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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gend MK I 4-KJU
Designer:           MWBookwyrm
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            150
Role:               Juggernaut
Configuration:      Superheavy Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         57,893,750 C-Bills
Battle Value:       3,563

Chassis:              Endo-Composite
Power Plant:          300 XL
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 RISC Hyper Laser
    2 TSEMP Cannons
    2 Thunderbolt 15s
    2 ER Large Lasers
    2 ER Medium Lasers
    1 Medium Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Megolaphobia. That is what inspired the Gend. A fear of giant machines, but moreso giant
    monsters that could level cities with little fear of reprisal. A weapon was needed to fight
    these threats, something that was strong enough to stop one of these imagined creatures and
    powerful enough to fight back. It was to be the last line of defense against them, massive,
    immovable, and unflinching. And from that feverish dream the Gend sprang.

Capabilities:
    The Gend is massive, multi-story wall of advanced technology. Several pieces of technology
    were acquired from RISC to make this machine possible. To fight at long range the Gend
    boasts a array of lasers, including a RISC Hyper Laser in it's center torso. If the enemy
    were to prove resistant to laser fire, the Gend can use it's two Thunderbolt 15 Missile
    launchers to attempt to crack it's foes armored shell. If all else fails, the Gend can try
    and disable it's target with a pair of TSEMP cannons, though whether they would be effective
    against organic targets remains unclear.

Deployment:
    Only one Gend has ever been completed, and so far it has never seen combat. Despite it's
    massive power plant, the Gend is too slow to be deployed by any means other than dropship.
    This, combined with the exorbitant cost to build them, has resulted in the Gend being to
    viewed as too valuable to be risked against minor raids and skirmishes in spite of it's
    power. Plans are being made to refit the Gend to fix this issue, but it is doubtful and
    example will ever be built.

Variants:
    Designed to fight massive threats that never materialized the Gend MK I 4-KJU was to be
    accompanied by it's brother, the Gend MK I 4-MGRA. The 4-MGRA shed most of its weaponry in
    favor of serving as a heavy artillery platform, mounting a pair of ARROW IV cruise missile
    launchers to devastate threats from afar. Despite efforts of management and construction
    crews, rumors that it is capable of launching a nuclear payload continue to persist.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite              22.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         22 [44]                  12.00                     
Gyro:                                       Superheavy                 6.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  432                    27.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      45             60       
    Center Torso (rear):                              14       
    R/L Torso:                         32             52       
    R/L Torso (rear):                                 12       
    R/L Arm:                           25             50       
    R/L Leg:                           32             59       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
CASE II                                                   CT                1          1.00             
RISC Hyper Laser                                          CT                3          8.00             
Radical Heat Sink System                                  CT                2          4.00             
Thunderbolt 15                                            RT                2         11.00             
Thunderbolt 15 (Ammo 16)                                  RT                2          4.00             
Thunderbolt 15                                            LT                2         11.00             
Thunderbolt 15 (Ammo 16)                                  LT                2          4.00             
ER Large Laser                                            RA                1          5.00             
ER Medium Laser                                           RA                1          1.00             
TSEMP Cannon                                              RA                3          6.00             
ER Large Laser                                            LA                1          5.00             
ER Medium Laser                                           LA                1          1.00             
TSEMP Cannon                                              LA                3          6.00             

Note: Equipped with RISC Heat Sink Override Kit

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 66
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 4
Armor (A): 14,  Structure (S): 6
Specials: CASEII, IF2, LG, OVL, RHS, TSEMP2