BattleMech Technical Readout
Name/Model: Caribdis CBD-1R
Designer: Deathloc
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,695,910 C-Bills
Battle Value: 1,188
Chassis: Endo Steel
Power Plant: 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Chassis: Benztrov 50 Endo Steel
Power Plant: 280 VOX XL
Armor: Riesel Ferro
Armament:
2 Krupp Large Lasers
Manufacturer: Newhart Industries
Primary Factory: New Earth
Communication System: Garret T10B
Targeting and Tracking System: Dynatec 990
One of the biggest deficiencies of Stefan Amaris? forces was in light mechs. The new
Jackrabbit, one of the biggest boondoggles of the Star League, proved not to be the answer.
A good light mech was desperately needed, and every available option was explored. The
Caribdis was born from a project at the Sandhurst Academy that tried to improve the Hussar.
The Caribdis, christened by Stefan Amaris himself, was built after a short
Capabilities:
The Hussar had speed and a large laser in its favour, but it lacked armor. Despite being
strangely popular, it was also near obsolescence thanks to newer units like the Talon and
the Spector. A heavier chasis was the answer. Able to carry a lighter engine, and with MASC
added for short speed bursts, the Caribdis was almost as fast as the Hussar, but with more
armor and guns. Amaris pilots loved the MASC and that guaranteed the approval of the design.
One of the most innovative features was the large laser housing, that gave it a larger
field of fire, almost like a turret. Former Hussar also pilots loved the armor, the maximum
posible for that chassis.
Deployment:
The Caribdis had a somewhat convoluted deployment. Some Mechwarriors didn't like it because
of the bad reputation of its ?parent? design, the Hussar. After some key victories, and the
rise of famous pilots like ?Charging Jack?, the mech began to become accepted.
One of the factories producing the Caribdis experienced sabotage. The MASC fitted there
was tuned in order to fail on the twentieth use. Caribdis losses rose, until the sabotage
was discovered. That factory was punished severely and a mass grave At the main gate
reminded the workers of the price of treason.
Variants:
Two variants are known. The first mounted ER Large Lasers instead of the original lasers.
The second, experimental and built only in small numbers, had twin turrets for the large
lasers.
Notable MechWarriors:
Captain Jack Novella. ?Charging Jack? was one of the most famous mechwarriors from the RWR
thanks to his obssesive tendency to charge with his mech in every combat. He started one
successful charge half a kilometer away from the target, a Hunchback, that ended with both
legs destroyed. ?Charging Jack? was one of the last victims of the tampering with the MASC
system. After his death, a deep study of the failed Caribdis? wreckage uncovered the
nature of the sabotage.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 119 7.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 18
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 8 16
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Weapons and Ammo Location Critical Tonnage
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MASC CT 2 2.00
Large Laser RT 2 5.00
Large Laser LT 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 1, TMM: 4, MV: 20"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Caribdis CBD-1R
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Large Laser 4. Gyro 4.Large Laser
5.Large Laser 5. Gyro 5.Large Laser
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Ferro-Fibrous
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5.MASC 5. Roll Again
6. Roll Again 6.MASC 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Caribdis CBD-1R
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 119 x 2.5 x 1 297.500
Internal Structure (Endo Steel w/ XL Engine): 58 x 1.5 x 1 x 0.5 (+) 43.500 = 341.000
Gyro (Standard): 35 x 0.5 (+) 17.500 = 358.500
Defensive Movement Factor: +4 (*) 1.40 = 501.900
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Final Defensive Battle Rating: 501.900
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 16 (Weapons) = 8
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
Total 'Mech Tonnage: (+) 35.000 = 281.000
Speed Factor: 16 (Run) + 0 (Jump) (*) 2.440 = 685.640
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Final Offensive Battle Rating: 685.640
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BattleMech Battle Value
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Defensive Battle Rating: 501.900
Offensive Battle Rating: (+) 685.640 = 1,187.540
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Final BattleMech Battle Value: 1,188
Alpha Strike Conversion
Name/Model: Caribdis CBD-1R
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Equipped with MASC (*) 1.25 = 20"
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
Large Laser (+) 0.800 = 0.800
Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
Large Laser (+) 0.800 = 0.800
Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 119 armor points x 1 119.000 = 119.000
Armor Factor Conversion (/) 30 = 3.967
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere XL on a 35 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 20.000
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 20.000 = 22.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 22.500 = 29.000
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 35.000
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Final Point Value: 35
Cost Breakdown
Name/Model: Caribdis CBD-1R
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (119 pts) 7.0 x 20,000 140,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 196,000.00
Myomer (MASC): (280 x 2 x 1,000) + (35 x 2,000) (+) 630,000.00 = 826,000.00
Engine (XL): (20,000 x 280 x 35) / 75 (+) 2,613,333.33 = 3,439,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,339,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,539,333.33
Life Support: 50,000 (+) 50,000.00 = 4,589,333.33
Sensors: 35 x 2,000 (+) 70,000.00 = 4,659,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,719,333.33
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 4,735,433.33
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 4,759,933.33
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Total Structural Cost: 4,759,933.33
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Weapons and Equipment Cost
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Large Laser 100,000 100,000.00
Large Laser 100,000 (+) 100,000.00 = 200,000.00
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Total Weapons and Equipment Cost 200,000.00
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BattleMech Cost
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Structural Cost: 4,759,933.33
Weapons and Equipment Cost: (+) 200,000.00 = 4,959,933.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 6,695,910.00
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Final BattleMech Cost 6,695,910.00