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Design Overview
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                 BattleMech Technical Readout

Name/Model:         NightMare
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            75
Role:               Brawler
Configuration:      QuadVee BattleMech
Era/Year:           Dark Age / 3147
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         12,038,250 C-Bills
Battle Value:       1,352

Chassis:              Csesztreg QuadVee 75.3 Endo-Composite
Power Plant:          Clan Standard 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Cruising Speed:       54 kph    
Flanking Speed:       86.4 kph  
Armor:                Compound H17/2 Ferro-Fibrous with CASE II
Armament:             
    1 Class 20 Hyper-Assault Gauss 20
    1 Kolibri Delta Series Medium Pulse Laser
    1 Chi Series Small Pulse Laser
Manufacturer:         Niles Industriplex Gamma
    Primary Factory:  Niles
Communications:       CH2 Series Integrated
Targeting & Tracking: Version Gamma-V TTS

================================================================================================
Overview:
    A totemic QuadVee of Clan Hell's Horses, the NightMare was introduced in 3147 as a line
    'Mech to complement already-existing QuadVees. The decision was made to make it a standard
    'Mech instead of an OmniMech to make it easier to standardize the parts.
    
    The 'Mech's name was chosen as a double-meaning of being a mare of the night (to reflect its
    totemic nature) as well as to say it will be a nightmare for its opponents.

Capabilities:
    A Hyper-Assault Gauss Rifle 20 is the primary long-range weapon of the NightMare, protected
    by CASE and given one ton of ammunition. A Medium Pulse Laser and Small Pulse Laser provide
    close-in firepower.
    
    The 75-ton NightMare itself is built on an Endo-Composite chassis that supports a 300-rated
    fusion engine, 9 tons of Ferro-Fibrous armor, QuadVee conversion gear, and several QuadVee
    Wheels. It also has 10 double heat sinks for cooling. The only drawback is that the 'Mech
    lacks an ejection mechanism like most QuadVees.
    
    DESIGN QUIRKS: No Ejection Mechanism

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
QuadVee Conversion Eqpt:                                               8.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
    Wheeled Cruise MP:                          5                                               
    Wheeled Flank MP:                           8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                  172                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             22       
    Center Torso (rear):                               5       
    R/L Torso:                         16             21       
    R/L Torso (rear):                                  5       
    R/L Front Leg:                     16             21       
    R/L Rear Leg:                      16             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Hyper-Assault Gauss 20 (Ammo 6)                           CT                1          1.00             
CASE II                                                   RT                1          0.50             
Hyper-Assault Gauss 20                                    RT                6         10.00             
Medium Pulse Laser                                        LT                1          2.00             
Small Pulse Laser                                         LT                1          1.00             
QuadVee Wheels                                            *                 4          5.00             

* QuadVee Wheels occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"qw
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 6
Specials: CASEII, FLK1/1/1, QV, TUR(3/2/1, FLK1/1/1)