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BattleMech Technical Readout
Name/Model: Highlander (Highlander Upgrade) HGN-732-XX
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 90
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 19,289,180 C-Bills
Battle Value: 2,701
Chassis: Star League XT NJT Light Endo Steel
Power Plant: GM Super 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: HildCo Model 10
Jump Capacity: 90 meters
Armor: Grumman-3 with CASE II
Armament:
1 Holly Streak LRM 20 (C)
1 M-7C Gauss Rifle (C)
1 Holly Mk II Streak SRM 6 (C)
2 Harmon Starclass Heavy Medium Lasers (C)
1 Skyshield MK.6 Laser Anti-Missile System (C)
Manufacturer: Hollis Incorporated, StarCorps Industries
Primary Factory: Corey (HI), Son Hoa (SCI)
Communications: Hector VII with Watchdog CEWS
Targeting & Tracking: Starlight LX-1
================================================================================================
Overview:
Description:
The Highlander is one of the most well-known Star League Defense Force assault 'Mechs,
serving with distinction for almost two centuries since first entering service in 2592.
Initially designed as a dedicated city and installation defender, the original model
featured a variety of weaponry along with fifteen and a half tons of ferro-fibrous armor,
but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range
of 90 meters. Among the heaviest 'Mech designs to feature jump jets at the time, their
original task was to allow the Highlander the ability to jump over inconvenient obstacles
such as buildings and outpace other 'Mechs with a faster ground speed, but because of this
increased mobility and its versatile weaponry the Highlander proved to be a capable fighter
on any battlefield and within decades nearly every BattleMech regiment of the Regular and
Royal Armies featured them. However it was during the design's initial trial runs that
pilots began using these 'Mechs in what would infamously become known as the "Highlander
Burial". Leaping into the air and landing directly on their enemy, a Highlander could
literally drive a light 'Mech into the ground. So successful was this maneuver that the
design team reengineered the legs to withstand repeated death-from-above attacks and turned
what had been a desperation move into an art form, giving Highlander pilots an additional
psychological edge.[4][6][7][8][9]
As with other Star League era designs the Highlander would suffer the loss of technology
brought about by the Succession Wars, and when StarCorps' factory on Son Hoa was devastated
towards the end of the Second Succession War the original HGN-732 became virtually extinct.
An agreement between StarCorps and Hollis Incorporated to rebuild destroyed chassis from
scratch using readily-available technology kept the line going until the mid-3030s when
limited production was restarted by StarCorps on Son Hoa and Corey, producing barely a dozen
new 'Mechs per year. These HGN-733 Highlanders were used in small numbers by the Capellan
Confederation and Lyran Commonwealth, commonly as part of lances containing Exterminators,
Victors, Grasshoppers and Catapults.[4][7][8]
Unbeknownst to many, ComStar also maintained a large stock of Highlanders left over from the
Star League, some of which they gifted to the Draconis Combine during the War of 3039. The
appearance of so many seemingly rare 733s, along with a few 732s whose advanced technology
managed to slip through ComStar screening, had a large impact on Lyran morale during that
conflict. ComStar would also use the design in their own military forces, the Com Guards,
and even during the Clan Invasion a few original 732s would take to the field as part of the
Clans' fighting forces. The Northwind Highlanders especially favored this namesake
BattleMech. In fact, during the Succession Wars, they were the only Inner Sphere army to
keep a large number of them operational, along with ComStar. The Highlanders are especially
skilled in delivering the famed Highlander Burial maneuver.[10] By 3057 StarCorps' Son Hoa
line was at full production, producing brand-new original-spec Highlanders for Lyran units
of the Federated Commonwealth, just in time to take part in the FedCom Civil War.
Highlanders would continue to be produced all the way through to the Jihad, where advanced
variants fought both for and against the Word of Blake.[4]
Capabilities:
Weapons and Equipment:
The Highlander carries a weapons mix that is more at home when fighting ranged battles, but
when the ranges close, the Highlander has the right equipment for the job. The primary
weapon is an M-7 Gauss rifle that is capable of stripping armor off of an enemy a ton at a
time. The Gauss is backed up at long ranges by a Holly-20 Streak LRM-20 launcher. For
close-range work, it carries two Harmon Starclass Heavy Medium Lasers and a Holly-6 Streak
SRM-6 launcher. Two tons of ammo for the gauss rifle, LRM and SRM launchers each provide
good endurance while the use of CASE grants added protection. Low heat buildup from the
weapons allows for a nearly continuous barrage without taxing the twelve heat sinks, though
pilots must still exhibit caution.[7][4][6][9].
The Highlander has the following Design Quirks:[30]
Command BattleMech
Cowl
Difficult Ejection
Reinforced Legs
Strengths:
The HGN-732's ability to carry a Gauss Rifle and up to three PPC or ER PPCs means it can be
a formidable sniper when used with Jump Jets.
Weaknesses:
All of the direct fire Hardpoints can be found on the right side of this 'Mech. Once that is
lost, the missiles mounted on the other side of the 'Mech will still be useable though.
Additionally, only three Jump Jets may be installed, limiting its ability to jump-snipe and
move over obstacles. The HGN-732's arm twist range of 20° limits its ability to fight at
close range.
Overall, the stock loadout seems well-balanced. It's slow as dirt, but jumpjet-equipped for
positioning and has a powerful melee punch plus a good mix of weapons.
All in all, a great all-around stomper.
Deployment:
Initially designed as a dedicated city and installation defender, and garrison work, this
mech has also been deployed in many situations and is most famous for pilots using what is
called the "Highlander Burial" otherwise known as "Death From Above" (DFB).
Highlanders were used in small numbers by the Capellan Confederation and Lyran
Commonwealth, commonly as part of lances containing Exterminators, Victors, Grasshoppers and
Catapults.[4][7][8]
Variants:
Variants:
HGN-694
Introduced during the FedCom Civil War, this Highlander variant replaces the missiles,
medium lasers, and jump jets with two Large Lasers and a Heavy Gauss Rifle. The M-7 Gauss
Rifle remains in place. BV (2.0) = 2,358[11]
HGN-641-X-2
This ComStar developed variant is equipped with a pair of Artemis IV-equipped MML-7
launchers with four tons of ammo. It keeps the Gauss Rifle of the standard Highlander and
mounts a pair of ER medium lasers. CASE II systems protect the Gauss Rifle and missile
ammunition from explosions. A C3 slave unit allows the Highlander to share targeting data.
Light Ferro-Fibrous armor and a Reinforced Structure provide protection from weapons fire.
To make room for all the equipment, this Highlander uses an XL engine and XL Gyro. BV (2.0)
= 2,185[12]
HGN-732b
The 732b model is an upgrade of the classic 732 built exclusively for SLDF Royal units. This
variant drops two heat sinks and a ton of SRM ammo. Artemis IV FCS is added to the LRM and
SRM launcher, while the heat sinks are upgraded to doubles. Additional short-range firepower
comes in the form of a medium laser added to the right torso. BV (2.0) = 2,335[13][14]
HGN-733
The 733 model is a downgrade of the Highlander, although it weathered the use of more
primitive technology better than other SLDF designs. In place of the Gauss Rifle the 'Mech
now carries an Mydron Class B Autocannon/10 with two tons of ammo and an additional ton of
LRM reloads while the rest of the Highlander's weapons have remained the same. The armor has
also been upgraded by two tons, providing even more protection than the original 732 model.
The speed profile of the Highlander maintains the original model's maximum speed of 54.0
km/h. The communications system is a Hartford Com/A-7[7] BV (1.0) = 1,424; BV (2.0) =
1,801[8][15][16]
HGN-733C
This model drops a ton each of SRM and LRM ammo. The Autocannon/10 is upgraded to an
Autocannon/20. BV (2.0) = 1,867[17]
HGN-733P
This model swaps the Autocannon/10 for a PPC and seven additional Heat Sinks BV (2.0) =
1,865[18]
HGN-734
The 734 Highlander emphasizes its role as an urban combat 'Mech, produced by the Lyran
Alliance in the onset of the civil war. The Gauss Rifle has been replaced with a massive LB
20-X AC, the medium lasers have been upgraded to ER medium lasers, the SRM-6 was upgraded to
a Streak version with another Streak SRM-6 launcher added, as well as an ER Large Laser and
a Medium Pulse Laser. Upgrading the standard fusion engine to a new Light Engine and
removing the LRM-20 launcher allowed these changes.[1] BV (1.0) = 1,889[3] or 1,793;[19] BV
(2.0) = 2,214[20]
HGN-736
This ComStar version of the Highlander introduced in the late 3050s has been upgraded to
carry the improved C3 computer, as well as upgrading the LRM-20 with an Artemis IV fire
control system and replacing the SRM-6 to a Streak SRM-4. This was accomplished by replacing
the twelve single heat sinks of the 732 model with ten double heat sinks and by only using
one ton of ammunition for the upgraded SRM launcher.[1] BV (1.0) = 2,118;[3][21] BV (2.0) =
2,255[22]
HGN-738
Another upgrade by the Lyran Alliance following the civil war, the 738's largest weapon is
its Heavy Gauss Rifle. The long-range missile launcher is replaced with an LRM-15, though it
is guided by an Artemis IV FCS, with an ER Large Laser providing additional long range
firepower. Should an enemy unit close, the 738 can bring a pair of ER medium lasers and a
Streak SRM-4 to bear. Though the 'Mech utilizes a standard fusion engine, the concentration
of ammunition in one torso and the Gauss in the other make it extremely vulnerable to
critical damage, even with the inclusion of CASE for the ammunition bins. BV (2.0) =
2,413[23]
HGN-740
This Dark Age variant of the Highlander uses an ER PPC with a PPC Capacitor for its main
firepower. This is supplemented by an LRM-20 with an Artemis IV Fire Control System to
enhance accuracy. The left arm carries a Streak SRM-6 and the right torso has a pair of ER
medium lasers. Light Ferro-Fibrous armor provides protection. CASE II protects the two tons
of LRM and one ton of Streak SRM ammunition. The final weapons system is a pair of M-Pods on
each leg.[24] BV (2.0) = 2,237[25]
Custom Variants:
HGN-732 Colleen
This version replaced the standard weaponry with an ER PPC, a prototype Streak SRM-6, twin
Medium Pulse Lasers, and a pair of LRM-15 missile launchers. Fourteen double heat sinks keep
everything cool. BV (2.0) = 2,127[26]
HGN-732 Jorgensson
Used by Clan Widowmaker Khan Cal Jorgensson, this Highlander uses two Clan spec ER Large
Lasers and a Clan spec Gauss Rifle for its armament. It also has an Artemis IV enhanced
LRM-20 and thirteen double heat sinks. Its protection is identical to the standard HGN-732
Highlander. BV (2.0) = 2,682[27]
Apocryphal Variants:
HGN-733PP
Introduced in 3025 as a melee-enhanced version of the standard HGN-733P, the HGN-733PP moves
the SRM-6 to the left torso, drops one of the right-torso medium lasers and downgrades the
LRM rack to an LRM-15, allowing it to carry an assault katana in its left arm.[28]
HGN-RS Redshank
The personal Hero 'Mech of Roz Sheridan, senior member of the Dragon's Breath mercenary
unit, Redshank is based off the HGH-733, dropping the SRM rack to mount an additional ton of
autocannon ammo and an extra medium laser in the right torso as well as allowing it to carry
a massive assault claymore in its left arm.[28].
HGN-HM Heavy Metal
PGI's Hero 'Mech version of Rhonda Snord's custom Highlander, Heavy Metal retaining the
right-arm mounted Gauss Rifle and left-torso LRM-20, the left-arm mounted SRM-6 is moved to
the left torso while the twin right-torso medium lasers are moved to the left arm with a
third laser added. Built around a 275-rated XL engine, Heavy Metal carries two tons each of
Gauss, LRM and SRM reloads along with thirteen Double Heat Sink, the remaining weight being
devoted to standard armor plate. Visually Heavy Metal features the bright pink color scheme
and speakers surrounding the head of the Snord's 'Mech, these speakers are not just
ornamental - each time a player gets a kill in a match the 'Mech plays one of three rock
riffs.[1]
HGN-VEST
Introduced in 3029 by Vining Engineering and Salvage Team, the variant is designed for close
quarters arena combat by featuring an arena supercharger to quickly close distances. The
endo steel chassis is equipped with two SRM-6s in the left torso, an assault greatsword in
the left arm, a Rapid-Fire AC/20 in the right arm, and two medium lasers in the right torso.
Four tons of ammo, two double heat sinks, and two Class I jump jets fill the remaining
weight.[29]
Highlander IIC - The Highlander was one of the 'Mechs carried on the Exodus with General
Kerensky and the remnants of the SLDF. The Clans have created their own variant of the
Highlander called the Highlander IIC which is similar to an original 732 model upgraded with
Clan technology.[31]
St. Florian - Leftover chassis of the Highlander were repurposed to create a firefighting
'Mech.[32]
Notable MechWarriors:
Rhonda Snord, who commanded Snord's Irregulars after her father Cranston Snord retired,
piloted a Highlander. The words "Heavy Metal" were painted on the barrel of the Gauss rifle,
and several external speakers were mounted, which she would use to flood the battlefield
with twentieth-century rock and roll. Despite her fondness for Elvis Presley, she was well
aware of the disruptive value provided by heavy metal music.[33]
Cal Jorgensson, younger brother of Ghost Bear Khan Hans Ole Jorgensson and the last Khan of
Clan Widowmaker, piloted a modified Highlander when he accidentally (or deliberately) killed
ilKhan Nicholas Kerensky in a duel between himself and Wolf Khan Jerome Winson during a
Trial of Refusal.[34]
Stephen James Gaffa:
Stephen James Gaffa was a decorated SLDF General of the 364th BattleMech Division ("The Zulu
Division"). Frequently leading from the front in a green Highlander BattleMech with the
numerals "05" and (unusually) bearing three stars where a single star would have indicated a
division commander, Gaffa was caught in a separatist ambush in a ravine area over Sander's
Creek outside the town of Lyon on New Vandenberg on 4 November 2765 and supposedly killed,
although no witnesses had his 'Mech in sight when it went supposedly down in a barrage of
artillery and LRM fire while a company of BattleMechs bore down on him. No sign of General
Gaffa nor his 'Mech was found at the ambush site, though a bright flash indicated his
'Mech's reactor had been breached.
General Gaffa would subsequently become the focal point of "Great Gaffa's Ghost", an urban
legend and phenomenon.
An archeological dig in 3060 failed to reveal additional information, though it was
difficult to identify the historical site after three centuries.
The Legend of Great Gaffa's Ghost:
In his 3066 treatise Adept Vosteral explains that the legend of Gaffa's Ghost refers to
decorated SLDF General Stephen James Gaffa of the 364th BattleMech Division ("The Zulu
Division"). Frequently leading from the front in a green Highlander BattleMech with the
numerals "05" and (unusually) bearing three stars where a single star would have indicated a
division commander, Gaffa was caught in a separatist ambush in a ravine area over Sander's
Creek outside the town of Lyon on New Vandenberg on 4 November 2765 and supposedly killed,
although no witnesses had his 'Mech in sight when it went supposedly down in a barrage of
artillery and LRM fire while a company of BattleMechs bore down on him. No sign of General
Gaffa or his 'Mech was found at the ambush site, though a bright flash indicated his 'Mech's
reactor had been breached. An archeological dig in 3060 failed to reveal additional
information, though it was difficult to identify the historical site after three centuries.
Three weeks later, one SLDF Lieutenant Sarah Fuller (piloting a Crab) was ambushed in the
same general area while on patrol. Fuller later reported that, after her cockpit had
suffered a hit and her 'Mech had effectively been disabled, a Highlander bearing the 364th
BattleMech Division's markings appeared and saved her; she explicitly credited it with
destroying an enemy Phoenix Hawk. However, as it turned out no friendly forces were
operating within a twenty-five-kilometer radius. Fuller's story reached a reporter who
reported it as a ghost sighting, possibly for propaganda purposes, and it was later
popularized and exaggerated in several books. Fuller herself became listed as missing in
action some three months after the incidents.
Since then, numerous sightings of a mysterious green ghost Highlander with the numeral "05"
and/or three stars, described both as an "old model" and a "command unit" (with a PPC
instead of a Gauss rifle), were reported. All remain unconfirmed and some of these sightings
were proven to be fabrications. Others, including the following, could not be disproven.
During the liberation of Terra in 2779 one Nightshade VTOL pilot named Francis Holland
crash-landed his craft in contested territory near Frankfurt, Germany after a technical
malfunction. Armed only with a laser pistol and with an open head wound (in his own words to
a reporter, his "brains were spilling out") he encountered a Republican patrol. Something
from behind him suddenly fired a PPC, lasers, and missiles at the patrol, killing most. The
rest surrendered, but suddenly dropped dead for no apparent reason. Looking behind him,
Holland saw General Gaffa's Highlander. He lost his footing and when he looked up again the
'Mech was gone. Holland later returned to Terra, purchased the spot where this encounter
took place, and erected a shrine. After his death, a church was eventually built in the
place of the shrine.
After General Kerensky's Exodus, only two more reported sightings of the ghost 'Mech became
known until the Fourth Succession War when the Northwind Highlanders returned to Northwind
and battled the 2nd Sword of Light regiment. Highlander MechWarrior Matilda Ferguson ejected
from her crippled 'Mech during the fighting outside Cromarty City, landing in contested
territory. When rescue teams reached the seat much later they found it empty. The comatose
Ferguson was found in a field hospital thirty kilometers from the battlefield. Her body had
been delivered by a mysterious old-model Highlander in SLDF paint scheme, though a later
investigation established no such 'Mech had been deployed by the Northwind Highlanders on
Northwind at the time. Ferguson herself had no recollection of the event beyond being
knocked out in her ejection seat by an errant artillery shell. She dropped out of the
militia, became a nun in the church and died in 3062.
19-year-old SLDF MechWarrior Barton Vale, attached to the Northwind Highlanders during
operations against Clan Smoke Jaguar, was attacked by Smoke Jaguar forces in flat open
plains on Virentofta in his first and last battle. His Bushwacker quickly had its gyroscope
destroyed but then an early model Highlander in original SLDF paint scheme suddenly appeared
and destroyed all Clan 'Mechs. Vale, a green recruit whose left arm had been amputated by a
cockpit hit and whose right hand and hip had been shattered, was in no condition to fight,
much less win, against his opponents and his downed 'Mech still carried almost full
ammunition bins. His BattleROM had been destroyed. Despite his protests, an official
investigation credited Vale with killing five Clan 'Mechs after being ambushed by them. He
has been hospitalized for severe physical and psychic trauma ever since (as of the report's
3066 date).
Vosteral does not provide an ultimate conclusion in his report.
Story:
Lieutenant David Longstreet from Lindon's Battalion is patrolling the Jersey Flats brushland
near Sanyo City on Caph in the Chaos March on 20 July 3058 when his radio contact with the
rest of his lance is jammed and he is jumped by Word of Blake BattleMechs. His Lineholder is
downed and essentially taken out of the fight by a Death from Above attack by an enemy
Raijin. The dazed Longstreet helplessly watches how the Raijin aims its main gun at his
cockpit to kill him when it is suddenly destroyed an eerie "museum piece" Highlander that
appeared out of nowhere and disappears back into the dust clouds. Sergeant Shears, a
lancemate in a downed 'Mech nearby, only saw a blur through the dust; when Longstreet tells
him a mysterious Highlander had saved him Shears excitedly exclaims that it must have been
Gaffa's Ghost.
Alan Silka:
Alan Silka was a notable warrior in ComStar's Thirty-fourth Division.[1
Adept Silka was the oldest member of his rank in the Thirty-Fourth Division and was often
demoted because of brawls he got into while off duty. If it wasn't for Silka's skill while
at the controls of his BattleMech-- and his rightful claims that brawling outside the
cockpit made him a better pilot in combat-- he would have been drummed out of the Com Guards
long ago.[1]
Quote:
“Drinking and fighting go hand in face. Would you like me to demonstrate now that you've
interrupted my conversation with this here bottle?[1]"
Vivian Soballe:
Vivian Soballe was the commanding officer of the Green Machine III-alpha of ComStar's
Eighty-third Division as of 3062.[1]
Demi-Precentor X Soballe, serving with the 83rd Division, was headquartered on Bryant in
3062.[1] While nominally—as commander of a Level III in the new command division of the
Fourth Army—Soballe could select one of the new post-Tukayyid BattleMechs developed by
ComStar such as the Tessen, she steadfastly refused before the rest of her Level III had all
received upgrades first.[2]
BattleMech:
Vivian Soballe would pilot a Star League era Highlander, covered in the scars of the
centuries of conflicts the 'Mech has seen, all lovingly preserved in places that do not
hinder its performance in combat.[2]
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 4.50
Engine: 270 Fusion (C) 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 12 [24] (C) 2.00
Gyro: Heavy-Duty 6.00
Cockpit: Small (C) 2.00
Armor Factor: 279 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 47
Center Torso (rear): 11
R/L Torso: 19 31
R/L Torso (rear): 7
R/L Arm: 15 30
R/L Leg: 19 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Laser Anti-Missile System (C) H 1 1.00
Searchlight, Mounted (C) H 1 0.50
Watchdog CEWS (C) CT 2 1.50
2 Heavy Medium Lasers (C) RT 4 2.00
2 Jump Jets RT 2 4.00
CASE II (C) LT 1 0.50
Jump Jet LT 1 2.00
Streak LRM 20 (C) LT 5 10.00
Streak LRM 20 (Ammo 12) (C) LT 2 2.00
CASE II (C) RA 1 0.50
Gauss Rifle (C) RA 6 12.00
Gauss Rifle (Ammo 16) (C) RA 2 2.00
CASE II (C) LA 1 0.50
Streak SRM 6 (C) LA 2 3.00
Streak SRM 6 (Ammo 30) (C) LA 2 2.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 7
Specials: AMS, CASEII, ECM, LPRB, RCN, WAT
Distribution
Name/Model: Highlander (Highlander Upgrade) HGN-732-XX
Technology: Inner Sphere (Mixed)
Tonnage: 90
Configuration: Biped BattleMech
================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit (C) 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors (C) 4. CASE II (C)
5. CASE II (C) 5. Laser Anti-Missile System (C) 5.Gauss Rifle (C)
6.Streak SRM 6 (C) 6. Searchlight, Mounted (C) 6.Gauss Rifle (C)
1.Streak SRM 6 (C) 1.Gauss Rifle (C)
2. Streak SRM 6 (Ammo 15) (C) 2.Gauss Rifle (C)
3. Streak SRM 6 (Ammo 15) (C) 3.Gauss Rifle (C)
4. Endo Steel (C) 4.Gauss Rifle (C)
5. Endo Steel (C) 5. Gauss Rifle (Ammo 8) (C)
6. Endo Steel (C) 6. Gauss Rifle (Ammo 8) (C)
Left TorsoCenter TorsoRight Torso
1. CASE II (C) 1. Fusion Engine (C) 1.Heavy Medium Laser (C)
2. Streak LRM 20 (Ammo 6) (C) 2. Fusion Engine (C) 2.Heavy Medium Laser (C)
3. Streak LRM 20 (Ammo 6) (C) 3. Fusion Engine (C) 3.Heavy Medium Laser (C)
4.Streak LRM 20 (C) 4. Heavy-Duty Gyro 4.Heavy Medium Laser (C)
5.Streak LRM 20 (C) 5. Heavy-Duty Gyro 5. Jump Jet
6.Streak LRM 20 (C) 6. Heavy-Duty Gyro 6. Jump Jet
1.Streak LRM 20 (C) 1. Heavy-Duty Gyro 1.Double Heat Sink (C)
2.Streak LRM 20 (C) 2. Fusion Engine (C) 2.Double Heat Sink (C)
3. Jump Jet 3. Fusion Engine (C) 3. Roll Again
4.Double Heat Sink (C) 4. Fusion Engine (C) 4. Roll Again
5.Double Heat Sink (C) 5.Watchdog CEWS (C) 5. Roll Again
6. Roll Again 6.Watchdog CEWS (C) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel (C) 5. Endo Steel (C)
6. Endo Steel (C) 6. Endo Steel (C)
Cost Breakdown
Name/Model: Highlander (Highlander Upgrade) HGN-732-XX
Technology: Inner Sphere (Mixed)
Tonnage: 90
Configuration: Biped BattleMech
============================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (279 pts) 17.5 x 10,000 175,000.00
Internal Structure (Endo Steel): 90 x 1,600 x 1 (+) 144,000.00 = 319,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 499,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 2,119,000.00
Gyro (Heavy-Duty): 6.0 x 500,000 (+) 3,000,000.00 = 5,119,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 5,294,000.00
Life Support: 50,000 (+) 50,000.00 = 5,344,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 5,524,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 5,596,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 34,200.00 = 5,630,200.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 5,693,200.00
----------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 5,693,200.00
============================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------------
CASE II (C) 175,000 175,000.00
CASE II (C) 175,000 (+) 175,000.00 = 350,000.00
CASE II (C) 175,000 (+) 175,000.00 = 525,000.00
Full-Head Ejection System (C) 1,725,000 (+) 1,725,000.00 = 2,250,000.00
Gauss Rifle (C) 300,000 (+) 300,000.00 = 2,550,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 2,550,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 2,550,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 2,650,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 2,750,000.00
Jump Jets 90 x (3 x 3) x 200 (+) 162,000.00 = 2,912,000.00
Laser Anti-Missile System (C) 225,000 (+) 225,000.00 = 3,137,000.00
Searchlight, Mounted (C) 2,000 (+) 2,000.00 = 3,139,000.00
Streak LRM 20 (C) 600,000 (+) 600,000.00 = 3,739,000.00
Streak LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 3,739,000.00
Streak LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 3,739,000.00
Streak SRM 6 (C) 120,000 (+) 120,000.00 = 3,859,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] (C) 0 (+) 0.00 = 3,859,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] (C) 0 (+) 0.00 = 3,859,000.00
Watchdog CEWS (C) 600,000 (+) 600,000.00 = 4,459,000.00
----------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 4,459,000.00
============================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,693,200.00
Weapons and Equipment Cost: (+) 4,459,000.00 = 10,152,200.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 19,289,180.00
----------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 19,289,180.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
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3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
Unit Not Available
3078
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3077
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3076
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3075
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3074
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3073
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3071
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3070
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3069
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3068
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Civil War (3062 - 3067)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
3067
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3066
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3065
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3064
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3063
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3062
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Clan Invasion (3050 - 3061)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
3061
Unit Not Available
3060
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3059
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3058
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3057
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3056
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Succession Wars (2781 - 3049)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
3049
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3048
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3047
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Unit Not Available
2781
Unit Not Available
Star League (2439 - 2780)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
2780
Unit Not Available
2779
Unit Not Available
2778
Unit Not Available
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Unit Not Available
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Alpha Strike Conversion
Name/Model: Highlander (Highlander Upgrade) HGN-732-XX
Technology: Inner Sphere (Mixed)
Tonnage: 90
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
3 (Movement) + 25 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
Heavy Medium Laser (C) (+) 0.950 = 0.950
Heavy Medium Laser (C) (+) 0.950 = 1.900
Streak SRM 6 (C) (+) 1.200 = 3.100
Gauss Rifle (C) (+) 1.245 = 4.345
Streak LRM 20 (C) (+) 2.000 = 6.345
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 152.280
Divided by the maximum heat output - 4 (/) 29 = 5.251
Rounded up to the nearest tenth = 5.3
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
3 (Movement) + 25 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
Heavy Medium Laser (C) (+) 0.950 = 0.950
Heavy Medium Laser (C) (+) 0.950 = 1.900
Streak SRM 6 (C) (+) 1.200 = 3.100
Gauss Rifle (C) (+) 1.500 = 4.600
Streak LRM 20 (C) (+) 2.000 = 6.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 158.400
Divided by the maximum heat output - 4 (/) 29 = 5.462
Rounded up to the nearest tenth = 5.5
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
3 (Movement) + 7 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 11 = 13
Offensive Equipment: = 0.000
Gauss Rifle (C) (+) 1.500 = 1.500
Streak LRM 20 (C) (+) 2.000 = 3.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.5
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 279 armor points x 1 279.000 = 279.000
Armor Factor Conversion (/) 30 = 9.300
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 9
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 90 ton BattleMech = 7.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 7
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with CASE II = CASEII
Unit is equipped with Watchdog CEWS = ECM
Unit is equipped with Watchdog CEWS = LPRB
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 4 (Long) = 22.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 24.000
Overheat Factor 1 (Overheat) (+) 1.000 = 25.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 25.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 27.500 = 29.750
Unit's Final Point Value:
Offensive Value = 25.000
Defensive Value (+) 29.750 = 54.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 56.750
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 57.750
Force Bonus [RCN] Recon (+) 2.000 = 59.750
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 60