BattleMech Technical Readout
Name/Model: Watchman WTC-4MA2
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 3,434,177 C-Bills
Battle Value: 1,280
Chassis: Standard
Power Plant: Nissan 200
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: HildCo Model 12
Jump Capacity: 150 meters
Armor: Starshield A
Armament:
1 ER Large Laser
2 Medium X-Pulse Lasers
1 Medium Laser
1 Small X-Pulse Laser
1 ER Small Laser
Manufacturer: Robinson Standard BattleWorks
Primary Factory: Robinson
Communications: Achernar Electronics HICS-11
Targeting & Tracking: Unknown
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Overview:
During the invasion, many Inner Sphere commanders concluded that the best way to fight the
Clans was to assign front-line troops advanced equipment and to place them in front of the
incoming juggernaut.
This method, used by both the Federated Commonwealth and the Draconis Combine, left
many borders short-changed in manpower and equipment. Local governments everywhere raised
their concerns. One of the loudest in the F-C was Duke Aaron Sandoval, leader of the
Draconis March. Unable and unwilling to return front-line units, Prince Davion quieted the
Old Duke by sending him older equipment and training units. Hanse Davion also invited Duke
Sandoval to share the cost of retooling a factory to produce the Watchman, an inexpensive
BattleMech suited for defense and training.
Capabilities:
Hanse Davion required that the design of the new 'Mech be based on a current model to reduce
the capital investment. In no time, the old Enforcer was chosen as the basis for the design.
As most of the factories that built Enforcers had already been upgraded to the new
technology, huge stores of older parts were available.
The Watchman design dropped the autocannon because of weight considerations and the
expense of ammunition for a training environment. This left the 'Mech a little under gunned,
and so the designers added a pair of ChisComp 39 medium lasers, found prominently on the
early Dervishes. The two SperryBrowning machine guns were added as an afterthought, when
anti-infantry weapons were appended to the specifications.
The cockpit controls were simplified, to facilitate instruction of inexperienced
MechWarriors. The Enforcer's armor was replaced with Starshield A armor with CASE and the
old McCloud Special jump jets were replaced by the more popular and less costly Hidco Model
12s, which permit the 'Mech to jump 150 meters. These changes lowered the weight of the
completed design to 40 tons.
The Watchman showed its true colors when compared to light 'Mechs such as the Wasp and
the Stinger, both plentiful in militia units. It carried more than twice the armor of a
Wasp, and effectively paced the Valkyrie in field tests. Reliance on older, surplus beam
weapons assures the Watchman a long life in garrison and training units.
Deployment:
The initial production of the new Watchman was delivered to the Second Robinson Rangers
stationed on Phact. Although still quite rare, the 'Mech promises to become the backbone of
the Federated Commonwealth's militia system, even if the Old Duke would prefer to keep them
all to himself.
Since the introduction of the Watchman, an increase in militia recruits was recorded
for both the Crucis and Draconis Marches. Neither the Lyran Commonwealth State Command nor
the Capellan March have shown any interest in the Watchman, content with the 'Mechs and the
equipment they possess.
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 16
Center Torso (rear): 8
R/L Torso: 10 14
R/L Torso (rear): 6
R/L Arm: 6 12
R/L Leg: 10 20
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser H 1 0.50
Jump Jet CT 1 0.50
Medium Laser RT 1 1.00
Medium X-Pulse Laser LT 1 2.00
Medium X-Pulse Laser RA 1 2.00
Small X-Pulse Laser RA 1 1.00
ER Large Laser LA 2 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 2
Armor (A): 5, Structure (S): 3
Specials: ENE
Distribution
Name/Model: Watchman WTC-4MA2
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser 4. Hand Actuator
5.ER Large Laser 5. Sensors 5. Small X-Pulse Laser
6.ER Large Laser 6. Life Support 6. Medium X-Pulse Laser
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium X-Pulse Laser 1. Fusion Engine 1. Medium Laser
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Watchman WTC-4MA2
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Standard w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 440.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 460.500
Defensive Movement Factor: +3 (*) 1.30 = 598.650
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Final Defensive Battle Rating: 598.650
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 5 (Movement) - 32 (Weapons) = -11
Offensive Equipment:
ER Large Laser 163.000
Medium X-Pulse Laser (+) 71.000 = 234.000
Medium X-Pulse Laser (+) 71.000 = 305.000
Medium Laser [Inefficient] (+) 23.000 = 328.000
Small X-Pulse Laser [Inefficient] (+) 10.500 = 338.500
ER Small Laser [Inefficient] (+) 8.500 = 347.000
Total 'Mech Tonnage: (+) 40.000 = 387.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 681.120
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Final Offensive Battle Rating: 681.120
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 598.650
Offensive Battle Rating: (+) 681.120 = 1,279.770
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Final BattleMech Battle Value: 1,280
Alpha Strike Conversion
Name/Model: Watchman WTC-4MA2
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
5 (Movement) + 32 (Weapons) - 4 (Base) (-) 33 = -13
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Small X-Pulse Laser (+) 0.330 = 0.630
Medium Laser (+) 0.500 = 1.130
Medium X-Pulse Laser (+) 0.660 = 1.790
Medium X-Pulse Laser (+) 0.660 = 2.450
ER Large Laser (+) 0.800 = 3.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 65.000
Divided by the maximum heat output - 4 (/) 33 = 1.970
Rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
5 (Movement) + 32 (Weapons) - 4 (Base) (-) 33 = -13
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Small X-Pulse Laser (+) 0.330 = 0.630
Medium Laser (+) 0.500 = 1.130
Medium X-Pulse Laser (+) 0.660 = 1.790
Medium X-Pulse Laser (+) 0.660 = 2.450
ER Large Laser (+) 0.800 = 3.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 65.000
Divided by the maximum heat output - 4 (/) 33 = 1.970
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 12 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 15.500 = 17.250
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 17.250 = 26.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 28.750
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Final Point Value: 29
Cost Breakdown
Name/Model: Watchman WTC-4MA2
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (136 pts) 8.5 x 10,000 85,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 101,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 181,000.00
Engine (Fusion): (5,000 x 200 x 40) / 75 (+) 533,333.33 = 714,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,314,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,514,333.33
Life Support: 50,000 (+) 50,000.00 = 1,564,333.33
Sensors: 40 x 2,000 (+) 80,000.00 = 1,644,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,704,333.33
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 18,400.00 = 1,722,733.33
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 1,750,733.33
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Total Structural Cost: 1,750,733.33
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Small Laser 11,250 (+) 11,250.00 = 211,250.00
Jump Jets 40 x (5 x 5) x 200 (+) 200,000.00 = 411,250.00
Medium Laser 40,000 (+) 40,000.00 = 451,250.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 561,250.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 671,250.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 702,250.00
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Total Weapons and Equipment Cost 702,250.00
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BattleMech Cost
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Structural Cost: 1,750,733.33
Weapons and Equipment Cost: (+) 702,250.00 = 2,452,983.33
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 3,434,176.67
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Final BattleMech Cost 3,434,177.00