Units »Search» Combat Vehicles »Type 6 Light Utility Vehicle Missile
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Type 6 Light Utility Vehicle Missile
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 6
Role: Scout
Configuration: OmniVehicle
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Unavailable
Total Cost: 67,594 C-Bills
Battle Value: 124
Movement Type: Wheeled
Power Plant: 25 Internal Combustion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Standard
Armament:
1 LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A common 4x4 militarised utility vehicle manufactured across the Inner Spehre with little to
no direct combat value. Vehicles like this are vital workers of the military machinery used
for a wide variety of tasks that don't warrant a specialised vehicle, but need to be done
anyway. And of course they can be done with a ilitary price tag that's loved by the
manufacturers across all borders.
Capabilities:
At 6 tons the LUV is relatively speedy and has a nice three ton reserve for various utility
equipment. It's protected enough to withstand some small arms fire, but that's about it. Any
sort of dedicated attention will leave this a burning wreck.
Deployment:
There is a good chance that any sort of a vehicle moving in the background of any military
operation or burning on a battlefield is a Type 6 or it's derivate.
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 25 Internal Combustion 1.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 8 0.50
Type: Standard
Armor
Value
Front: 2
R/L Side: 2
Rear: 2
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Weapons and Ammo Location Tonnage
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LRM 5 Front 2.00
Trailer Hitch Rear 0.00
LRM 5 (Ammo 24) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 7
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 0, Structure (S): 1
Specials: EE, HTC, IF0*, OMNI, SRCH
Distribution
Name/Model: Type 6 Light Utility Vehicle Missile
Technology: Inner Sphere
Tonnage: 6
Configuration: Wheeled OmniVehicle
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Front
1. LRM 5
2. Empty
Left SideBodyRight Side
1. Empty 1. LRM 5 (Ammo 24) 1. Empty
2. Empty
Rear
1. Trailer Hitch
2. Empty
Battle Value Breakdown
Name/Model: Type 6 Light Utility Vehicle Missile
Technology: Inner Sphere
Tonnage: 6
Configuration: Wheeled OmniVehicle
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Defensive Battle Rating
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Armor (Standard): 8 x 2.5 x 1 20.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 26.000
Unit Type Modifier: Wheeled (*) 0.80 = 20.800
Defensive Movement Factor: +4 (*) 1.40 = 29.120
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Final Defensive Battle Rating: 29.120
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Offensive Battle Rating
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Offensive Equipment:
LRM 5 45.000
LRM 5 (Ammo 24) (+) 6.000 = 51.000
Total Vehicle Tonnage: 6 / 2 (+) 3.000 = 54.000
Speed Factor: 11 (Flank) (*) 1.760 = 95.040
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Final Offensive Battle Rating: 95.040
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Combat Vehicle Battle Value
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Defensive Battle Rating: 29.120
Offensive Battle Rating: (+) 95.040 = 124.160
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Final BattleMech Battle Value: 124
Alpha Strike Conversion
Name/Model: Type 6 Light Utility Vehicle Missile
Technology: Inner Sphere
Tonnage: 6
Configuration: Wheeled OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 6 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 8 armor points x 1 8.000 = 8.000
Armor Factor Conversion (/) 30 = 0.267
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Final Armor Value: 0
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with Trailer Hitch = HTC
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.7 (Wheeled) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 1.750
Final DIR Round to nearest half point = 2.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 2.000 = 3.750
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 3.750 = 6.250
Agile [3 (TMM) - 1] x 0.5 (Medium) (+) 1.000 = 7.250
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Final Point Value: 7
Cost Breakdown
Name/Model: Type 6 Light Utility Vehicle Missile
Technology: Inner Sphere
Tonnage: 6
Configuration: Wheeled OmniVehicle
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Structural Cost
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Armor (Standard) (8 pts) 0.5 x 10,000 5,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 15,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 20,000.00
Engine (Internal Combustion) (1,250 x 25 x 6) / 75 (+) 2,500.00 = 22,500.00
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Total Structural Cost 22,500.00
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Weapons and Equipment Cost
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LRM 5 30,000 30,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 30,000.00
Trailer Hitch 0 (+) 0.00 = 30,000.00
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Total Weapons and Equipment Cost 30,000.00
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Combat Vehicle Cost
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Structural Cost 22,500.00
Weapons and Equipment Cost (+) 30,000.00 = 52,500.00
Omni Conversion Cost 52,500.00 x 0.25 (+) 13,125.00 = 65,625.00
Combat Vehicle Cost Multiplier 1 + (6 / 200) (*) 1.03 = 67,593.75
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Final Combat Vehicle Cost 67,594.00