Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Hierofalcon Alt Config CA
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            45
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3148
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,390,844 C-Bills
Battle Value:       2,204

Chassis:              JF 4 Light Endo Steel
Power Plant:          Light Force 270 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    180 meters [240 meters]
Armor:                Compound JF Ferro-Fibrous
Armament:             
    1 ER Large Laser
    2 ER Medium Lasers
    6 ER Small Lasers
Manufacturer:         CJF Factory Zone 4
    Primary Factory:  Alyina
Communications:       JF Integrated
Targeting & Tracking: Series JFVII Integrated

================================================================================================
Variants:
    Alternate Configuration CA (Close-Assault) of the Hierofalcon combines a heavy energy
    battery with a weapon type that has become increasingly more common among Clan Jade Falcon
    warriors: melee weapons. In this case, this OmniMech configuration mounts claws in each arm.
    This is supported at extreme range with an extended-range large laser. As the range closes,
    a pair of torso-mounted extended-range medium lasers can be tied in, and at knife-fighting
    ranges, the large laser can be switched for six extended-range small lasers. 6 jump jets,
    when paired with the partial wing system in a standard atmosphere, allows leaps of up to 240
    meters, while a super charge allows bursts of ground speed up to over 120 kph. Combined,
    these ensure the ‘Mech can reach its targets to put those claws and lasers to best effect.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                               6 [8]                                             
Heat Sinks (Double):                         10 [23]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      14             21       
    Center Torso (rear):                               7       
    R/L Torso:                         11             15       
    R/L Torso (rear):                                  7       
    R/L Arm:                            7             14       
    R/L Leg:                           11             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Supercharger                                              CT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
3 ER Small Lasers                                         RT                3          1.50             
2 Jump Jets                                               RT                2          1.00             
ER Medium Laser                                           LT                1          1.00             
3 ER Small Lasers                                         LT                3          1.50             
2 Jump Jets                                               LT                2          1.00             
Partial Wing                                            LT/RT               6          2.50             
Claws                                                     RA                3          3.00             
ER Large Laser                                            RA                1          4.00             
Claws                                                     LA                3          3.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 2
Armor (A): 5,  Structure (S): 2
Specials: ENE, MEL, OMNI