Battle Value Breakdown
Name/Model: Panzermauer (Bastion) Prime [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ballistic-Reinforced): 307 x 2.5 x 1.5 1,151.250
Internal Structure (Reinforced w/ XL Engine): 152 x 1.5 x 2 x 0.75 (+) 342.000 = 1,493.250
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,543.250
Defensive Equipment:
Watchdog CEWS (C) (+) 68.000 = 1,611.250
Armored Components:
Cockpit (+) 5.000 = 1,616.250
Foot Actuator (+) 5.000 = 1,621.250
Foot Actuator (+) 5.000 = 1,626.250
Gyro (+) 10.000 = 1,636.250
Hip (+) 5.000 = 1,641.250
Hip (+) 5.000 = 1,646.250
Life Support (+) 10.000 = 1,656.250
Lower Leg Actuator (+) 5.000 = 1,661.250
Lower Leg Actuator (+) 5.000 = 1,666.250
Sensors (+) 10.000 = 1,676.250
Upper Leg Actuator (+) 5.000 = 1,681.250
Upper Leg Actuator (+) 5.000 = 1,686.250
XL Engine (C) (+) 50.000 = 1,736.250
Defensive Movement Factor: +1 (*) 1.10 = 1,909.875
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Final Defensive Battle Rating: 1,909.875
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) = 23
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 3 (Run) + 1 (Jump) (*) 0.880 = 88.000
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Final Offensive Battle Rating: 88.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,909.875
Offensive Battle Rating: (+) 88.000 = 1,997.875
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Final BattleMech Battle Value: 1,998
Alpha Strike Conversion
Name/Model: Panzermauer (Bastion) Prime [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 3
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -1 = 21
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Unit is Efficient: 21
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 3
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -1 = 21
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Unit is Efficient: 21
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ballistic-Reinforced: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
Structure: Reinforced (*) 2 = 10.0
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Final Structure Value: 10
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Ballistic-Reinforced armor = BRA
Unit is equipped with Watchdog CEWS = ECM
Unit contains no explosive components = ENE
Unit is equipped with Watchdog CEWS = LPRB
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 30.000
Defense Factor 1 + {[0 (4" Move) + 1 (Jump)] x 0.1} (*) 1.100 = 33.000
Final DIR Round to nearest half point = 33.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") + 0.5 (Jump-capable) = 1.000
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.500
Special Ability Factor [BRA] 2.25 (0.75 per 3 Armor points) (+) 2.250 = 3.750
Final DIR Defensive Interaction Rating (+) 33.000 = 36.750
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 36.750 = 38.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 40.750
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 41.750
Force Bonus [RCN] Recon (+) 2.000 = 43.750
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Final Point Value: 44
Cost Breakdown
Name/Model: Panzermauer (Bastion) Prime [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ballistic-Reinforced): (307 pts) 26.0 x 25,000 650,000.00
Internal Structure (Reinforced): 100 x 6,400 x 1 (+) 640,000.00 = 1,290,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,490,000.00
Engine (XL): (Armored) (20,000 x 200 x 100) / 75 + (10 x 150,000) (+) 6,833,333.33 = 8,323,333.33
Gyro (Standard): (Armored) 2.0 x 300,000 + (4 x 150,000) (+) 1,200,000.00 = 9,523,333.33
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 9,873,333.33
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 10,223,333.33
Sensors: (Armored) 100 x 2,000 + (2 x 150,000) (+) 500,000.00 = 10,723,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 10,783,333.33
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 10,829,333.33
Leg Actuators: (Armored) 100 x ((150 x 2) + (80 x 2) + (120 x 2)) + (8 x 150,000) (+) 1,270,000.00 = 12,099,333.33
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Total Structural Cost: 12,099,333.33
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Weapons and Equipment Cost
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Jump Jets 100 x (2 x 2) x 200 80,000.00
Watchdog CEWS (C) 600,000 (+) 600,000.00 = 680,000.00
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Total Weapons and Equipment Cost 680,000.00
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BattleMech Cost
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Structural Cost: 12,099,333.33
Weapons and Equipment Cost: (+) 680,000.00 = 12,779,333.33
OmniMech Conversion Cost: (12,099,333.33 + 680,000.00) x 0.25 (+) 3,194,833.33 = 15,974,166.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 31,948,333.33
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Final BattleMech Cost 31,948,333.00