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BattleMech Technical Readout
Name/Model: Vindicator (Easy 501) VND-1Rc2 Aruna Lee
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Dark Age / 3130
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 9,842,020 C-Bills
Battle Value: 2,054
Chassis: Standard
Power Plant: 225 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [97.2 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
1 Improved Heavy Large Laser
2 Improved Heavy Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Much like the old joke about the camel, the VND-1R Vindicator is the product of compromise
and not inspiration. As Capellan Confederation designers created this 'Mech to fit as many
roles as possible, it is capable of fire support, point defense, and offense, though only in
lackluster fashion.
The First Succession War had proved disastrous for the Confederation, who lost all but
one of its 'Mech-producing facilities. The remaining 'Mech plant, on the heavily
industrialized planet of Capella, was limited to the production of 'Mechs of less than 60
tons. Also, because the Confederation had few materials to build 'Mechs, its engineers
decided to build a 'Mech that was capable of several roles, yet could be built with meager
resources.
The Vindicator was designed and built in 2826, during the lull between the First and
Second Succession Wars. The first Vindicators had machine guns mounted on their left arms
instead of the small laser seen on current models.
Capabilities:
Despite its mediocre performance, the Vindicator does have one great strength--Ceres Metals.
Because this conglomerate wields such great industrial might, it can produce Vindicators
quickly. Except for the Hessen small laser, all 'Mech systems are produced on Capella. Also,
as new resources are rediscovered in the Confederation, the industriplexes can churn out
tons of spare parts. Thus, the Vindicator is one of the few 'Mechs that can claim to have
enough replacement parts.
The Smasher PPC is a standard weapon, but the cooling jacket that surrounds it deserves
note. The jacket possesses water intakes mounted around the forward end. By dipping the end
of the barrel in a lake, river, or pool, the intakes draw up the water to cool the hot
innards of the PPC. The resulting steam exits via a nozzle at the other end. However, it is
often dangerous for the 'Mech to kneel motionless for ten seconds while drawing water.
Therefore, engineers placed three additional heat sinks on the Vindicator.
The engineers decided not to mount a PPC on the Vindicator's other arm, which would
make the 'Mech into another Warhammer. It was not only that the additional PPC would have
been a heat burden to the 'Mech, but that the Vindicator also had to be able to pick up and
carry things.
The Jaguar missile system is a five-tube, long-range missile system. Created in a joint
Sian-Ceres venture, the system is named after the predator cat found on the tropical planet
of Sian. It carries enough ammunition for 24 shots and is mounted asymmetrically on the
Vindicator's left torso behind an armored door. The missile system is extremely reliable and
capable of a fair amount of abuse before it can be forced to shut down.
The medium laser is mounted on the left side of the Vindicator's head, and is protected
by a thick cooling jacket. Its more sensitive components are mounted inside the head, which
creates a bulge in the cockpit that makes tall 'MechWarriors rather cramped.
The protuberance in the cockpit has been implicated in the deaths of several
MechWarriors. All were attempting to eject from their damaged Vindicators, only to explode
as they emerged from the 'Mechs' heads. It is thought that the ejecting chair hits the bump
on its way out, causing the chair's propulsion systems to explode. Engineers are presently
attempting to redesign the laser and cockpit roof. Though not fast, the Vindicator is
jump-capable and has 16 heat sinks to handle the heat burden produced by jumping. The
Vindicator's armor arrangement also received special attention. Carrying more armor than a
Phoenix Hawk, the Vindicator has good overall protection, especially on the rear torso and
legs.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 225 XL 5.00
Walking MP: 5
Running MP: 8 [9]
Jumping MP: 5
Heat Sinks (Laser): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 22
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 22
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Weapons and Ammo Location Critical Tonnage
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Active Probe H 1 1.00
Jump Jet CT 1 0.50
Improved Heavy Medium Laser RT 2 1.00
2 Jump Jets RT 2 1.00
Improved Heavy Medium Laser LT 2 1.00
2 Jump Jets LT 2 1.00
Targeting Computer LT 2 2.00
Improved Heavy Large Laser RA 3 4.00
Chameleon LPS (IS) * 6 0.00
Sword (IS) LA 3 2.50
Triple-Strength Myomer (IS) -- 6 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
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Alpha Strike Statistics
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Point Value (PV): 44
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: CASE, MEL, PRB, RCN, STL, TSM
Distribution
Name/Model: Vindicator (Easy 501) VND-1Rc2 Aruna Lee
Technology: Clan (Mixed)
Tonnage: 45
Configuration: Biped BattleMech
==================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Active Probe 4.Improved Heavy Large Laser
5. Chameleon LPS (IS) 5. Sensors 5.Improved Heavy Large Laser
6.Sword (IS) 6. Life Support 6.Improved Heavy Large Laser
1.Sword (IS) 1. Chameleon LPS (IS)
2.Sword (IS) 2.Laser Heat Sink
3.Laser Heat Sink 3.Laser Heat Sink
4.Laser Heat Sink 4.Laser Heat Sink
5.Laser Heat Sink 5.Laser Heat Sink
6.Laser Heat Sink 6. Triple-Strength Myomer (IS)
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3.Improved Heavy Medium Laser
4. Jump Jet 4. Gyro 4.Improved Heavy Medium Laser
5. Chameleon LPS (IS) 5. Gyro 5.Laser Heat Sink
6. Triple-Strength Myomer (IS) 6. Gyro 6.Laser Heat Sink
1.Targeting Computer 1. Gyro 1. Jump Jet
2.Targeting Computer 2. XL Engine 2. Chameleon LPS (IS)
3.Improved Heavy Medium Laser 3. XL Engine 3. Triple-Strength Myomer (IS)
4.Improved Heavy Medium Laser 4. XL Engine 4. Jump Jet
5.Laser Heat Sink 5. Jump Jet 5.Laser Heat Sink
6.Laser Heat Sink 6. Triple-Strength Myomer (IS) 6.Laser Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Chameleon LPS (IS) 5. Chameleon LPS (IS)
6. Triple-Strength Myomer (IS) 6. Triple-Strength Myomer (IS)
Battle Value Breakdown
Name/Model: Vindicator (Easy 501) VND-1Rc2 Aruna Lee
Technology: Clan (Mixed)
Tonnage: 45
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
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Armor (Standard): 152 x 2.5 x 1 380.000
Internal Structure (Standard w/ XL Engine): 75 x 1.5 x 1 x 0.75 (+) 84.375 = 464.375
Gyro (Standard): 45 x 0.5 (+) 22.500 = 486.875
Defensive Equipment:
Active Probe (+) 12.000 = 498.875
Defensive Movement Factor: +3 (w/ Chameleon LPS) (*) 1.50 = 748.313
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Final Defensive Battle Rating: 748.313
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 5 (Movement) - 6 (Chameleon LPS) - 32 (Weapons) = -5
Offensive Equipment:
Improved Heavy Large Laser 370.000
Improved Heavy Medium Laser (+) 116.250 = 486.250
Improved Heavy Medium Laser (+) 116.250 = 602.500
Sword (IS) (+) 20.700 = 623.200
Total 'Mech Tonnage: (+) 67.500 = 690.700
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 1,305.423
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Final Offensive Battle Rating: 1,305.423
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 748.313
Offensive Battle Rating: (+) 1,305.423 = 2,053.736
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Final BattleMech Battle Value: 2,054
Alpha Strike Conversion
Name/Model: Vindicator (Easy 501) VND-1Rc2 Aruna Lee
Technology: Clan (Mixed)
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
5 (Movement) + 32 (Weapons) + 6 (Chameleon LPS) - 4 (Base) (-) 39 = -7
Offensive Equipment: = 0.000
Improved Heavy Medium Laser [Targeting Computer] (+) 1.100 = 1.100
Improved Heavy Medium Laser [Targeting Computer] (+) 1.100 = 2.200
Improved Heavy Large Laser [Targeting Computer] (+) 1.760 = 3.960
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 126.720
Divided by the maximum heat output - 4 (/) 39 = 3.249
Rounded up to the nearest tenth = 3.3
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
5 (Movement) + 32 (Weapons) + 6 (Chameleon LPS) - 4 (Base) (-) 39 = -7
Offensive Equipment: = 0.000
Improved Heavy Medium Laser [Targeting Computer] (+) 1.100 = 1.100
Improved Heavy Medium Laser [Targeting Computer] (+) 1.100 = 2.200
Improved Heavy Large Laser [Targeting Computer] (+) 1.760 = 3.960
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 126.720
Divided by the maximum heat output - 4 (/) 39 = 3.249
Rounded up to the nearest tenth = 3.3
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
5 (Movement) + 6 (Chameleon LPS) - 4 (Base) (-) 7 = 25
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
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Final Armor Value: 5
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Convert Structure
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Engine: Clan XL on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Sword = MEL
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
Unit is equipped with Chameleon LPS = STL
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 13.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 14.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (10" Move) + 1 (Stealth)] x 0.25} (*) 1.750 = 21.000
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 21.000 = 22.750
Unit's Final Point Value:
Offensive Value = 14.500
Defensive Value (+) 22.750 = 37.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 41.250
Force Bonus [PRB] Active Probe (+) 1.000 = 42.250
Force Bonus [RCN] Recon (+) 2.000 = 44.250
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Final Point Value: 44
Cost Breakdown
Name/Model: Vindicator (Easy 501) VND-1Rc2 Aruna Lee
Technology: Clan (Mixed)
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (152 pts) 9.5 x 10,000 95,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 113,000.00
Myomer (Triple-Strength): 45 x 16,000 (+) 720,000.00 = 833,000.00
Engine (XL): (20,000 x 225 x 45) / 75 (+) 2,700,000.00 = 3,533,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,433,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,633,000.00
Life Support: 50,000 (+) 50,000.00 = 4,683,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,773,000.00
Heat Sinks (Laser): 16 x 6,000 (+) 96,000.00 = 4,869,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 17,100.00 = 4,886,100.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,917,600.00
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Total Structural Cost: 4,917,600.00
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
CASE 3 x 50,000 (+) 150,000.00 = 350,000.00
Chameleon LPS (IS) 600,000 (+) 600,000.00 = 950,000.00
Improved Heavy Large Laser 350,000 (+) 350,000.00 = 1,300,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 1,450,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 1,600,000.00
Jump Jets 45 x (5 x 5) x 200 (+) 225,000.00 = 1,825,000.00
Sword (IS) 2.5 x 10,000 (+) 25,000.00 = 1,850,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 1,870,000.00
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Total Weapons and Equipment Cost 1,870,000.00
===================================================================================================================
BattleMech Cost
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Structural Cost: 4,917,600.00
Weapons and Equipment Cost: (+) 1,870,000.00 = 6,787,600.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 9,842,020.00
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Final BattleMech Cost 9,842,020.00