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BattleMech Technical Readout
Name/Model: Mackie Reborn MSK-10RB
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,866,000 C-Bills
Battle Value: 2,020
Chassis: Tuchuk 01s "Hard Head"
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Combi-Plate with CASE
Armament:
1 ExoStar Balefire ER PPC
1 Federated Autocannon/10
2 Medium Pulse Lasers
1 Skyguard Mod 6 Anti-Missile System
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Crystal Keep" Lunar Production Line #3
Communications: RCS-301e "Dial Tone"
Targeting & Tracking: Phoenix 5.1a "Eye Squint" with Advanced Targeting Computer
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Overview:
"They say the Classics never truly die, and in this case they are right. Now, I don't know
who 'they' are, but Skobel made one hell of a Battlemech for their time, and we want to keep
that legacy going." -Ailan Woodard, Design Team Leader for the MSK-10RB
The second coming of a venerable Battlemech, the MSK-10RB "Mackie Reborn" takes all of the
aspects of the original MSK-6S and updates it to the modern technologies of today's
battlefield. Fielding advanced electronics, better weapon convergence ranges, intelligent
munitions, and an overall more comfortable ride, many of the sold units have received very
positive reviews from their Mechwarriors. Unfortunately, updating the Mackie to its Reborn
model was a tad bit expensive, but only being ten million (and some change) C-Bills over the
original, it's quite the bargain for such a legendary design. Being bespoke, the Mackie
Reborn is produced to order for the enterprising MechCommander, Warrior, or collector!
(Shipping and HPG transmission cost not included; Sovereign Military Acquisitions is not
responsible for product post-shipping; restrictions may apply based on Great House trade
relations)
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 19 9.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Anti-Missile System H 1 0.50
Anti-Missile System (Ammo 12) CT 1 1.00
Targeting Computer RT 6 6.00
Autocannon/10 (Ammo 20) [Precision] LT 4 4.00
Beagle Active Probe LT 2 1.50
CASE LT 1 0.50
ER PPC RA 3 7.00
2 Medium Pulse Lasers RA 2 4.00
Autocannon/10 LA 7 12.00
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Alpha Strike Statistics
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Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 10, Structure (S): 8
Specials: AMS, CASE, PRB, RCN
Distribution
Name/Model: Mackie Reborn MSK-10RB
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Autocannon/10 4. Anti-Missile System 4.ER PPC
5.Autocannon/10 5. Sensors 5.ER PPC
6.Autocannon/10 6. Life Support 6.ER PPC
1.Autocannon/10 1. Medium Pulse Laser
2.Autocannon/10 2. Medium Pulse Laser
3.Autocannon/10 3. Heat Sink
4.Autocannon/10 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Beagle Active Probe 1. Fusion Engine 1.Targeting Computer
2.Beagle Active Probe 2. Fusion Engine 2.Targeting Computer
3. CASE 3. Fusion Engine 3.Targeting Computer
4. Autocannon/10 (Ammo 5) [Precision] 4. Gyro 4.Targeting Computer
5. Autocannon/10 (Ammo 5) [Precision] 5. Gyro 5.Targeting Computer
6. Heat Sink 6. Gyro 6.Targeting Computer
1. Autocannon/10 (Ammo 5) [Precision] 1. Gyro 1. Roll Again
2. Autocannon/10 (Ammo 5) [Precision] 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Anti-Missile System (Ammo 12) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Alpha Strike Conversion
Name/Model: Mackie Reborn MSK-10RB
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 19 x 1 = 19
Total Heat Output:
Movement = 2
Anti-Missile System (+) 1 = 3
Autocannon/10 (+) 3 = 6
ER PPC (+) 15 = 21
Medium Pulse Laser (+) 4 = 25
Medium Pulse Laser (+) 4 = 29
Heat Efficiency:
Heat Dissipation Rate = 19
Total Heat Output - 4 (-) 25 = -6
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Unit is Inefficient: -6
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 0.726
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.452
Autocannon/10 [Targeting Computer] (+) 1.100 = 2.552
ER PPC [Targeting Computer] (+) 1.100 = 3.652
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 19 = 69.388
Divided by the maximum heat output - 4 (/) 25 = 2.776
Rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 0.726
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.452
Autocannon/10 [Targeting Computer] (+) 1.100 = 2.552
ER PPC [Targeting Computer] (+) 1.100 = 3.652
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 19 = 69.388
Divided by the maximum heat output - 4 (/) 25 = 2.776
Rounded up to the nearest tenth = 2.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 19 x 1 = 19
Total Heat Output:
Movement = 2
Anti-Missile System (+) 1 = 3
ER PPC (+) 15 = 18
Heat Efficiency:
Heat Dissipation Rate = 19
Total Heat Output - 4 (-) 14 = 5
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Unit is Efficient: 5
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 13.000
Overheat Factor 1 (Overheat) (+) 1.000 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 31.000 = 32.750
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 32.750 = 46.750
Force Bonus [PRB] Active Probe (+) 1.000 = 47.750
Force Bonus [RCN] Recon (+) 2.000 = 49.750
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Final Point Value: 50
Cost Breakdown
Name/Model: Mackie Reborn MSK-10RB
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 235,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 435,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,435,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,335,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,535,000.00
Life Support: 50,000 (+) 50,000.00 = 3,585,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,785,000.00
Heat Sinks (Single): 9 x 2,000 (+) 18,000.00 = 3,803,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 3,833,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 3,903,000.00
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Total Structural Cost: 3,903,000.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Autocannon/10 200,000 (+) 200,000.00 = 300,000.00
Autocannon/10 (Ammo 5) [Precision] [Empty Bin] 0 (+) 0.00 = 300,000.00
Autocannon/10 (Ammo 5) [Precision] [Empty Bin] 0 (+) 0.00 = 300,000.00
Autocannon/10 (Ammo 5) [Precision] [Empty Bin] 0 (+) 0.00 = 300,000.00
Autocannon/10 (Ammo 5) [Precision] [Empty Bin] 0 (+) 0.00 = 300,000.00
Beagle Active Probe 200,000 (+) 200,000.00 = 500,000.00
CASE 50,000 (+) 50,000.00 = 550,000.00
ER PPC 300,000 (+) 300,000.00 = 850,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 910,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 970,000.00
Targeting Computer 6 x 10,000 (+) 60,000.00 = 1,030,000.00
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Total Weapons and Equipment Cost 1,030,000.00
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BattleMech Cost
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Structural Cost: 3,903,000.00
Weapons and Equipment Cost: (+) 1,030,000.00 = 4,933,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 9,866,000.00
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Final BattleMech Cost 9,866,000.00