Units »Search» BattleMechs »Ghost Hornet (Death Stinger) HRN-1A
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BattleMech Technical Readout
Name/Model: Ghost Hornet (Death Stinger) HRN-1A
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 55
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 21,932,707 C-Bills
Battle Value: 1,834
Chassis: "Combat Wombat" 85.2 Endo Steel
Power Plant: 'Warpdrive' AM-20C 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [97.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Choutaka Armorscale with CASE II
Armament:
2 Sinus Cleaner Sure Shot Improved Heavy Medium Lasers
2 Clan Sea Fox Bite Streak SRM 4s
Manufacturer: A very Drunk Steiner, Abysmal Manufacturing Complex, Achernar BattleMechs, Acme Widgets, Adam Tech Industries, Adder Forge #3, Albion Armor Works Beta, Arcadia BattleMech Plant CM-O3, Augusta Custom Battleworks, Â Sheinhardt Universal Technologies
Primary Factory: Summerset (ADS), Huntress (AMC), Achernar (ABM), Cahokia (ABM), New Avalon (ABM), Zollikofen (AW), Abadan (ATI), Hoard (AF#3), Albion (AAWB), Arcadia (ABMPCMO3), Augusta (ACB), Marantha, Magistracy of Canopus (SUT)
Communications: "Fell Off" the Back of a Truck with Nova CEWS
Targeting & Tracking: Angst Clear View Multitask
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Overview:
Stealth-based Sniper and long-range capable Battle Mech capable of snaking up on enemy mechs
and devastating them with full alpha strikes and doing it multiple times before overheating.
Capabilities:
At extremely close range, an Alpha Strike is devastating to most armor locations, to all but
the heaviest mechs, and a Head Shot is lethal, and even at long ranges, it can still be
extremely damaging combined with its stealth capabilities, making this a mech you don't want
to see in the
battlefield, much less a full star or lance of them
Deployment:
Stealth-Based Sniper, most pilots using this mech will use the stealth capabilities to
either hide till the perfect shot is presented, usually a targeted head shot, or sneak up on
the enemy, then alpha strike, then a couple of times, then reengage stealth and run away,
preferably
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine (Armored): 275 XL 8.00
Walking MP: 5
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro (Armored): Compact (IS) 4.50
Cockpit (Armored): Small 2.00
Armor Factor: 185 12.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 29
Center Torso (rear): 7
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 26
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS (Armored) H 1 1.50
Recon Camera (Armored) H 1 0.50
CASE II RT 1 0.50
Streak SRM 4 RT 1 2.00
Streak SRM 4 (Ammo 25) RT 1 1.00
CASE II LT 1 0.50
Streak SRM 4 LT 1 2.00
Streak SRM 4 (Ammo 25) LT 1 1.00
Improved Heavy Medium Laser RA 2 1.00
Chameleon LPS (IS) * 6 0.00
Improved Heavy Medium Laser LA 2 1.00
Null-Signature System (IS) ** 7 0.00
Triple-Strength Myomer (IS) -- 6 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 54
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: ARM, CASEII, ECM, MHQ1, NOVA, PRB, RCN, STL, TSM
Distribution
Name/Model: Ghost Hornet (Death Stinger) HRN-1A
Technology: Clan (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4. Hand Actuator
5. Chameleon LPS (IS) 5. Nova CEWS 5. Chameleon LPS (IS)
6. Null-Signature System (IS) 6. Recon Camera 6. Null-Signature System (IS)
1.Improved Heavy Medium Laser 1.Improved Heavy Medium Laser
2.Improved Heavy Medium Laser 2.Improved Heavy Medium Laser
3. Triple-Strength Myomer (IS) 3. Triple-Strength Myomer (IS)
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Chameleon LPS (IS) 3. XL Engine 3. Chameleon LPS (IS)
4. Null-Signature System (IS) 4. Compact Gyro (IS) 4. Null-Signature System (IS)
5. Triple-Strength Myomer (IS) 5. Compact Gyro (IS) 5. Triple-Strength Myomer (IS)
6. Triple-Strength Myomer (IS) 6. XL Engine 6. Triple-Strength Myomer (IS)
1. Streak SRM 4 1. XL Engine 1. Streak SRM 4
2. Streak SRM 4 (Ammo 25) 2. XL Engine 2. Streak SRM 4 (Ammo 25)
3. CASE II 3. Null-Signature System (IS) 3. CASE II
4.Double Heat Sink 4. Endo Steel 4.Double Heat Sink
5.Double Heat Sink 5. Endo Steel 5.Double Heat Sink
6. Endo Steel 6. Endo Steel 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Chameleon LPS (IS) 5. Chameleon LPS (IS)
6. Null-Signature System (IS) 6. Null-Signature System (IS)
Alpha Strike Conversion
Name/Model: Ghost Hornet (Death Stinger) HRN-1A
Technology: Clan (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 20 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 34 = -4
Offensive Equipment: = 0.000
Streak SRM 4 (+) 0.800 = 0.800
Streak SRM 4 (+) 0.800 = 1.600
Improved Heavy Medium Laser (+) 1.000 = 2.600
Improved Heavy Medium Laser (+) 1.000 = 3.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 108.000
Divided by the maximum heat output - 4 (/) 34 = 3.176
Rounded up to the nearest tenth = 3.2
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 20 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 34 = -4
Offensive Equipment: = 0.000
Streak SRM 4 (+) 0.800 = 0.800
Streak SRM 4 (+) 0.800 = 1.600
Improved Heavy Medium Laser (+) 1.000 = 2.600
Improved Heavy Medium Laser (+) 1.000 = 3.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 108.000
Divided by the maximum heat output - 4 (/) 34 = 3.176
Rounded up to the nearest tenth = 3.2
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 14 = 16
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 185 armor points x 1 185.000 = 185.000
Armor Factor Conversion (/) 30 = 6.167
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Final Armor Value: 6
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Convert Structure
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Engine: Clan XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with CASE II = CASEII
Unit is equipped with Nova CEWS = ECM
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
Unit is equipped with Chameleon LPS = STL
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (10" Move) + 1 (Stealth)] x 0.25} (*) 1.750 = 26.250
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.750
Final DIR Defensive Interaction Rating (+) 26.500 = 28.250
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 28.250 = 42.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 46.250
C3 42.25 (Subtotal) x 0.05 (+) 2.000 = 48.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 50.250
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 51.250
Force Bonus [PRB] Active Probe (+) 1.000 = 52.250
Force Bonus [RCN] Recon (+) 2.000 = 54.250
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Final Point Value: 54
Cost Breakdown
Name/Model: Ghost Hornet (Death Stinger) HRN-1A
Technology: Clan (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (185 pts) 12.0 x 10,000 120,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 208,000.00
Myomer (Triple-Strength): 55 x 16,000 (+) 880,000.00 = 1,088,000.00
Engine (XL): (Armored) (20,000 x 275 x 55) / 75 + (10 x 150,000) (+) 5,533,333.33 = 6,621,333.33
Gyro (Compact): (Armored) 4.5 x 400,000 + (2 x 150,000) (+) 2,100,000.00 = 8,721,333.33
Cockpit (Small): (Armored) 175,000 + (1 x 150,000) (+) 325,000.00 = 9,046,333.33
Life Support: (Armored) 50,000 + (1 x 150,000) (+) 200,000.00 = 9,246,333.33
Sensors: (Armored) 55 x 2,000 + (2 x 150,000) (+) 410,000.00 = 9,656,333.33
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 9,746,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 9,771,633.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 9,810,133.33
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Total Structural Cost: 9,810,133.33
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
CASE II 175,000 (+) 175,000.00 = 275,000.00
CASE II 175,000 (+) 175,000.00 = 450,000.00
Chameleon LPS (IS) 600,000 (+) 600,000.00 = 1,050,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 1,200,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 1,350,000.00
Nova CEWS (Armored) 1,100,000 + (1 x 150,000) (+) 1,250,000.00 = 2,600,000.00
Null-Signature System (IS) 1,400,000 (+) 1,400,000.00 = 4,000,000.00
Recon Camera (Armored) 10,000 + (1 x 150,000) (+) 160,000.00 = 4,160,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 4,250,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 4,340,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 4,340,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 4,340,000.00
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Total Weapons and Equipment Cost 4,340,000.00
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BattleMech Cost
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Structural Cost: 9,810,133.33
Weapons and Equipment Cost: (+) 4,340,000.00 = 14,150,133.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 21,932,706.67
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Final BattleMech Cost 21,932,707.00