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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Firestarter FS9-H (Project 102)
Designer:           Oberst_Klink
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,842,100 C-Bills
Battle Value:       721

Chassis:              Argile H/09 
Power Plant:          Omni 210 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Luxor Load Lifters 
    Jump Capacity:    180 meters
Armor:                Durallex Special Medium Ferro-Fibrous with CASE
Armament:             
    2 Magna Mark II Medium Lasers
    2 Purity L-series Flamers
    2 Deprus RF Machine Guns
Manufacturer:         Coventry Metal Works
    Primary Factory:  Coventry
Communications:       Cyclops 14
Targeting & Tracking: Tansech C30-97 with Beagle Active Probe

================================================================================================
Overview:
    "Project 102" is just an idea to upgrade the classical 3025 mechs to a certain extend.
    Changing heatsinks, integrating CASE, maybe some little tweaks concerning weapons (little
    relocation / change of ammo, equipment or armour - there will be no endo or XL-engines) -
    though I'll try to keep the "spirit".

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   89                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             14       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6              6       
    R/L Leg:                            8              8       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Beagle Active Probe                                       CT                2          1.50             
CASE                                                      RT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
Machine Gun                                               RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
C3 Slave                                                  LT                1          1.00             
3 Jump Jets                                               LT                3          1.50             
Machine Gun                                               LT                1          0.50             
Flamer                                                    RA                1          1.00             
Medium Laser                                              RA                1          1.00             
Flamer                                                    LA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: C3S, CASE, MHQ1, PRB, RCN