMechs painted the
same green at the Bounty Hunter's signature 'Mech. Again, the exception was Jonathan: he
always fought alone. It is unknown if he had even a support crew. Like the Bounty Hunter,
his associates' 'Mechs are all kept in pristine condition and often boast customization.[49]
These associates are recruited via a variety of methods, either the Bounty Hunter drawing
associates from family and close friends, or similar to the Clans concept of bondsmen, the
Bounty Hunter offering positions to defeated foes captured in battle whom he believes have
the right skills and mindset to join his organization.[49]
Such associates who hold a permanent place in his team are among those few the Bounty Hunter
trusts implicitly, not just with his life but also his identity and the true history of the
Bounty Hunter. Those who betray this trust have never lived long enough to tell the tale.
Members of the Bounty Hunter's lance receive generous shares of the immense bounties
collected in response to their loyalty, and often he will choose his successor from their
number.[49]
Occasionally, several of the old Bounty Hunter's closest associates "retire" when a new
person takes over the role, at other times associates die in combat and leave the Bounty
Hunter's lance with openings. When this happens, the Bounty Hunter typically either takes
time off or takes smaller and less risky contracts until he can find suitable replacements
to bring his lance back to full strength.[49]
The Bounty Hunter also boasts an extremely skilled technical team to keep both his own and
his associates' 'Mechs in perfect condition. Aside from being highly skilled, the technical
team are all cross-trained in a number of other skills, with each MechWarrior, except for
the Bounty Hunter himself, also expected to participate in 'Mech maintenance and repair. The
chief tech is also the Bounty Hunter's personal technician and often is a MechWarrior who
has previously served with the Bounty Hunter, like his associates the chief tech knows the
Bounty Hunter's identity and received a share of the bounties for his contracts. None of the
other techs know the secrets of the Bounty Hunter, in fact every time a new Bounty Hunter
takes command the old technical staff and DropShip crew are fired and replacements
hired.[49]
During Michi Noketsuna's tenure
Vic Travers[50]
Dechan Fraser[50]
Jenette Rand[50]
Cellini[50]
During the FedCom Civil War
Rebekah[20]
In 3068
Christina "Chris" Sante[51]
Alexander "Sandy" Romanov[52]
Robert "Bob" Farrell[53]
In 3151
Kyudo[54]
Annie[55]
Kolbitr[56]
Grayson Carlyle:
Grayson Death Carlyle was the commander of the famous mercenary unit Gray Death Legion.
Known for his innovative battlefield tactics, especially the use of anti-BattleMech
infantry, Carlyle is widely acknowledged as the father of thirty-first-century warfare.
Appearance
Grayson Death Carlyle is a tall and slender man with blond hair and gray eyes.
History
Early life
Grayson Carlyle was born on Calaeras[4][5] as the son of Captain Durant Carlyle, the
Commanding Officer of Carlyle's Commandos, a House Steiner BattleMech lance. Therefore
throughout his whole youth he was groomed to take his father's position someday and at the
age of ten he formally joined the unit as a MechWarrior apprentice. Shortly after the death
of his mother the Commandos were sent on garrison duty to Trell I in 3019. Grayson's life
would change abruptly in 3024 when a mysterious bandit force attacked the Commandos,
shattered them and drove the survivors off planet. As the only member of his unit left on
the planet Grayson's only thought was to take revenge for his father's treacherous death by
the bandit leader's Marauder. His astonishing success against several light BattleMechs
while he was on foot deeply impressed the planetary militia and the government, which
thereafter offered him a job to set up a 'Mech force as defense against the bandits. Carlyle
started with the recruitment of an enemy MechWarrior, who was taken prisoner during the
attack, called Lori Kalmar, for his new Trellwan Lancers. Under Grayson's skilled command
the Lancers managed to achieve additional victories and finally uncover the invaders'
identity as a special force of Duke Hassid Ricol of the Draconis Combine. Ricol's intention
was to arrive with a second force and "rescue" Trell I's population from the bandits to
secure a safe haven for further incursions into the Lyran Commonwealth. This discovery
instilled in Grayson a great sense of hate for the Combine. At first the situation got even
worse when Ricol arrived with a company of heavy BattleMechs and the Trell government was
overthrown by Combine collaborators. But finally the Lancers managed to inform the
Commonwealth by hijacking a JumpShip and after Ricol was unable to destroy Carlyle's forces
in a final battle, the Duke was forced to withdraw his troops off planet.
Grayson on the other hand had to learn that his desire for revenge could be dangerous,
especially for his relationship with Lori, when he was fighting against his father's
murderers instead of rushing to her rescue.
Though he was not able to kill Ricol or the pilot of the Marauder, Grayson's desire was
stilled for the moment and he left the world with the remains of the Lancers, who swore
allegiance to him to create a new mercenary unit: The Gray Death Legion.[6]
As Commander of the Gray Death Legion
Grayson founded the Gray Death Legion in 3024. Once in Galatea, he recruited more pilots,
expanding the Legion. He talked with a potential recruit, the young Leonidas Simonides, but
as neither man impressed the other, and Simonides wasn't able even to say why he wanted to
be a mercenary, neither contacted the other.[7] The Legion's first contract was on
Verthandi, were they led a force of guerrillas against the Combine, managing to drive them
off. In 3028, on the eve of the Fourth Succession War, Carlyle's Gray Death Legion was
contracted by the Free Worlds League, and given by Janos Marik a temporary landhold on
planet Helm. Following an attack by rogue members of the League and ComStar, the Legion
discovered the Helm Star League Library Core, and Carlyle freely distributed copies of it
around all the Inner Sphere, making possible a cultural and technological renaissance.[8]
When contracted by the Lyran Commonwealth to take the planet Aubisson, in Combine space, on
November 3028, Grayson proved his tactical cunning. Instead of attacking the capital city,
he led the Legion to PowerOne, the planetary main Fusion plant, located in an island. After
sending the bulk of the Legion, led by Hassan Ali Khaled to attack it frontally, he led a
reinforced lance by the opposite side. Despite the need to haul his Marauder over a cliff,
the attack was a stunning success, easily taking the plant, and making the planet surrender
without more fight.[9]
After the Legion's service in the War of 3039, the Legion settled on Sudeten. When they
faced the Clan Invasion. Then, Carlyle proved again his gifts of rapid adaptation and
unorthodox tactics: after the first encounters with the Clans, he understood than facing the
invaders head-on was suicide, so after leaving Sudeten, he retooled the Legion, becoming the
father of Inner Sphere Battle armor, which allowed the Legion to handing the Clans a defeat
on Pandora, which cemented his reputation among the citizens of the Inner Sphere.[10]
In 3056, Grayson Death Carlyle was named the Baron of Glengarry by Victor Steiner-Davion,
and the planet-hold of Glengarry was given to him as a home for the Gray Death Legion. After
landing on their new home, they were attacked by the Free Skye Militia secretly supported by
Ryan Steiner; however, Victor Davion secretly hired the Northwind Highlanders to assist the
Gray Death Legion in the successful defense of the planet.[11] Absent from Glengarry during
the Second Skye Rebellion, Carlyle returned there in time to save his son and the remainder
of the Legion from Skye rebels. Further action the next year in Caledonia saw him almost
killed. Grayson received an injury during an attempted assassination that prevented him from
piloting a 'Mech any longer. Grayson's wife provided him command of a group of power-armored
soldiers in the Gray Death Legion called Carlyle's Commandos, the name of his father's
command. As Grayson lost his ability to pilot a 'Mech he, reluctantly, settled into the role
of administrator and Old Man in the Legion, which he retained the rest of his life.[12]
Death and Legacy
Carlyle died in 3065 of cancer.[2] His wife Lori inherited his 'Mech and position as CO of
the unit. Grayson was the founder, heart, and soul of the Legion, and his beloved Gray Death
Legion would not outlive Carlyle for long (the unit would be destroyed later during the same
year). His revolutionary battlefield tactics were adopted by military units throughout the
Inner Sphere and would be taught at academies for decades to come. In 3151, a century after
his death, his descendants would resurrect the Gray Death Legion.
Grayson's old Marauder, after his death, was restored by the family and kept on a museum on
Odessa, until Ronan Carlyle, the commanding officer of the reborn Legion, received it as a
gift from his father, using it since then as a command 'Mech.[13]
Awards and Decorations
As of 3030, he also held several awards:[3]
the Order of the Crimson Star, with Cluster
the Lyran Harp
the Verthandian Sunburst
the Emerald Star
In January of 3058, he was awarded the McKennsy Hammer.
Revanwyn Delaz
Revanwyn Delaz was a notable MechWarrior in the Yed Posterior Militia during the Dark Age
Era.[1]
History
Lieutenant Delaz was a lance commander in Yed Posterior's militia when the planet was
invaded by the Wolf Empire in 3137. During the defense of the city of Henderton, Delaz
relied upon her and her lancemate Sergeant Edvard Kohn's C3 and ECM capabilities to destroy
five Wolf BattleMechs and two Points of Elementals in a series of hit-and-run attacks.
Delaz's resistance efforts ended when the Wolves destroyed the Doloire carrying her C3
master unit and began attacking civilian structures, forcing her and her men to
surrender.[1]
Sheridan Douglass
Sheridan Douglass was a noble from the Federated Suns planet of Verde and the commanding
officer of the Twelfth Vegan Rangers until his retirement in 3048, at which point he passed
the reins of command to Tom Stancel.[1]
History
Margrave Douglass and his Rangers were on contracted deployment to Galtor III when the
Draconis Combine invaded that world on 25 May 3025, and when Leftenant General Wilson
Mandella of the Thirty-third Avalon Hussars was killed during the initial DCMS assault, he
was forced to take overall command of the Davion forces there. Over the next four months,
Douglass was able to hold off the DCMS' overwhelming assault by concentrating the forces
under his command at critical junctures and combat-dropping his Rangers as needed. Though
all involved forces sustained heavy losses, by the time the Twelfth Vegan Rangers were
rotated back to Verde for rest and refit, the situation on Galtor was all but complete
victory for House Davion.
After his noteworthy success in the Galtor campaign, Douglass was hailed as a hero by
Federated Suns media. He was offered a commission in the Armed Forces of the Federated Suns,
but turned it down in favor of remaining with the Rangers. Peers reported that this was not
first time he had been offered a commission by AFFS representatives, nor the first time he
had declined such an honor.[2] Douglass was well-noted for being a historian in addition to
his military career, giving educational lectures and occasionally producing scholarly texts.
By 3026, Douglass had written and published a three volume autobiography and personal
history he titled A MechWarrior's Life. The third volume of this series recounted his
experience during the Galtor campaign.[3]
Douglass was described by peers as being possessed of a strong personality, one that
presented itself in blunt statements and uncouth language. He was noted for leading from the
front in his personal Marauder and was rarely found without a cigar clamped in his mouth.[4]
Steve Gossage
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Steve Gossage
Personal
Affiliation Federated Commonwealth
Career
Rank Leftenant[1]
Profession MechWarrior[1]
Steve Gossage was a notable MechWarrior in the Twelfth Donegal Guards' Red Brigade during
the Clan Invasion Era.[1]
History
When Clan Jade Falcon came close to capturing future First Price Victor Steiner-Davion on
Trell I in 3050, Leftenant Gossage was among the Red Brigade troops who caught the Falcons
off-guard and rescued the noble. While the rest of the Federated Commonwealth force
retreated, Gossage fought in the rearguard action and held a narrow mountain pass chokepoint
at the helm of his ancestral BattleMech. While standing in a shallow pond to keep their
'Mechs cool, Gossage's lance was able to provide enough covering fire for a whole company of
the Red Brigade to escape the fighting. Unfortunately, a hit to the cockpit badly wounded
Gossage and the rest of his lancemates perished before the conclusion of the battle.[1]
In the aftermath of the fighting at Chrysall Pass, Gossage escaped aboard the DropShip
Hejira with his 'Mech, although his injuries kept him confined to the infirmary as the ship
evacuated Steiner-Davion from the planet. Gossage spent a period of time struggling with
survivor's guilt for having outlived his lancemates and held a temporary hatred for the
noble they'd died to rescue but, eventually, he came to be one of the First Prince's firmest
supporters. Gossage went on to participate in Operation BULLDOG in 3059, successfully
pushing Clan Smoke Jaguar out of the Inner Sphere.[2]
Hitomi Iyonjin
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Hitomi Iyonjin
Personal
Affiliation Draconis Combine
Career
Rank Tai-i[1]
Profession MechWarrior[1]
Hitomi Iyonjin was a notable MechWarrior in the Second Legion of Vega during the Dark Age
Era.[1]
History
Tai-i Iyonjin was known for being reckless in combat to the point of near-suicide, which he
demonstrated adequately during the Draconis Combine's invasion of the Federated Suns. On
Xhosa VII, Iyonjin's BattleMech was crippled when he fought an augmented heavy militia lance
on his own and at point-blank range. While his 'Mech was repaired following the battle for
Xhosa VII, he gave it to a subordinate officer in order to claim a captured Davion heavy
'Mech. While fighting the First New Ivaarsen Chasseurs on Exeter, Iyonjin continued to
demonstrate his suicidal zeal when he charged directly into the center of a Chasseurs
pursuit lance, destroying the unit. He possessed the element of surprise for that battle, as
he had yet to repaint his new machine nor had he changed its IFF codes, giving himself the
appearance of a FedSuns friendly until his attack was fully underway.[1]
Yves Jaunechose
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Yves Jaunechose
Personal
Died 3066
Affiliation Comstar
Career
Rank Precentor Epsilon V
Yves Jaunechose was a Com Guard MechWarrior who fought in the Battle of Tukayyid.[1]
Overview
As of 3052, Yves Jaunechose was an Adept piloting a MAD-5CS Marauder during ComStar's
defense against Clan Nova Cat. Jaunechose's ability to adapt quickly to new situations and
his performance during his first combat against the Nova Cats, including destroying a Uller
in a single salvo, would earn him field promotion and command of his Level II. When his
immediate commander was killed later in the campaign, Jaunechose soon received command of
his own Level III.[1]
Surviving the fighting on Tukayyid, Yves Jaunechose would continue to rise up the ranks as
he continued to pilot his MAD-5CS Marauder, reaching the rank of Precentor around 3061.
Precentor Epsilon V Yves Jaunechose would be murdered under unclear circumstances on Capra
in 3066.[1]
Valdis Kevlavic
Personal
Affiliation Draconis Combine
Career
Profession MechWarrior
Valdis Kevlavic was a Kuritan MechWarrior stationed on the occupied planet Verthandi during
the closing years of the Third Succession War.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 4.00
Engine (Armored): 300 XL (C) 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 20 [40] (C) 10.00
Gyro (Armored): Compact 4.50
Cockpit (Armored): Small (C) 2.00
Armor Factor: 231 12.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Watchdog CEWS (C) H 2 1.50
CASE II (C) CT 1 0.50
Improved Autocannon/5 (C) CT 2 7.00
Improved Autocannon/5 (Ammo 20) (C) CT 1 1.00
ER PPC (C) RA 2 6.00
Improved Heavy Medium Laser (C) RA 2 1.00
ER PPC (C) LA 2 6.00
Improved Heavy Medium Laser (C) LA 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 6 / (L) 4, OV: 0
Armor (A): 8, Structure (S): 4
Specials: ARM, CASEII, ECM, LPRB, RCN, WAT
|