Alpha Strike Conversion
Name/Model: Scorpion
Technology: Inner Sphere
Tonnage: 66
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 66 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Autocannon/20 (TU) (+) 2.000 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/20 (TU) (+) 2.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 271 armor points x 1 271.000 = 271.000
Armor Factor Conversion (/) 30 = 9.033
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Final Armor Value: 9
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Convert Structure
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Standard: 35 structure points 35.000 = 35.000
Structure Conversion (/) 10 = 3.500
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC2/2/-
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/2/-)
Unit is equipped with turret mounted Autocannons = TUR(AC2/2/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 1.8 (Tracked) = 16.200
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 20.200
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 22.220
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 22.000 = 22.750
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 22.750 = 29.750
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Final Point Value: 30