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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gunner GNN-4RS
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3073
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,253,910 C-Bills
Battle Value:       1,509

Chassis:              StarFrame 9 
Power Plant:          GM 325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            McCloud Specials 
    Jump Capacity:    120 meters
Armor:                StarGuard Ferro-Fibrous with CASE
Armament:             
    1 Mydron Excel LB 10-X AC
    4 Defiance P5M Medium Pulse Lasers
    1 Magna 200P Small Pulse Laser
Manufacturer:         Arc-Royal MechWorks
    Primary Factory:  Arc-Royal
Communications:       TharHes HM-22
Targeting & Tracking: GME HiTrak-3

================================================================================================
Overview:
    The GNN-4RS is a Lyran Commonwealth copycat design of the Federated Suns' GNN-4R, making
    some changes for their specific wants. This has led to rumors, which still persist, that the
    Davions purposefully leaked the schematics to the Steiners as to assist them fighting the
    dreaded Word of Blake. The Lyrans deny such accusations, claiming it to be a completely
    original design that they simply named the 4RS because it ended up similar to the Feds' own.
    Whatever the truth may be, the design prioritizes close-range striking power.

Capabilities:
    The main weapon of the 4R is a LB-10-X Autocannon with 4 tons of CASE-protected ammunition,
    able to fire both standard and cluster rounds for versatility. It is common practice for
    GNN-4R MechWarriors to take two tons of both as to be well-armed for both short- and
    long-range. Its backup weapons for closer ranges are four Medium Pulse Lasers, while its
    anti-infantry weapon is a Small Pulse Laser mounted in the traditional spot on the head.
    
    DESIGN QUIRKS: Easy to Maintain, Hyper-Extending Actuators, Difficult Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             28       
    Center Torso (rear):                               6       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 20)                                      RT                2          2.00             
LB 10-X AC (Ammo 20) [Cluster]                            RT                2          2.00             
LB 10-X AC                                                RA                6         11.00             
4 Medium Pulse Lasers                                     LA                4          8.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/8"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: CASE, FLK1/1/1, JMPW1