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                 BattleMech Technical Readout

Name/Model:         Hardshot (Rhodes) HDS-0T S
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Brawler
Configuration:      QuadVee OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         38,360,000 C-Bills
Battle Value:       2,093

Chassis:              Arc Royal QV14x Endo-Composite
Power Plant:          Magna 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Cruising Speed:       32.4 kph  
Flanking Speed:       54 kph    
Armor:                Compound H17 Ferro-Fibrous
Armament:             
    1 TharHes Aetherbolt ER Large Pulse Laser (C)
    1 General Motors Nova-5 Ultra AC/5 (C)
Manufacturer:         TharHes Industries, TharHes Industries R&D Annex
    Primary Factory:  Tharkad (THI), Gibbs (THIRDA)
Communications:       TharHes HM-28 with Angel ECM Suite
Targeting & Tracking: TharHes Ares -9vx with Bloodhound Active Probe

================================================================================================
Overview:
    Designed to be a superheavy tank that can switch between tracks and legs as needed, the
    experimental mixed-tech Hardshot is the Lyran Commonwealth's first QuadVee based on captured
    Golden Ordun units. Codenamed "Rhodes" during development (after House Rhodes of the Lyran
    Commonwealth, who provided a good chunk of the funding), the 100-ton 'Mech was designed to
    be as intimidating presence on any battlefield due to its sheer size. Originally an oversize
    design was considered for sheer presence alone, however a more narrow chassis was chosen so
    that the tank/'Mech hybrid would still be usable in more difficult terrain.
    
    The design was originally meant to be deployed in 3147, however the Jade Falcon capture of
    Arc Royal prevented the all-important chassis from being shipped to TharHes's R7D facilities
    in Gibson for final assembly. A covert operation on Arc Royal was authorized in February
    3147 instead to recover the chassis and its schematics, while subsequently denying the Jade
    Falcons the ability to produce it themselves. The operation was mostly a success, with only
    two Hardshot chassis units being unable to be recovered. As such, production could continue,
    though rollout would be delayed to 3150.
    
    While ostensibly a scout configuration in the vein of how the Lyran Commonwealth uses the
    Altas, the Hardshot S has found more use as a slow brawler that can be brought up to provide
    fire support to its more mobile bretheren.

Capabilities:
    The massive machine's internal structure is provided by Arc-Royal MechWorks using knowledge
    both gained from captured QuadVees and from the era of cooperation with Clan Wolf-in-Exile.
    The end result was the Arc Royal QV14x chassis, which was so vital to the project's success
    that the Lyrans risked the wrath of the Falcons just to reclaim it. The Conversion Gears,
    meanwhile, were reverse-engineered a TharHes Industries' R&D facility on Gibbs, allowing
    them to be produced in-house instead of relying on cannibalizing them from captured Hell's
    Horses QuadVees. 17 tons of Clan-grade Compound H17 Ferro-Fibrous protect the Hardshot,
    weighing more than some 'Mechs alone. For mobility in combat vehicle mode, tracks are
    installed for good traction in most terrain; these had to be Clantech to interface properly
    with the conversion gear, and were reverse-engineered from captured combat vehicles from the
    Clan Invasion and beyond.
    
    Correcting what the designers believed a critical flaw of the QuadVee, the Hardshot installs
    a Full-Head Ejection System to allow its two-man crew to evacuate. In practice, this creates
    a forwards-ejecting pod on the front of the 'Mech that can be easily damaged by whatever it
    flies into - not to mention that the delay for the other operator to reach the head may
    spell the difference between life and death. An advanced targeting system is also installed
    to increase its weapons' effectiveness, no matter what they may be. However, many custom-fit
    parts had to be installed, making it be known as a lengthy repair job for Lyran technicians
    - if one worth it to the Commonwealth's military in the end.
    
    The main weapon of the Hardshot S is an ER Large Pulse Laser, easily sourced thanks to
    TharHes having their own model. As a coaxial weapon a Clantech Ultra AC/5 is purchased from
    General Motors, providing additional damage at all but the closest ranges. Due to the
    design's intent as a heavy scout, a Bloodhound Active Probe and IS-grade Angel ECM Suite are
    installed; these are easily repurposed in a support role in a Frontline Battle Lance.
    DESIGN QUIRKS: Command 'Mech, Distracting, Variable-range Targeting, Narrow/Low Profile,
    Non-Standard Parts, Difficult Ejection, Difficult to Maintain

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
QuadVee Conversion Eqpt:                                              10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
    Tracked Cruise MP:                          3                                               
    Tracked Flank MP:                           5                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                   QuadVee (C)                 4.00                     
Armor Factor:                                  323                    17.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Front Leg:                     21             42       
    R/L Rear Leg:                      21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Bloodhound Active Probe (Armored)                         RT                3          2.00             
ER Large Pulse Laser (C) (Armored)                        RT                3          6.00             
Ultra AC/5 (C) (Armored)                                  RT                3          7.00             
Ultra AC/5 (Ammo 60) (C)                                  RT                3          3.00             
Angel ECM Suite (Armored)                                 LT                2          2.00             
Tracks (C)                                                *                 4         10.00             

* Tracks occupy 1 critical slot in each leg

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"qt
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 11,  Structure (S): 8
Specials: AECM, ARM, BH, CASE, OMNI, QV, RCN, TUR(2/2/2)