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IndustrialMech Technical Readout
Name/Model: Pompier GM-3CD FireMech
Designer: Catalyst Game Labs
Source(s): Record Sheets: Vehicle Annex, IndustrialMechs & Exoskeletons
Technology: Inner Sphere
Technology Rating: E
Tonnage: 15
Role: Scout
Configuration: Biped IndustrialMech
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 909,239 C-Bills
Battle Value: 118
Chassis: GM Ultralight Industrial
Power Plant: GM 30 Fuel Cell
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Light Heavy Industrial
Armament:
Manufacturer: General Motors
Primary Factory: Kathil, El Dorado, Talcott
Communications: Irian UHF
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
1 Radial FlexiSprayer
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Equipment Mass
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Internal Structure: Industrial 3.00
Engine: 30 Fuel Cell 1.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 1.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 24 1.50
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 3
Center Torso: 5 3
Center Torso (rear): 2
R/L Torso: 4 2
R/L Torso (rear): 2
R/L Arm: 2 2
R/L Leg: 3 2
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Weapons and Ammo Location Critical Tonnage
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Sprayer CT 1 0.50
Cargo, Liquid (1 ton) RT 1 1.00
Searchlight, Mounted RT 1 0.50
Beagle Active Probe LT 2 1.50
Environmental Sealing * 8 1.50
* Environmental Sealing occupies 1 critical slot in each location
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Alpha Strike Statistics
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Point Value (PV): 7
TP: IM, SZ: 1, TMM: 0, MV: 4"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: AFC, CT1, ENE, FC, PRB, RCN, SEAL, SOA, SRCH
Distribution
Name/Model: Pompier GM-3CD FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4. Hand Actuator 4. Environmental Sealing 4. Hand Actuator
5. Environmental Sealing 5. Sensors 5. Environmental Sealing
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Beagle Active Probe 1. Fuel Cell Engine 1. Cargo, Liquid (1 ton)
2.Beagle Active Probe 2. Fuel Cell Engine 2. Searchlight, Mounted
3. Environmental Sealing 3. Fuel Cell Engine 3. Environmental Sealing
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fuel Cell Engine 2. Roll Again
3. Roll Again 3. Fuel Cell Engine 3. Roll Again
4. Roll Again 4. Fuel Cell Engine 4. Roll Again
5. Roll Again 5. Sprayer 5. Roll Again
6. Roll Again 6. Environmental Sealing 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Environmental Sealing 5. Environmental Sealing
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Pompier GM-3CD FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Heavy Industrial): 24 x 2.5 x 1 60.000
Internal Structure (Industrial w/ Fuel Cell Engine): 26 x 1.5 x 0.5 x 1 (+) 19.500 = 79.500
Gyro (Standard): 15 x 0.5 (+) 7.500 = 87.000
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 97.000
Defensive Movement Factor: +1 (*) 1.10 = 106.700
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Final Defensive Battle Rating: 106.700
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 1 (Heat Sinks) = 7
Total 'Mech Tonnage: (+) 15.000 = 15.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 11.550
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Final Offensive Battle Rating: 11.550
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IndustrialMech Battle Value
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Defensive Battle Rating: 106.700
Offensive Battle Rating: (+) 11.550 = 118.250
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Final IndustrialMech Battle Value: 118
Alpha Strike Conversion
Name/Model: Pompier GM-3CD FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Industrial: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Fuel Cell on a 15 ton IndustrialMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an advanced fire control system = AFC
Unit is equipped with 1 tons of Cargo = CT1
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with Environmental Sealing = SEAL
Unit is capable of operating in a vacuum = SOA
Unit is equipped with Searchlight, Mounted = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 0.5 (IndustrialMech) (+) 0.500 = 2.500
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 2.500
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 2.500 = 3.000
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 3.000 = 3.500
Force Bonus [PRB] Active Probe (+) 1.000 = 4.500
Force Bonus [RCN] Recon (+) 2.000 = 6.500
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Final Point Value: 7
Cost Breakdown
Name/Model: Pompier GM-3CD FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Heavy Industrial): (24 pts) 1.5 x 10,000 15,000.00
Internal Structure (Industrial): 15 x 300 x 1 (+) 4,500.00 = 19,500.00
Myomer (Standard): 15 x 2,000 (+) 30,000.00 = 49,500.00
Engine (Fuel Cell): (3,500 x 30 x 15) / 75 (+) 21,000.00 = 70,500.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 370,500.00
Cockpit (Industrial w/ Adv. FCS):200,000 (+) 200,000.00 = 570,500.00
Life Support: 50,000 (+) 50,000.00 = 620,500.00
Sensors: 15 x 2,000 (+) 30,000.00 = 650,500.00
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 652,500.00
Arm Actuators: 15 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 6,900.00 = 659,400.00
Leg Actuators: 15 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 10,500.00 = 669,900.00
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Total Structural Cost: 669,900.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
Cargo, Liquid (1 ton) 50 x 2 (+) 100.00 = 200,100.00
Environmental Sealing 15 x 225 (+) 3,375.00 = 203,475.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 205,475.00
Sprayer 1,000 (+) 1,000.00 = 206,475.00
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Total Weapons and Equipment Cost 206,475.00
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IndustrialMech Cost
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Structural Cost: 669,900.00
Weapons and Equipment Cost: (+) 206,475.00 = 876,375.00
IndustrialMech Cost Multiplier: 1 + (15 / 400) (*) 1.04 = 909,239.06
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Final IndustrialMech Cost 909,239.00