BattleMech Technical Readout
Name/Model: Galeritter GLR-4T
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Skirmisher
Configuration: Quad BattleMech
Era/Year: Civil War / 3064
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Experimental
Total Cost: 5,127,563 C-Bills
Battle Value: 1,192
Chassis: TFT Model 3 "Ritter" Endo Steel
Power Plant: 270 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: TFT Light Ferro Plating Light Ferro-Fibrous with CASE
Armament:
2 Zica Inc. "Flashpoint Medium" Medium Pulse Lasers
1 Gencore "Cloud-Strike V" LRM 5
1 Zica Inc. "Snapshot Mini" ER Small Laser
Manufacturer: Task Force Talon
Primary Factory: Unknown
Communications: Gencore "VFX-6"
Targeting & Tracking: Zica Inc. "FC-60"
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Overview:
The original 'celebrity' unit of Task Force Talon and the main inspiration behind what would
soon become the great 3065 A.E.G.I.S. (Air Enforcement & Ground Insurance Systems)
initiative, the GLR-4T "Galeritter" is as fast as it is armored, as versatile as it is
hard-hitting. Facing a trial by fire during the Jihad, pilots of the Galeritter soon gained
a mixed reputation as both heroic and suicidal, spurred by the combination of speed and
armor that allowed them to practically gallop through enemy lines and flank just about
everything in their way.
This reputation was only reinforced by the fact that the GLR-4T's primary weapons, a pair of
medium pulse lasers, along with its nature as a C3 equipped unit, practically forced it to
always move practically into melee against their target so as to maximize its own
effectiveness in the field. Ironically, this has led to the LRM5 to be almost exclusively
used against targets which another Galeritter, or any other TAG and/or C3 equipped unit, has
decided to engage.
Nevertheless, the 'mech's success led to a small renaissance of creative design within Task
Force Talon. Ideas once thought absurd, began to be re-introduced; existing designs, proven
by decades, if not centuries, of combat were being dismissed as little more than simply the
remnants of a bygone age and a shift began towards designs made both locally and with the
current state of humanity in mind. A shift whose ramifications for TFT cannot yet be truly
measured.
Capabilities:
The GLR-4T "Galeritter" is a skirmisher through and through. Utilizing a MASC, it is able to
reach speeds that are normally only seen on hover and VTOL combat vehicles while its 10 tons
of armor make it able to easily survive anything short of a direct hit with an AC20. The
combination of a C3 Slave, TAG and Semi-guided LRM5 means that it can support its allies in
many ways while the pair of medium pulse lasers take care of the primary target up close.
Deployment:
The GLR-4T "Galeritter" can be used in both formations of other Galeritters or in the more
usual standard of more varied lances. When doing so, however, one must always take great
care to choose the correct C3 Master unit for the situation or the Galeritter's support may
end up for naught. Similarly, it is important to remember that while two medium pulse lasers
are nothing to scoff at, they are also nothing to be terrified about; enemy juggernauts can
and likely will try to bait one's GLR-4T(s) into short range only to shrug off the damage of
pulse lasers and strike back with an array of SRMs, an AC20 or even both. In any case, it is
advised to never allow a Galeritter to stand still and never bring them too close to
dedicated close range heavies, such as an Atlas, unless said heavy has already moved, can be
flanked and lacks significant fire support.
Variants:
The GLR-4 "Galeritter" has three variants.
The first is the GLR-4T, which is described above.
The second is the GLR-4M, which was designed in parallel to the 4T and used an MRM10 with 2
tons of ammo in place of the two medium Pulse lasers, ER small laser and half a ton of
armor. This variant never made it past prototyping due to considerably sub-par results in
trials and has thus never been deployed.
The third is the GLR-4L, which was developed in 3070, shortly after the success of the
WRN-9PL "Wrangler". This variant uses a light fusion engine and replaces 1.5 tons of armor
along with all equipment, except the C3 Slave and MASC, with two Large Pulse Lasers. The
resulting unit is a terrifying mixture of speed, firepower and still fair armor; one that
often times needs little support as it tears through enemy lines and even neutralizes the
flaw of needing to get too close against heavier enemies. A fact that usually makes the
GLR-4L into a priority target on the field.
Notable MechWarriors:
[CLASSIFIED]
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 270 Fusion 14.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 169 10.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 23
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Front Leg: 11 22
R/L Rear Leg: 11 22
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Weapons and Ammo Location Critical Tonnage
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C3 Slave H 1 1.00
MASC CT 2 2.00
ER Small Laser RT 1 0.50
2 Medium Pulse Lasers RT 2 4.00
CASE LT 1 0.50
LRM 5 LT 1 2.00
LRM 5 (Ammo 24) [Semi-Guided] LT 1 1.00
TAG LT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 46
TP: BM, SZ: 2, TMM: 3, MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 6, Structure (S): 4
Specials: C3S, CASE, IF0*, MHQ1, TAG
Distribution
Name/Model: Galeritter GLR-4T
Technology: Inner Sphere
Tonnage: 45
Configuration: Quad BattleMech
==============================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. C3 Slave 4. Foot Actuator
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. LRM 5 1. Fusion Engine 1. ER Small Laser
2. LRM 5 (Ammo 24) [Semi-Guided] 2. Fusion Engine 2. Medium Pulse Laser
3. TAG 3. Fusion Engine 3. Medium Pulse Laser
4. CASE 4. Gyro 4. Light Ferro-Fibrous
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5.MASC 5. Endo Steel
6. Light Ferro-Fibrous 6.MASC 6. Light Ferro-Fibrous
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Battle Value Breakdown
Name/Model: Galeritter GLR-4T
Technology: Inner Sphere
Tonnage: 45
Configuration: Quad BattleMech
====================================================================================================
Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 169 x 2.5 x 1 422.500
Internal Structure (Endo Steel w/ Fusion Engine): 83 x 1.5 x 1 x 1 (+) 124.500 = 547.000
Gyro (Standard): 45 x 0.5 (+) 22.500 = 569.500
Defensive Movement Factor: +4 (*) 1.40 = 797.300
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Final Defensive Battle Rating: 797.300
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 12 (Weapons) = 12
Offensive Equipment:
Medium Pulse Laser 48.000
Medium Pulse Laser (+) 48.000 = 96.000
LRM 5 (+) 45.000 = 141.000
ER Small Laser (+) 17.000 = 158.000
LRM 5 (Ammo 24) [Semi-Guided] (+) 6.000 = 164.000
Total 'Mech Tonnage: (+) 45.000 = 209.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 395.010
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Final Offensive Battle Rating: 395.010
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BattleMech Battle Value
----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 797.300
Offensive Battle Rating: (+) 395.010 = 1,192.310
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Final BattleMech Battle Value: 1,192
Alpha Strike Conversion
Name/Model: Galeritter GLR-4T
Technology: Inner Sphere
Tonnage: 45
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with MASC (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
ER Small Laser (+) 0.300 = 0.450
Medium Pulse Laser (+) 0.660 = 1.110
Medium Pulse Laser (+) 0.660 = 1.770
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
ER Small Laser (+) 0.300 = 0.600
Medium Pulse Laser (+) 0.660 = 1.260
Medium Pulse Laser (+) 0.660 = 1.920
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 20
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Long Range Damage Value: 0*
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Convert Armor
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Light Ferro-Fibrous: 169 armor points x 1 169.000 = 169.000
Armor Factor Conversion (/) 30 = 5.633
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 8.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 16.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 28.000
Final DIR Round to nearest half point = 28.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 28.000 = 30.000
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 30.000 = 38.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 42.500
C3 38.5 (Subtotal) x 0.05 (+) 2.000 = 44.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 45.500
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Final Point Value: 46
Cost Breakdown
Name/Model: Galeritter GLR-4T
Technology: Inner Sphere
Tonnage: 45
Configuration: Quad BattleMech
===============================================================================================================================
Structural Cost
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Armor (Light Ferro-Fibrous): (169 pts) 10.0 x 15,000 150,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 222,000.00
Myomer (MASC): (270 x 2 x 1,000) + (45 x 2,000) (+) 630,000.00 = 852,000.00
Engine (Fusion): (5,000 x 270 x 45) / 75 (+) 810,000.00 = 1,662,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,562,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,762,000.00
Life Support: 50,000 (+) 50,000.00 = 2,812,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,902,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,962,000.00
Leg Actuators: 45 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 63,000.00 = 3,025,000.00
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Total Structural Cost: 3,025,000.00
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Weapons and Equipment Cost
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C3 Slave 250,000 250,000.00
CASE 50,000 (+) 50,000.00 = 300,000.00
ER Small Laser 11,250 (+) 11,250.00 = 311,250.00
LRM 5 30,000 (+) 30,000.00 = 341,250.00
LRM 5 (Ammo 24) [Semi-Guided] [Empty Bin] 0 (+) 0.00 = 341,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 401,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 461,250.00
TAG 50,000 (+) 50,000.00 = 511,250.00
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Total Weapons and Equipment Cost 511,250.00
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BattleMech Cost
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Structural Cost: 3,025,000.00
Weapons and Equipment Cost: (+) 511,250.00 = 3,536,250.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 5,127,562.50
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Final BattleMech Cost 5,127,563.00