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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Never Out NO1-?
Designer:           Caddage
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3019
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         831,440 C-Bills
Battle Value:       21

Chassis:              Standard
Power Plant:          20 Fusion
Walking Speed:        10.8 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Have you ever run out of ammo just when you were about to finish off your opponent? Even
    worse, has your lack of ammunition at a critical moment caused you to lose a fight that was
    otherwise won? Never again! Presenting the NO1-? Never Out, the first and only Battlemech
    ever created guaranteed to never run out of ammo!!

Capabilities:
    The Never Out's primary armament is plentifully supplied, providing enough ammunition for
    over 7 hours of continuous fire. The main gun's ammunition is dispersed throughout the
    Battlemech, ensuring that even if the 'Mech takes damage and has a location destroyed, the
    principal weapon will still be capable of unleashing its devastating firepower.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     20 Fusion                  0.50                     
    Walking MP:                                 1                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   0                      0.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       6              0       
    Center Torso (rear):                               0       
    R/L Torso:                          5              0       
    R/L Torso (rear):                                  0       
    R/L Arm:                            3              0       
    R/L Leg:                            4              0       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 200)                                    H                 1          1.00             
Machine Gun (Ammo 400)                                    CT                2          2.00             
Machine Gun (Ammo 400)                                    RT                2          2.00             
Machine Gun (Ammo 400)                                    LT                2          2.00             
Machine Gun (Ammo 200)                                    RA                1          1.00             
Machine Gun                                               LA                1          0.50             
Machine Gun (Ammo 200)                                    LA                1          1.00             
Machine Gun (Ammo 400)                                    RL                2          2.00             
Machine Gun (Ammo 400)                                    LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 2
TP: BM,  SZ: 1,  TMM: 0,  MV: 2"
Damage: (S) 0* / (M) 0 / (L) 0,  OV: 0
Armor (A): 0,  Structure (S): 2
Specials: