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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Metropole MTP-I5
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      QuadVee BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,110,000 C-Bills
Battle Value:       1,899

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    30 meters
Cruising Speed:       32.4 kph  
Flanking Speed:       54 kph    
Armor:                Standard with CASE II
Armament:             
    2 Rotary AC/5s (IS)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Metropole is a Quadvee Assault class mech designed for combat within major cities and
    took many lessons from its Light class counterpart, the Urbanmech.  In its Quad 'mech form
    it is abysmally slow, with a top speed of 32.4km/hr, though does have the ability to climb
    over obstacles that would stop most wheeled or tracked vehicles.  This is largely a
    non-issue in urban combat, though if it does need to reposition the MTP-I5 can use its
    wheeled form to reach 54km/hr on flat surface or even a respectable 68km/hr on paved
    surfaces.  It also employes a single jump jet for the purpose of allowing it to fight around
    corners and further enhance its ability to navigate terrain.

Capabilities:
    the MTP-I5 is armed with dual Inner-Sphere grade Rotary Autocannon 5, allowing it to unleash
    a withering level of firepower at close range.  The design allows pilots to be liberal with
    their fire-rate with 7 tons of ammo in CASE II ensuring the barrels will rarely run dry.
    This is protected by   18.5 tons of armor that makes it comparable to the Atlas in terms of
    durability, a feature lacking from most other Quadvee.
    
    Additionally, it employes a two-man cockpit designed to allow for a dedicated driver and
    gunner, helping reduce some of the training demanded to field such a large mech.  It also
    makes use of the standard Quadvee technology that allows a large section of its torso to
    fully pivot 360 degrees, eliminating most concern of being flanked by faster forces.  To
    ensure this feature remains opperational, a heavy duty gyroscope is encorporated.

Deployment:
    The Metropole thrives in close quarter engagements in paved areas.  Under these
    circumstances, few mechs can match its combination of firepower and speed.  It boasts enough
    rear armor that it can safely ignore most scouts and flanking units until they make the
    mistake of entering the range of its weaponry, allowing it to instead maintian any
    positional advantage it has without worry.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
QuadVee Conversion Eqpt:                                              10.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 1                                               
    Wheeled Cruise MP:                          3                                               
    Wheeled Flank MP:                           5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                    Heavy-Duty (IS)               4.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                  295                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             42       
    Center Torso (rear):                              20       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 12       
    R/L Front Leg:                     21             35       
    R/L Rear Leg:                      21             35       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          0.50             
Jump Jet                                                  RT                1          2.00             
Rotary AC/5 (IS)                                          RT                6         10.00             
Rotary AC/5 (Ammo 80) (IS)                                RT                4          4.00             
CASE II                                                   LT                1          0.50             
Rotary AC/5 (IS)                                          LT                6         10.00             
Rotary AC/5 (Ammo 60) (IS)                                LT                3          3.00             
QuadVee Wheels                                            *                 4          7.00             

* QuadVee Wheels occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"qw/2"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASEII, QV, TUR(4/4/-)