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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Slungshot (Slugshit) Prime
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Advanced
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         6,270,719 C-Bills
Battle Value:       1,764

Chassis:              Endo Steel
Power Plant:          165 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous
Armament:             
    4 ER Medium Lasers
    4 LB 2-X ACs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The prime follows in the footsteps of the historic Blackjack.  Perhaps a bit too well.  The
    extreme range of the cannons is nice, but their stopping power is little better then the
    original AC-2 armed Blackjack.

Capabilities:
    Quad LB-2x autocannons gives this mech the ability to reach out and touch targets beyond
    almost all conventional ranges.  Between the cluster munitions and the AES accuracy as such
    ranges isnt terrible either.  Effect on target on the other hand is questionable.
    Uninterrupted fire is only expected from 10 to 20 seconds before cavalry forces enter
    conventional engagement ranges.  Against a mech such fire is expected to be only marginal.
    But, against conventional forces such fire can be disabling, especially against VTOLs.
    
    Once normal combat ranges are entered, a completely conventional ER Medium laser array
    provides effective if not particularly impressive firepower.

Notable MechWarriors:
    Upon introduction to the touman, the Slungshot quickly aquired a nickname as the Slugshit.
    Even second line freeborn mech warriors disapprove of being given such a slow mech.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     165 Fusion                 6.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             30       
    Center Torso (rear):                               5       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
LB 2-X AC (Ammo 45) [Cluster]                             RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
LB 2-X AC (Ammo 45) [Cluster]                             LT                1          1.00             
Actuator Enhancement System                               RA                2          2.00             
2 ER Medium Lasers                                        RA                2          2.00             
2 LB 2-X ACs                                              RA                6         10.00             
Actuator Enhancement System                               LA                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             
2 LB 2-X ACs                                              LA                6         10.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: CASE, FLK0*/0*/1, OMNI