Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Vulcan (Iron Hoof) VLN-C
Designer:           Vox
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,010,300 C-Bills
Battle Value:       1,371

Chassis:              MatherTech 500 Endo Steel
Power Plant:          Pitban 240 240 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Pitban Model 9 
    Jump Capacity:    180 meters
Armor:                Technicron Type G
Armament:             
    1 Series 7K ER Large Laser
    1 Clan Medium Pulse Laser
    1 MS Infernal Heavy Flamer Heavy Flamer
    4 Clan Hell's Horses Machine Guns (Array mounted)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Comset 1
Targeting & Tracking: J-Track 52

================================================================================================
Overview:
    The Vulcan was an uncommon sight among the Clans, a relic of the Inner Sphere's past that
    most would have discarded as inferior. However, Clan Hell’s Horses had always valued
    unconventional assets, and the VLN-5H "Iron Hoof" was a testament to that philosophy.
    Originally salvaged from a battle against the Lyran Commonwealth, this Inner Sphere relic
    was slated for decommissioning—until Star Commander Vhalen saw its potential.
    
    A skilled and aggressive warrior, Vhalen had grown up favoring rapid-strike tactics,
    harassing enemy forces and burning through weak points in their formations. His experience
    with light and medium ‘Mechs led him to refit the *Iron Hoof* into something worthy of
    Clan Hell’s Horses: a fast, well-armored predator with a vicious bite.
    
    With full Clan-tech upgrades, the once-maligned Vulcan was transformed into a true cavalry
    ‘Mech. The primitive armor was stripped away and replaced with Clan-grade armor plating,
    while an Endo Steel frame reduced weight, allowing for additional firepower. A Clan double
    heat sink system kept its weapons in check, ensuring it could strike hard and fast without
    overheating.
    
    Weapon Loadout & Combat Role
    
    - The Heavy Flamer in the right arm turned Iron Hoof into a brutal anti-infantry weapon and
    an ideal tool for flushing out dug-in enemies.
    - A quartet of Machine Guns, linked to a Machine Gun Array, made it a true terror against
    infantry and light armor, shredding enemies in close combat.
    - The ER Large Laser, mounted in the right torso, gave the ‘Mech unexpected reach,
    allowing it to engage at range before closing in.
    - A Medium Pulse Laser in the left torso provided accurate, close-range punch against
    armored targets.
    - Upgraded Clan armor improved survivability, allowing Iron Hoof to endure engagements that
    a standard Vulcan never could.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             14       
    Center Torso (rear):                               3       
    R/L Torso:                         10             14       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                           10             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
ER Large Laser                                            RT                1          4.00             
Heavy Flamer (Ammo 10)                                    RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Medium Pulse Laser                                        LT                1          2.00             
Heavy Flamer                                              RA                1          1.50             
4 Machine Guns (Array mounted)                            LA                4          1.00             
Machine Gun Array Module                                  LA                1          0.25             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 1
Armor (A): 4,  Structure (S): 3
Specials: CASE