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BattleMech Technical Readout
Name/Model: SuburbanMech (Rock R104 "Honeymooner") UM-R104
Designer: wingmaker
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Ambusher
Configuration: Biped BattleMech
Era/Year: Jihad / 3069
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,922,700 C-Bills
Battle Value: 996
Chassis: Endo Steel
Power Plant: 90 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Phoenix Cuirass
Armament:
1 Heavy PPC
2 Hammerstorm Mjolnir-5 Medium Lasers
1 Rocket Launcher 20
Manufacturer: Phoenix Heavy Industries
Primary Factory: Ashkum
Communications: Hammerstorm Huginn Mk VIII
Targeting & Tracking: Hammerstorm Muninn Mk VI
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Overview:
This variant began as promotional mech for an unusually large radio station R104. Their
advertising budget allowed for a modified mech to be built, albeit a very cheap one, lol,
with a Rocket Launcher 20 that was used to fire off fireworks, and a Heavy PPC, that was
used to demolish things on the street for fun, and entertainment, much as a "monster truck"
would in past centuries on earth.
One version actually did come with triple strength myomer, to help it get to its local
entertainment destination whiten a reasonable amount of time, and to give it really fun
looking kicks.
Due to misunderstanding "someone" misheard and repeated over the radio, this version was
known as the Honeymooner edition of the Urbanmech. Curiously it was always referred it as
Urbanmech, and not an Suburbanmech, in spite of it clearly having been built off of an
Suburbanmech R90. The Honeymoooner name became popular locally, particularly with women, so
it was never corrected, and instead was written on the side of Her. They would frequently
sell whole sides of the mech for promotional logos ans murals and such. They were also paid
to sport the local foot-soccer team's colors, and many of its same sponsors, naturally.
Even more curiously, it was eventfully deputized, trained, paid, and listed with the City
Defenxe Force as reserve military mech, and if necessary crowd control. This was not made
public knowledge at the time. As the public was not expected to like the idea of being shot
at by their own local mascot The estimate for how many people in a large survival crowd that
would be killed by the salvo from a Rocketlauncher 20, is estimated to be way more than 104
though, and more than enough to destroy the reputation of the station and U104 radio morning
DJ team.
Confusing early historians, the older version, which had already been sold off, were all
later renamed Honeymooner I, II, and III. They were given matching name tag paint as the IV
and/or V mech that actually had TSM. Since Rich And Marky, AKA, Team RAM would often refer
to the old toys of theirs as Honeymooner I, II, II, and talk about how much they missed
those mechs, mechs that were identical to the one they had now, lol. Even though that made
no sense, it was reasoned that putting those names on the actual mechs could, only increase
their value.
Capabilities:
It was designed with larger than normal feet, as to not get bogged down in the sandy beach
areas where promotion fireworks and demolition demonstration, and to minimize both beach and
road erosion. "Demo-Demo"s were what Rich and Marky would call them when
drinking/promoting/destroying, have the crowd chant/shout for more "DEMO DEMO". Why they
ever let these 2 guys actually drive an actual military mech, is anyone's guess.
The one in question was made with custom switches were installed to turn individual double
heat heat sinks on and of individually on in pre-planned sequential groups to overheat the
TSM and maintain that, without firing anything consequential into the streets and buildings
of that little city on troubled western coats of New Nippon.
Deployment:
When the city finally came under attack as part of the ongoing regional conflicts, this mech
was quickly hired into service.City officials were initially surprised to learn that the
radio station mech was fully armed, and that had some been approved by local authorities.
Normally they would have been alarmed by such an over site and corrected it. By law, in a
emergency, it could have been drafted or even commandeered, but as the local commerce board
had a fund for such contingencies, it was decided to be better to pay fairly for all
services, as it would be better for the cities reputation in the long run if it survived,
and would be even more important if the country they were part of broke down and they were
left to fend for themselves as a city state. A ad campaign was drawn up about how their
local mascot, Honeymooner, had tearfully volunteered to fight and die as needed for his
loyal local fans, as if that had been planned out as his ultimate role all along.
Variants:
Over time new versions were bought, as old versions were sold at a profit to collectors in
most cases. A couple of those replacements were then made with TSM, and the DHS switches.
Confusingly, it was a radio message that said this mech was equipped with regular strength
myomer, which created the named "Honeymooner", " which was them applied to every new mech to
take on this role.
Historians believe Honeymooner IV , or V, was the one with the TSM, and therefore
interesting to engineers who want to reverse engineer whatever made that TSM more compact
than normally seen then or now.
Notable MechWarriors:
Eventually, Rich and Marty handed the keys to their baby to areal military trained pilot,
The NNN 3D TV reporter May O'Day, who while green of action was an unusually good shot, and
trained in the arts of urban warfare. The DJ's utilized their more human talents on the
ground, marshalling public guerrilla defence and civil response volunteers into action.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 90 Fusion 3.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 3
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
Jump Jet CT 1 0.50
Medium Laser CT 1 1.00
Heavy PPC RA 4 10.00
Rocket Launcher 20 LA 3 1.50
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 23
TP: BM, SZ: 1, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 3
Specials: ENE
Distribution
Name/Model: SuburbanMech (Rock R104 "Honeymooner") UM-R104
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Rocket Launcher 20 3. Cockpit 3.Heavy PPC
4.Rocket Launcher 20 4. Medium Laser 4.Heavy PPC
5.Rocket Launcher 20 5. Sensors 5.Heavy PPC
6.Double Heat Sink 6. Life Support 6.Heavy PPC
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Endo Steel 3.Double Heat Sink
4. Endo Steel 4.Double Heat Sink
5. Endo Steel 5.Double Heat Sink
6. Endo Steel 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. Roll Again 1. Gyro 1. Roll Again
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. Medium Laser 5. Endo Steel
6. Endo Steel 6. Jump Jet 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: SuburbanMech (Rock R104 "Honeymooner") UM-R104
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
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Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Endo Steel w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 336.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 351.500
Defensive Movement Factor: +2 (*) 1.20 = 421.800
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Final Defensive Battle Rating: 421.800
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) - 22.25 (Weapons) = 0.75
Offensive Equipment:
Heavy PPC 317.000
Medium Laser (+) 46.000 = 363.000
Medium Laser (+) 46.000 = 409.000
Rocket Launcher 20 (+) 24.000 = 433.000
Total 'Mech Tonnage: (+) 30.000 = 463.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 574.120
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Final Offensive Battle Rating: 574.120
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 421.800
Offensive Battle Rating: (+) 574.120 = 995.920
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Final BattleMech Battle Value: 996
Alpha Strike Conversion
Name/Model: SuburbanMech (Rock R104 "Honeymooner") UM-R104
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
==========================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) + 21 (Weapons) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
Rocket Launcher 20 (+) 0.120 = 0.120
Medium Laser (+) 0.500 = 0.620
Medium Laser (+) 0.500 = 1.120
Heavy PPC (+) 1.125 = 2.245
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) + 21 (Weapons) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
Rocket Launcher 20 (+) 0.120 = 0.120
Medium Laser (+) 0.500 = 0.620
Medium Laser (+) 0.500 = 1.120
Heavy PPC (+) 1.500 = 2.620
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
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Final Medium Range Damage Value: 3
==========================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) + 15 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
Heavy PPC (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
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Final Armor Value: 3
==========================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 11.500
Overheat Factor 0 (Overheat) (+) 0.000 = 11.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 9.900
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 10.000 = 11.250
Unit's Final Point Value:
Offensive Value = 11.500
Defensive Value (+) 11.250 = 22.750
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Final Point Value: 23
Cost Breakdown
Name/Model: SuburbanMech (Rock R104 "Honeymooner") UM-R104
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 113,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 173,000.00
Engine (Fusion): (5,000 x 90 x 30) / 75 (+) 180,000.00 = 353,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 653,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 853,000.00
Life Support: 50,000 (+) 50,000.00 = 903,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 963,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,023,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 6,000.00 = 1,029,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,050,000.00
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Total Structural Cost: 1,050,000.00
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Heavy PPC 250,000 250,000.00
Jump Jets 30 x (3 x 3) x 200 (+) 54,000.00 = 304,000.00
Medium Laser 40,000 (+) 40,000.00 = 344,000.00
Medium Laser 40,000 (+) 40,000.00 = 384,000.00
Rocket Launcher 20 45,000 (+) 45,000.00 = 429,000.00
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Total Weapons and Equipment Cost 429,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,050,000.00
Weapons and Equipment Cost: (+) 429,000.00 = 1,479,000.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 1,922,700.00
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Final BattleMech Cost 1,922,700.00