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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gargoyle II Alt Config N
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            80
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         27,294,150 C-Bills
Battle Value:       2,317

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 Large Pulse Lasers
    1 LB 10-X AC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In the late 3140’s, in an attempt to make the most of their industrial output, Clan
    Hell’s Horses’ leadership directed their scientists and technicians to revisit the many
    older OmniMech designs they were still constructing, and determine what measures could be
    implemented to make them more effective. When examining the vintage Gargoyle 80 ton
    OmniMech, it was determined that most configurations did not utilize the vast amount of heat
    dissipation afforded by the built-in heat sink system of that design, and the lack of
    endo-steel internals also limited its payload. Alleviating these two constraints nearly
    doubled the payload of the machine, making the resulting machine truly deadly on the
    battlefield.

Variants:
    Alternate Configuration N was created as a medium-range skirmisher; with limited but
    powerful and versatile weapons, good mobility and virtually no heat issues. Starting off,
    five jump jets provide the ability to make leaps up to 150 meters, and two extra heat sinks
    ensures the OmniMech remains relatively cool even when the jets are extensively used. The
    right arm has a lower arm and hand actuators, and mounts a pair of large pulse lasers
    underslung beneath the forearm. In its left arm, the lower arm and hand actuators are
    replaced with a dual-purpose Type 10 autocannon, fed from a two ton munitions bay protected
    by advanced CASE systems in its left torso. This allows it to carry both standard shells and
    cluster rounds for the autocannon, able to exploit breaches in an opponent’s armor or the
    many weaknesses of traditional armored vehicles.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             30       
    Center Torso (rear):                              10       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             23       
    R/L Leg:                           17             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
2 Jump Jets                                               RT                2          2.00             
CASE II                                                   LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
LB 10-X AC (Ammo 10)                                      LT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LT                1          1.00             
2 Large Pulse Lasers                                      RA                4         12.00             
LB 10-X AC                                                LA                5         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASEII, FLK1/1/1, OMNI