BattleMech Technical Readout
Name/Model: Zenius XNI-S4 [BASE]
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Dark Age / 3119
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 24,867,500 C-Bills
Battle Value: 1,286
Chassis: GM Zenius Omni
Power Plant: GM MAX Clan-Grade 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Kallon Royalstar
Armament:
53 tons of pod space available
Manufacturer: General Motors
Primary Factory: El Dorado, New Valencia, Salem
Communications: GE Commset 41 + Command Suite
Targeting & Tracking: GE Firesight V8 + Advanced Combat Suite
================================================================================================
Overview:
Based on the Cyclops and Dire Wolf to an extent, General Motors' Zenius is posited as the
next great Command 'Mech for the Federated Suns. With over half of its weight being devoted
to OmniPod space while still having maximized protection, highly advanced computers, and a
serviceable top speed, the OmniMech is capable of bringing ungodly amounts of firepower and
utilties to bear.
Capabilities:
DESIGN QUIRKS: Command BattleMech, Battle Computer, Combat Computer, Difficult to Maintain,
Non-Standard Parts
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL (C) 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 [24] (C) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head None 1
Center Torso None 2
Right Torso 2 XL Engine (C) 10
Left Torso 2 XL Engine (C) 10
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg None 2
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 10, Structure (S): 5
Specials: ENE, OMNI
Distribution
Name/Model: Zenius XNI-S4 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Roll Again 3. XL Engine (C) 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine (C) 2. Roll Again
3. Roll Again 3. XL Engine (C) 3. Roll Again
4. Roll Again 4. XL Engine (C) 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Zenius XNI-S4 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 938.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 988.500
Defensive Movement Factor: +2 (*) 1.20 = 1,186.200
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,186.200
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) = 28
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 100.000
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 100.000
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,186.200
Offensive Battle Rating: (+) 100.000 = 1,286.200
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,286
Alpha Strike Conversion
Name/Model: Zenius XNI-S4 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 100 ton BattleMech = 5.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 28.250 = 30.250
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 30
Cost Breakdown
Name/Model: Zenius XNI-S4 [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
====================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------
Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 235,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 435,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,435,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,335,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,535,000.00
Life Support: 50,000 (+) 50,000.00 = 9,585,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,785,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 9,857,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 9,877,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 9,947,000.00
--------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,947,000.00
====================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 0.00
====================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,947,000.00
Weapons and Equipment Cost: (+) 0.00 = 9,947,000.00
OmniMech Conversion Cost: (9,947,000.00 + 0.00) x 0.25 (+) 2,486,750.00 = 12,433,750.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 24,867,500.00
--------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 24,867,500.00