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                 BattleMech Technical Readout

Name/Model:         Jorōgumo (Black Arachne) 6
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3070
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,416,947 C-Bills
Battle Value:       1,943

Chassis:              DSAM Endo 2 Endo Steel
Power Plant:          Fusion 200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Clan Light Series Mk. II 
    Jump Capacity:    150 meters
Armor:                Forging ZM15 Ferro-Fibrous
Armament:             
    1 SM Destroyer 3 Hyper-Assault Gauss 30
    2 Z12 Wolfbite M Heavy Medium Lasers
    2 WC5 Micro Fang Micro Pulse Lasers
Manufacturer:         Clan Wolf Site #1, Clan Wolf Site #2, W-12 Facilities, WC Primary Facility 5
    Primary Factory:  Arc-Royal (WCS#1) (CWS#1), Strana Mechty (WCS#2) (CWS#2), Zosma (W12F), Tiber (WCPF5)
Communications:       MegaBand System 21 with ECM Suite
Targeting & Tracking: CW3

================================================================================================
Overview:
    A Jihad-era revival of the Jorōgumo, variant 6 takes advantage of over two centuries' worth
    of technological advancement since the original's debut. Sporting a much more powerful main
    gun as well as a more advanced CQC suite, this variant would slowly supplant the Widowmaker
    original as the subsequent Dark Age progressed.

Capabilities:
    A massive left arm-mounted Hyper-Assault Gauss Rifle 30 is the primary weapon of the Black
    Arachne 6, necessitating the removal of the lower arm and hand actuators unlike any previous
    design. Four tons of ammunition give it an uptime comparable to the Gauss Rifle of the
    original Black Arachne, and it is protected with CASE to guard against capacitor explosions.
    For backup weapons, two Heavy Medium Lasers and two Micro Pulse Lasers are installed in the
    right arm. Rounding out the design are the 5 Jump Jets of almost all Jorōgumos as well as
    an ECM Suite in the right torso. The engine-installed 10 double heat sinks are enough to
    handle all of this.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               3       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             11       
    R/L Leg:                           10             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
ECM Suite                                                 RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Hyper-Assault Gauss 30 (Ammo 16)                          LT                4          4.00             
Jump Jet                                                  LT                1          0.50             
2 Heavy Medium Lasers                                     RA                4          2.00             
2 Micro Pulse Lasers                                      RA                2          1.00             
Hyper-Assault Gauss 30                                    LA                8         13.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: CASE, ECM, FLK2/2/2