BattleMech Technical Readout
Name/Model: Alfar AL-A9
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 11,381,469 C-Bills
Battle Value: 2,454
Chassis: Defiant Super R Reinforced
Power Plant: CoreTek Clan-Grade 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Luxor Load Lifters
Jump Capacity: 150 meters
Armor: Durallex Ballistic-Reinforced with CASE II
Armament:
1 Defiance 1001C ER PPC (C)
2 Defiance Model XII-C ER Medium Lasers (C)
1 Coventry-6 Advanced SRM 6 w/ Artemis IV FCS (C)
1 Defiance C9S-C ER Small Laser (C)
Manufacturer: Coventry Metal Works, Defiance Industries, TharHes Industries
Primary Factory: Coventry (CMW), Furillo (DI), Tharkad (THI), Arc Royal (THI)
Communications: Field Ranger Wanderer
Targeting & Tracking: Martial Ranger Series 6b
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Overview:
Archon Trillian Steiner faced an uphill battle at the dawn of the IlClan era. Her realm had
suffered tremendous loss, her forces were in disarray, and some had even broken from the
realm, and many systems thought they could best serve themselves by breaking away from the
Commonwealth. As she pondered how to bring the realm back together, she did as so many other
national leaders had done before, and looked to the past to raise her citizens’ patriotic
fervor. One of her efforts was to re-introduce the ancient BattleMech design known as the
Alfar.
Capabilities:
The original Alfar was a Lyran attempt to make their own iconic 55 ton design. The new Alfar
shares much with that original design; 55 tons, one large energy weapon, a trio of lasers,
and a missile rack, good speed and mobility. But this time, the design is built by multiple
locations around the Commonwealth, out of materials that are more common than before.
The new Alfar is built on a heavily reinforced internal skeleton that is far more resilient
versus damage, but weighs far more than the original endo-steel frame. This is covered by an
armored shell of heavy ferro-fibrous plate, and its beating heart is a extralight clan-tech
equivalent of the CoreTek fusion core that can drive this machine at speeds up to 86 kph.
Unlike its predecessor that was limited to leaps of 90 meters, the new Alfaro’s jump jets
can make leaps up to 150 meters at a time.
For a weapons package, the engineers started with a clan-tech equivalent of an
extended-range PPC. This powerful weapon is backed by a trio of advanced medium X-pulse
lasers, and a single six-pack short-range missile launcher, also of Clan-tech
specifications. The missile rack is fitted with an Artemis IV fire control system and is fed
from a single ton ammunition bay protected by advanced CASE systems. 12 double heat sinks
can bleed most of the heat generated by these weapons, as long as the pilot is smart in
their use.
Deployment:
The new Alfar is produced at every major BattleMech manufacturer in the Lyran Commonwealth,
and at least a lance to a company’s worth have been assigned to most units of the LCAF.
Variants:
The A9 model of the Alfar exchanges the heavy ferro-fibrous armor plate for
ballistic-reinforced plating. Due to the denser structure of this armored plate, the
engineers exchanged the three medium X-pulse lasers for clan-tech equivalent extended-range
models in the left arm, and a similar smaller laser in the head. This tradeoff actually
worked in their favor because of the lower heat of these weapons in comparison to the
X-pulse lasers, as they were also required to remove the extra double heat sinks they had
installed in the A7 model.
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Equipment Mass
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Internal Structure: Reinforced 11.00
Engine: 275 XL (C) 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 174 14.50
Type: Ballistic-Reinforced
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 21
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser (C) H 1 0.50
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
CASE II LT 1 1.00
2 Jump Jets LT 2 1.00
SRM 6 w/ Artemis IV FCS (C) LT 2 2.50
SRM 6 (Ammo 15) [Artemis IV] (C) LT 1 1.00
ER PPC (C) RA 2 6.00
2 ER Medium Lasers (C) LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 41
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 2
Armor (A): 6, Structure (S): 6
Specials: BRA, CASEII
Distribution
Name/Model: Alfar AL-A9
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser (C) 4. Hand Actuator
5. ER Medium Laser (C) 5. Sensors 5.ER PPC (C)
6. ER Medium Laser (C) 6. Life Support 6.ER PPC (C)
1. Ballistic-Reinforced 1. Ballistic-Reinforced
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Jump Jet 3. XL Engine (C) 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. SRM 6 (C) 5. Gyro 5. Ballistic-Reinforced
6. Artemis IV FCS (C) 6. Gyro 6. Ballistic-Reinforced
1. SRM 6 (Ammo 15) [Artemis IV] (C) 1. Gyro 1. Ballistic-Reinforced
2. CASE II 2. XL Engine (C) 2. Ballistic-Reinforced
3. Roll Again 3. XL Engine (C) 3. Roll Again
4. Roll Again 4. XL Engine (C) 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ballistic-Reinforced 5. Ballistic-Reinforced
6. Ballistic-Reinforced 6. Ballistic-Reinforced
Battle Value Breakdown
Name/Model: Alfar AL-A9
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ballistic-Reinforced): 174 x 2.5 x 1.5 652.500
Internal Structure (Reinforced w/ XL Engine): 91 x 1.5 x 2 x 0.75 (+) 204.750 = 857.250
Gyro (Standard): 55 x 0.5 (+) 27.500 = 884.750
Defensive Movement Factor: +3 (*) 1.30 = 1,150.175
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Final Defensive Battle Rating: 1,150.175
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 5 (Movement) - 31 (Weapons) = -10
Offensive Equipment:
ER PPC (C) 412.000
ER Medium Laser (C) (+) 108.000 = 520.000
ER Medium Laser (C) (+) 108.000 = 628.000
SRM 6 w/ Artemis IV FCS (C) [Inefficient] (+) 35.400 = 663.400
ER Small Laser (C) [Inefficient] (+) 15.500 = 678.900
SRM 6 (Ammo 15) [Artemis IV] (C) (+) 7.000 = 685.900
Total 'Mech Tonnage: (+) 55.000 = 740.900
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 1,303.984
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Final Offensive Battle Rating: 1,303.984
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,150.175
Offensive Battle Rating: (+) 1,303.984 = 2,454.159
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Final BattleMech Battle Value: 2,454
Alpha Strike Conversion
Name/Model: Alfar AL-A9
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
5 (Movement) + 31 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
ER Small Laser (C) (+) 0.500 = 0.500
ER Medium Laser (C) (+) 0.700 = 1.200
ER Medium Laser (C) (+) 0.700 = 1.900
SRM 6 w/ Artemis IV FCS (C) (+) 1.000 = 2.900
ER PPC (C) (+) 1.500 = 4.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 88.000
Divided by the maximum heat output - 4 (/) 32 = 2.750
Rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
5 (Movement) + 31 (Weapons) - 4 (Base) (-) 32 = -12
Offensive Equipment: = 0.000
ER Small Laser (C) (+) 0.500 = 0.500
ER Medium Laser (C) (+) 0.700 = 1.200
ER Medium Laser (C) (+) 0.700 = 1.900
SRM 6 w/ Artemis IV FCS (C) (+) 1.000 = 2.900
ER PPC (C) (+) 1.500 = 4.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 88.000
Divided by the maximum heat output - 4 (/) 32 = 2.750
Rounded up to the nearest tenth = 2.8
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 15 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ballistic-Reinforced: 174 armor points x 1 174.000 = 174.000
Armor Factor Conversion (/) 30 = 5.800
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Final Armor Value: 6
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Convert Structure
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Engine: Clan XL on a 55 ton BattleMech = 3.0
Structure: Reinforced (*) 2 = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with Ballistic-Reinforced armor = BRA
Unit is equipped with CASE II = CASEII
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 18.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 21.600
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Special Ability Factor [BRA] 1.5 (0.75 per 3 Armor points) (+) 1.500 = 3.250
Final DIR Defensive Interaction Rating (+) 21.500 = 24.750
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 24.750 = 38.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 41.250
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Final Point Value: 41
Cost Breakdown
Name/Model: Alfar AL-A9
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
==================================================================================================================================
Structural Cost
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Armor (Ballistic-Reinforced): (174 pts) 14.5 x 25,000 362,500.00
Internal Structure (Reinforced): 55 x 6,400 x 1 (+) 352,000.00 = 714,500.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 824,500.00
Engine (XL): (20,000 x 275 x 55) / 75 (+) 4,033,333.33 = 4,857,833.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,757,833.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,957,833.33
Life Support: 50,000 (+) 50,000.00 = 6,007,833.33
Sensors: 55 x 2,000 (+) 110,000.00 = 6,117,833.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,177,833.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 6,203,133.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 6,241,633.33
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Total Structural Cost: 6,241,633.33
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Weapons and Equipment Cost
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CASE II 175,000 175,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 255,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 335,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 635,000.00
ER Small Laser (C) 11,250 (+) 11,250.00 = 646,250.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 921,250.00
SRM 6 (Ammo 15) [Artemis IV] [Empty Bin] (C) 0 (+) 0.00 = 921,250.00
SRM 6 w/ Artemis IV FCS (C) 80,000 + 100,000 (+) 180,000.00 = 1,101,250.00
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Total Weapons and Equipment Cost 1,101,250.00
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BattleMech Cost
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Structural Cost: 6,241,633.33
Weapons and Equipment Cost: (+) 1,101,250.00 = 7,342,883.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 11,381,469.17
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Final BattleMech Cost 11,381,469.00