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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wolverine WVR-6K2
Designer:           CarcerKango
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,496,369 C-Bills
Battle Value:       1,236

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 PPC
    1 SRM 6
    3 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The WVR-6K2 is a semi-common field refit of the WVR-6K Wolverine, built around the
    harder-hitting, longer-ranged PPC as a main weapon as opposed to the Large and Medium Lasers
    of the original.  While it suffers from the minimum range of the PPC when engaging enemies
    at close quarters, it retains enough heat sinks and armor protection to outlast most
    attackers, while still being able to bring SRMs and Small Lasers to bear with undiminished
    accuracy.

Capabilities:
    Retaining the same amount of armor protection as the -6K Wolverine, the -6K2 drops the Large
    Laser and arm-mounted Medium Laser of the original for a pair of Small Lasers and a PPC, all
    mounted in the right arm.  The head-mounted Medium Laser is also downgraded to a Small
    Laser; the three lasers are considered adequate backup weapons should an enemy enter the
    minimum range of the PPC.  The left torso's SRM-6 and ammunition are retained.  It also
    carries fourteen standard heat sinks--the three outside the engine are split between the
    center and right torso sections of the 'Mech.  The combined heat dissipation of the fourteen
    sinks lends itself well to bracket firing, reserving the small lasers for point-blank range
    so as not to generate excess heat when firing the PPC on the move; if the 'Mech is
    stationary, it can even fire the SRM and PPC together without generating waste heat
    whatsoever.  The 'Mech still lacks the jump jets of the original Wolverine, a drawback
    shared with its predecessor, the WVR-6K model.

Deployment:
    This 'Mech is often used for sieges and other long-ranged and prolonged engagements, where
    the minimum range of the PPC is mitigated by the distance between the Wolverine and its
    targets; the PPC also gains an edge over the Large Laser in such battles by virtue of having
    a greater maximum range.
    The WVR-6K2 is also often utilized as a command 'Mech for pursuit and light to medium-weight
    hunter-killer lances; its PPC allows it to still reliably destroy smaller 'Mechs that would
    otherwise outrun the rest of its armament, while also allowing it to continue contributing
    to the fight when heavier units arrive on the battlefield without engaging in a brawl, where
    its respectable armament and armor are nonetheless outmatched by the heavier arsenals
    carried by heavy and assault-class 'Mechs.  Kuritan MechWarriors often praise the design as
    being a bigger, faster, and tougher version of their mainstay light 'Mech, the Panther.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               7       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
PPC                                                       RA                3          7.00             
2 Small Lasers                                            RA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: