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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-2R
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Star League / 2550
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,342,273 C-Bills
Battle Value:       1,106

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Autocannon/10
    1 LRM 10
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    For many years, the Shadow Hawk has been accepted as a good line soldier, capable of filling
    many roles. While not very strong by itself, its ability to contribute to virtually any
    situation has made it a favored unit in both house and mercenary units. However, when the
    'Mech was first created, it suffered a bad reputation due to its armor plating sometimes
    severing key myomer bundles during combat. For that reason, few mourned the loss of this
    original model, and knowledge of its abilities was lost to history...until now.

Capabilities:
    While not the first model of the Shadow Hawk (the primitive SHD-1R has that distinction),
    the SHD-2R was the model to be upgraded with what would become standard 'Mech engines, armor
    and other equipment. This version would also become known for the issues noted above with
    its armor.
    
    Like the primitive SHD-1R Shadow Hawk, the 2R does not move as fast as its later models,
    with its 220 fusion engine giving the 'Mech a top speed of only some 65 kph. This is
    somewhat mitigated with the inclusion of 3 jump jets, which allow it to clear obstacles up
    to 30 meters high or 90 meters wide. The design also replaced the original 14 tons of
    primitive BattleMech armor with 10 tons of now standard plate. Although this was less mass
    of armor, it actually ended up providing even more protection to the 'Mech.
    
    All of these changes freed up considerable mass in the design, which was used to improve the
    firepower of the older model machine. A Type 10 heavy autocannon replaced the Type 5 medium
    autocannon. This more massive cannon lacked the range of the smaller model autocannon, but
    doubled the impact force on its targets. The mass savings also allowed for the magazine
    capacity to be doubled, which ended up providing the same number of shots to the weapon as
    the original autocannon. Knowing that the design had lost its former edge in long range
    weaponry, a 10 pack of long-range missiles was added to the right shoulder, and two tons of
    ammunition allow for 4 minutes of continual fire. The design also maintained the right arm
    mounted medium laser, long considered to be one of the best designed weapons of all time.

Deployment:
    The SHD-2R Shadow Hawk won great favor when it was first introduced, but within a few years,
    it had lost all of that favor when knowledge of the issues with its armor plating became
    known. Earthworks had tied up so many resources in the design that it nearly went bankrupt
    when it began losing sales of the design. Knowing they needed to fix this, they went back to
    the drawing board and in 2550, they introduced the definitive version, the SHD-2H. This
    model would go on to serve in virtually every military in the Inner Sphere and Periphery.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             23       
    Center Torso (rear):                               8       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
LRM 10                                                    RT                2          5.00             
LRM 10 (Ammo 24)                                          RT                2          2.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 20)                                   LT                2          2.00             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"/6"j
Damage: (S) 2 / (M) 3 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: AC1/1/-, IF1