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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gunner GNN-3M
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,163,160 C-Bills
Battle Value:       1,448

Chassis:              StarFrame 9 
Power Plant:          GM 325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            McCloud Specials 
    Jump Capacity:    120 meters
Armor:                StarGuard 3056 Ferro-Fibrous with CASE
Armament:             
    2 Coventry Starfire LRM 10 w/ Artemis IV FCS
    2 Defiance P5M Medium Pulse Lasers
    1 Coventry TH4 Streak SRM 2
    1 Defiance P5S Small Pulse Laser
Manufacturer:         Defiance Industries, J.B. BattleMechs Inc.
    Primary Factory:  Hesperus II (DI), Storfors (JBBMI)
Communications:       TharHes HM-20
Targeting & Tracking: GME HiTrak-2

================================================================================================
Overview:
    A missile support configuration of the Gunner made by the Lyran Alliance at the onset of the
    FedCom Civil War, the GNN-3M was designed  by J.B BattleMechs Inc. at the request of the
    secessionists. Defiance Industries would be subcontracted to produce the 'Mech, ensuring a
    good amount would be seen on the battlefield against the Federated Suns. It'd gain a
    negative reputation due to the unprotected ammunition in the left arm, which could be a
    weakpoint for the entire system.
    
    It would later be deployed in the Jihad against the Word of Blake.

Capabilities:
    Two LRM-10s, one in each side torso, are the main firepower of the Gunner 3M. Each is
    equipped with Artemis IV and has two tons of CASE-protected ammunition. A Streak SRM-2 is
    mounted on the left arm for close-range, with a single ton of ammo that is also protected by
    CASE; this is supported by two Medium Pulse Lasers on the right. Finally, a Small Pulse
    Laser in the head provides anti-infantry firepower. 10 double heat sinks are enough to keep
    it heat-neutral.
    
    DESIGN QUIRKS: Bad Reputation (1), Easy to Maintain, Hyper-Extending Actuators, Difficult
    Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             28       
    Center Torso (rear):                               6       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
LRM 10 w/ Artemis IV FCS                                  RT                2          5.00             
LRM 10 (Ammo 24) [Artemis IV]                             RT                2          2.00             
CASE                                                      LT                1          0.50             
LRM 10 w/ Artemis IV FCS                                  LT                2          5.00             
LRM 10 (Ammo 24) [Artemis IV]                             LT                2          2.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
Streak SRM 2                                              LA                1          1.50             
Streak SRM 2 (Ammo 50)                                    LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/8"j
Damage: (S) 3 / (M) 4 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: CASE, IF1, JMPW1