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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Urbanmech UM-R95L
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         2,210,000 C-Bills
Battle Value:       841

Chassis:              Standard
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    2 Heavy Large Lasers (C)
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The introduction of improved heavy lasers is indirectly responsible for the near extinction
    of UM-R60s in the Cappelen Confederation.  Not because somehow this new weapon destroyed
    them all.  No, it was the law of unintended consequences.

Capabilities:
    The most important consequence from improved heavy lasers is that it created a flood of
    unused heavy lasers in inventory.  And maintaining inventory is expensive.  One solution was
    to recycle the older lasers,  but a more profitable venture was to sell them to the vast
    Inner Sphere markets.  The Cappelen Confederation picked up a lot of them on a discount.
    Enough in fact that an upgrade of the Urbanmech became feasible.
    
    Modernization started with the cooling system.  Upgrading to double heat sinks was required
    to make the power hungry lasers function.  Fortunately most of the mechs heat sinks were
    easily accessible.  The AC-10 was replaced with not one but two Heavy Large Lasers.  4
    coolant pods built into the housing fed the cooling system with replacement fluid allowing
    super heated coolant fluid to be jetisoned rather then use slower radiative cooling.  This
    did create on of the few weaknesses in the design as the vents required weakened the armor
    coverage of the main weapons arm.  Overall armor was shorn up however making the mech
    marginally tougher.  The final upgrade was to upgrade the small laser to a more modern pulse
    variant.

Deployment:
    Initially traveling upgrade teams were dispatched to upgrade a garrison at a time.
    Eventually detailed enough procedures were supplied that refit kits could be sent instead.
    Conversion of older urbanmechs to newer variants is estimated to be over 95% as of 3155.
    Despite a moderately steep upfront cost, garrisin budgets have improved as the energy weapon
    only variant has eliminated ammo usage in training.  Coincidentally, Urbanmech pilot
    training has improved with more time devoted to gunnery.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  103                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             12       
    Center Torso (rear):                               8       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5              9       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
4 Coolant Pods (C)                                        RA                4          4.00             
2 Heavy Large Lasers (C)                                  RA                6          8.00             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 3
Specials: