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Combat Vehicle Technical Readout
Name/Model: Picador Lightning Battle Tank
Designer: Lios
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 60
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3030
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,056,000 C-Bills
Battle Value: 631
Movement Type: Tracked
Power Plant: WorkHorse 240 with PowerChain 240 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: StarSlab/1
Armament:
1 PPC
1 Sperry Browning Machine Gun
Manufacturer: Zaraw Vehicle Works
Primary Factory: Mechdur
Communications: Wunderland XXI-3 series
Targeting & Tracking: Wunderland XXI-3 series
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Overview:
Named after the assistants to a Matador - an obvious dig at the Aurigan Coalition's chief
enemy until the 3030s - the Picador is the heavy vehicle entry of Zaraw Vehicle Works,
featuring an uncommon dual gun design for its main weapon.
Capabilities:
The Picador is built around its dual Class 5 Imperator Autocannons. The weapons allow the
Picador to "lance" a target from far ranges, less as a sniper and more like a constant
long-range drumming, as the tank has enough armor protection to survive a direct hit from a
Class-20 AC in every facing.
Despite this, the Picador wasn't designed to do a stand-up fight against opponents. Instead,
it really is for digging in somewhere far from a target and pinging it at range with its
autocannons, moving away at flank speed when necessary.
The Picador is also designed to work in tandem with other Zaraw designs, specifically the
Cragstone and the Musang, with the former vehicle providing additional fire at range while
its infantry provides cover at short ranges while the Picador repositions, and the latter
vehicle acts as the tank's eyes and ears for striking a target at range.
Deployment:
Like many of the Zaraw designs, the Picador was meant to replace ACDF losses during the Liao
Incursion and concurrent Taurian invasion of late 3029. The first units were turned over to
their assigned commands around mid 3031, just in time for Auriga's participation in the
Andurien = Canopus invasion of the Capellan Confederation.
Variants:
The Wild Hunt's variant of the Picador is the sniper version of the tank. It mounts two
Ultra AC/5 that share 3 tons of ammo between them. But to do this, the WH Picador had to
shed 2 tons of armor and the coaxial machinegun. The ability to potentially do significant
damage at long range for two-and-a-half minutes of continuous firing is a tradeoff the
Huntsmen gladly paid for.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 240 Internal Combustion 23.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 10.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 1.00
Turret: 1.00
Armor Factor: 128 8.00
Type: Standard
Armor
Value
Front: 30
R/L Side: 26
Rear: 21
Turret: 25
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Weapons and Ammo Location Tonnage
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Machine Gun Turret 0.50
PPC Turret 7.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 16
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 4, Structure (S): 3
Specials: EE, SRCH, TUR(1/1/1)
Battle Value Breakdown
Name/Model: Picador Lightning Battle Tank
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 365.000
Unit Type Modifier: Tracked (*) 0.90 = 328.500
Defensive Movement Factor: +2 (*) 1.20 = 394.200
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Final Defensive Battle Rating: 394.200
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Offensive Battle Rating
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Offensive Equipment:
PPC 176.000
Machine Gun (+) 5.000 = 181.000
Machine Gun (Ammo 100) (+) 0.500 = 181.500
Total Vehicle Tonnage: 60 / 2 (+) 30.000 = 211.500
Speed Factor: 6 (Flank) (*) 1.120 = 236.880
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Final Offensive Battle Rating: 236.880
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Combat Vehicle Battle Value
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Defensive Battle Rating: 394.200
Offensive Battle Rating: (+) 236.880 = 631.080
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Final BattleMech Battle Value: 631
Alpha Strike Conversion
Name/Model: Picador Lightning Battle Tank
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
PPC (TU) (+) 0.750 = 0.950
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 10.200
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.220
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 12.000 = 16.000
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Final Point Value: 16
Cost Breakdown
Name/Model: Picador Lightning Battle Tank
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Standard) 6.0 x 10,000 (+) 60,000.00 = 140,000.00
Control Components 3 x 10,000 (+) 30,000.00 = 170,000.00
Engine (Internal Combustion) (1,250 x 240 x 60) / 75 (+) 240,000.00 = 410,000.00
Heat Sinks (Single) 10 x 2,000 (+) 20,000.00 = 430,000.00
Turret 1 x 5,000 (+) 5,000.00 = 435,000.00
Power Amplifiers 1 x 20,000 (+) 20,000.00 = 455,000.00
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Total Structural Cost 455,000.00
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Weapons and Equipment Cost
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Machine Gun 5,000 5,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 5,000.00
PPC 200,000 (+) 200,000.00 = 205,000.00
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Total Weapons and Equipment Cost 205,000.00
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Combat Vehicle Cost
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Structural Cost 455,000.00
Weapons and Equipment Cost (+) 205,000.00 = 660,000.00
Combat Vehicle Cost Multiplier 1 + (60 / 100) (*) 1.6 = 1,056,000.00
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Final Combat Vehicle Cost 1,056,000.00