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BattleMech Technical Readout
Name/Model: Jabberwocky (Caster/"Mini-Thor") B
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Succession Wars / 3046
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,294,375 C-Bills
Battle Value: 1,775
Chassis: Foundation E50 Endo Steel
Power Plant: Redline 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: JF Standard
Jump Capacity: 120 meters
Armor: Forging Omni-J35
Armament:
1 ER PPC
1 LB 10-X AC
Manufacturer: Eagle Craft Group, Niles Industriplex Bravo, Olivetti Weaponry, Sheridan LM-TA 8-10, Svarstaad Industriplex Beta
Primary Factory: Ironhold (ECG), Niles (NIB), Sudeten (OW), Sheridan (SLMTA810), Svarstaad (SIB)
Communications: Model J-D 067
Targeting & Tracking: Hawkeye 60
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Overview:
A design made by Clan Jade Falcon but later taken up by Clan Hell's Horses and Clan Star
Adder, the Caster (known in the Inner Sphere as the Jabberwocky) is a versatile OmniMech
capable of taking on a variety of roles.
Configuration B, nicknamed the "Mini-Thor" by Spheroids, takes a similar loadout to the
larger Summoner.
Capabilities:
The Jabberwocky is built on a Foundation E50 Endo Steel chassis, which supports a Redline
300 XL engine and 10 tons of Forging Omni-J35 armor plating. This provides it a good mix of
speed and durability. As for its electronics, a Model J-D 067 provides communications and a
Hawkeye 60 handles targeting and tracking; a default cooling package of 12 double heat sinks
is also provided.
The "Mini-Thor" B configuration takes an ER PPC and a LB 10-X Autocannon with two tons of
ammo as arm weapons, hence the nickname. It also takes 4 JF Standard Jump Jets for mobility
since it has no other weapons.
DESIGN QUIRKS: Ubiquitous, Cowl, Difficult Ejection
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 22
Center Torso (rear): 5
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 22
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Weapons and Ammo Location Critical Tonnage
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LB 10-X AC (Ammo 10) CT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] CT 1 1.00
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
LB 10-X AC RA 5 10.00
ER PPC LA 2 6.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 2, TMM: 2, MV: 12"/8"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE, FLK1/1/1, JMPW1, OMNI
Distribution
Name/Model: Jabberwocky (Caster/"Mini-Thor") B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Endo Steel 3. Cockpit 3. Endo Steel
4.ER PPC 4. Endo Steel 4.LB 10-X AC
5.ER PPC 5. Sensors 5.LB 10-X AC
6. Roll Again 6. Life Support 6.LB 10-X AC
1. Roll Again 1.LB 10-X AC
2. Roll Again 2.LB 10-X AC
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. Gyro 4. Endo Steel
5. Jump Jet 5. Gyro 5. Jump Jet
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. LB 10-X AC (Ammo 10) 5. Roll Again
6. Roll Again 6. LB 10-X AC (Ammo 10) [Cluster] 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Jabberwocky (Caster/"Mini-Thor") B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 493.375
Gyro (Standard): 50 x 0.5 (+) 25.000 = 518.375
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 488.375
Defensive Movement Factor: +3 (*) 1.30 = 634.888
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Final Defensive Battle Rating: 634.888
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 4 (Movement) - 17 (Weapons) = 9
Offensive Equipment:
ER PPC 412.000
LB 10-X AC (+) 148.000 = 560.000
LB 10-X AC (Ammo 10) (+) 19.000 = 579.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 598.000
Total 'Mech Tonnage: (+) 50.000 = 648.000
Speed Factor: 9 (Run) + 2 (Jump) (*) 1.760 = 1,140.480
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Final Offensive Battle Rating: 1,140.480
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 634.888
Offensive Battle Rating: (+) 1,140.480 = 1,775.368
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Final BattleMech Battle Value: 1,775
Alpha Strike Conversion
Name/Model: Jabberwocky (Caster/"Mini-Thor") B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 12"/8"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 4
ER PPC (+) 15 = 19
LB 10-X AC (+) 2 = 21
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) 17 = 7
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Unit is Efficient: 7
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
ER PPC (+) 1.500 = 2.130
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
ER PPC (+) 1.500 = 2.130
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Medium Range Damage Value: 3
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 4
ER PPC (+) 15 = 19
LB 10-X AC (+) 2 = 21
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) 17 = 7
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Unit is Efficient: 7
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
ER PPC (+) 1.500 = 2.130
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
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Convert Structure
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Engine: Clan XL on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 15.500 = 17.500
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 17.500 = 30.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 33.500
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Final Point Value: 34
Cost Breakdown
Name/Model: Jabberwocky (Caster/"Mini-Thor") B
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Structural Cost
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Armor (Standard): (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 180,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 280,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,280,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,180,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,380,000.00
Life Support: 50,000 (+) 50,000.00 = 5,430,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,530,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 5,602,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 10,000.00 = 5,612,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,647,000.00
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Total Structural Cost: 5,647,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
Jump Jets 50 x (4 x 4) x 200 (+) 160,000.00 = 510,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 910,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 910,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 910,000.00
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Total Weapons and Equipment Cost 910,000.00
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BattleMech Cost
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Structural Cost: 5,647,000.00
Weapons and Equipment Cost: (+) 910,000.00 = 6,557,000.00
OmniMech Conversion Cost: (5,647,000.00 + 910,000.00) x 0.25 (+) 1,639,250.00 = 8,196,250.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 12,294,375.00
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Final BattleMech Cost 12,294,375.00