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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Hakot Military Cargo Vehicle
Designer: Lios
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3020
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 356,250 C-Bills
Battle Value: 274
Movement Type: Wheeled
Power Plant: 180 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
1 Machine Gun
Manufacturer: Zaraw Vehicle Works
Primary Factory: Coromodir VI
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 180 Internal Combustion 14.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 0 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 88 5.50
Type: Standard
Armor
Value
Front: 24
R/L Side: 24
Rear: 16
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
2 Cargo Containers Body 20.00
Compartment, Infantry (2 tons) Body 2.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 7
TP: CV, SZ: 2, TMM: 1, MV: 8"w
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: CT20, EE, IT2, SRCH
Distribution
Name/Model: Hakot Military Cargo Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Front
1. Machine Gun
2. Empty
Left SideBodyRight Side
1. Empty 1. Cargo Container 1. Empty
2. Cargo Container
3. Compartment, Infantry (2 ton)
4. Machine Gun (Ammo 100)
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Hakot Military Cargo Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 88 x 2.5 x 1 220.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 250.000
Unit Type Modifier: Wheeled (*) 0.80 = 200.000
Defensive Movement Factor: +2 (*) 1.20 = 240.000
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Final Defensive Battle Rating: 240.000
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 30.500
Speed Factor: 6 (Flank) (*) 1.120 = 34.160
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Final Offensive Battle Rating: 34.160
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Combat Vehicle Battle Value
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Defensive Battle Rating: 240.000
Offensive Battle Rating: (+) 34.160 = 274.160
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Final BattleMech Battle Value: 274
Alpha Strike Conversion
Name/Model: Hakot Military Cargo Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Wheeled Motive Type = 8"w
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 88 armor points x 1 88.000 = 88.000
Armor Factor Conversion (/) 30 = 2.933
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Final Armor Value: 3
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with 20 tons of Cargo = CT20
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 2 tons of tons of space allocated for infantry transport = IT2
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.7 (Wheeled) = 5.100
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.100
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 7.810
Final DIR Round to nearest half point = 8.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 8.000 = 9.000
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 9.000 = 9.500
Brawler 9.5 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 2.500 = 7.000
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Final Point Value: 7