BattleMech Technical Readout
Name/Model: Zeus ZEU-6U
Designer: IronRaven Special Projects Group
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3048
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,065,200 C-Bills
Battle Value: 1,630
Chassis: Chariot Type III
Power Plant: Pitban 320
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
1 Defiance 1001 ER PPC
1 Coventry Star-Fire LRM 15
1 Thunderbolt A5M Large Laser
2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Unknown
Communications: TharHes Calliope ZE-2
Targeting & Tracking: TharHes Ares -7
================================================================================================
Overview:
The ZEU-6U Zeus has never stepped off an assembly line. Instead, it is a field upgrade that
started being applied to the ZEU-6S and some 6Ts starting in 3048. While this field
expedient is not actually approved by FedCom high command, their proponents maintain it is
actually a superior mech to the advanced technology 9S.
The first part of the upgrade is to remove the autocannon (or PPC) and it's ammunition tank
from the left arm. Depending on who performs the upgrade, there are either mounting block
machined to to cradle an extended range PPC, or if available, the entire forearm is replaced
with that of the 6T. The new PPC is usually a Defiance 1001. Some actually carry captured
Lords Light 2 PPCs taken from captured Draconis components. The rest of the weapons are
unchanged, which is important given the the complicated nature of the Thunderbolt laser. The
proponents of the 6U maintain that the heat management and the reliability of the A5M (it is
shipped and mounted as a single solid module) compared to the Cyclops extended range model
are superior. The medium lasers are unchanged, as is the long range missile rack and it's
feeding mechanism.
The other change is repacking the engine with double heat sinks, with five additional
freezers in the torso, bringing the total to seventeen. While not increasing mass, it does
double the ability of the mech to manage heat to the point it is nearly impossible to
overheat without damage or being lit on fire, and the mechwarriors who favor the 6U are able
to "alpha strike" at will. The armour has to be shifted about as a result, making the 6U
appear, as one proponent described it, "well fed". But the changes need for this are
minimum.
In the process, the two tons of mass freed up by going to the PPC is converted to an
additional two tons of armour. Valient's Lamellor product is not only shipped about Lyran
space in one ton sheets, it can also be welded to a great many other types of armours. Just
not the new ferro-fibrous types, which are like welding aluminum to steel. The resulting
thirteen and a half tons of armour is a 17.4% improvement, and a cheap one that can be made
common supplies from a wide variety of sources by even the most minimally trained technical
teams. While not mounting the CASE found in the new 9S, the increased durability is
considered by many to be a suitable alternative, particularly with the removal of the
autocannon ammunition. While the details can vary due to the ad hoc nature of these
conversions, the back armour is usually improved to the point of being able to a solid hit
from a PPC or class-10 autocannon.
Because there is no official specification for the 6U, all things described here can be
thought of as a "guideline" than a hard and fast rule. Given the prodigious cooling ability,
there are variations as to how many heat sinks are actually mounted. Some of these machines
actually only mount sixteen heat sinks, with the extra available mass going to either an
extra ton of LRMs, or even more armour. Several are known to exist that actually only have
fifteen heatsinks, more than enough for the energy weapons to be keep cool if the LRMs are
left out, and while some go for extra missiles and extra armour, most of these 6Us put all
the savings into armour. The resulting mechs are juggernauts, and prove that sometimes the
best plan is just pure brute force.
While the quartermasters dislike Zeus 6Us, as previous mentioned, there are those who are
clamoring for this kind of upgrade to to applied across the board to all 6Ts as soon as
possible in the form of an upgrade kit with new PPCs and heatsinks, and kits similar kits
with the left forearm of the 9S to units with 6Ss. They argue that these field refits could
upgrade the existing Zeus inventory within 18 months and uses assets typically found at the
company level and a dropship's mechbay. Defiance Industries, of course, argues otherwise.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 31
Center Torso (rear): 12
R/L Torso: 17 24
R/L Torso (rear): 10
R/L Arm: 13 22
R/L Leg: 17 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
LRM 15 (Ammo 8) RT 1 1.00
Large Laser LT 2 5.00
Medium Laser LT (R) 1 1.00
LRM 15 RA 3 7.00
ER PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 6
Specials: IF1, REAR1/1/-
Distribution
Name/Model: Zeus ZEU-6U
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER PPC 4. Roll Again 4.LRM 15
5.ER PPC 5. Sensors 5.LRM 15
6.ER PPC 6. Life Support 6.LRM 15
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Large Laser 1. Fusion Engine 1. LRM 15 (Ammo 8)
2.Large Laser 2. Fusion Engine 2.Double Heat Sink
3. Medium Laser (R) 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4. Roll Again 4. Fusion Engine 4.Double Heat Sink
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Zeus ZEU-6U
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 216 x 2.5 x 1 540.000
Internal Structure (Standard w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 723.000
Gyro (Standard): 80 x 0.5 (+) 40.000 = 763.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 748.000
Defensive Movement Factor: +2 (*) 1.20 = 897.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 897.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 34 (Heat Sinks) - 2 (Movement) - 34 (Weapons) = 4
Offensive Equipment:
ER PPC 229.000
LRM 15 (+) 136.000 = 365.000
Large Laser (+) 123.000 = 488.000
Medium Laser (+) 46.000 = 534.000
Medium Laser (R) (+) 23.000 = 557.000
LRM 15 (Ammo 8) (+) 17.000 = 574.000
Total 'Mech Tonnage: (+) 80.000 = 654.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 732.480
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 732.480
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 897.600
Offensive Battle Rating: (+) 732.480 = 1,630.080
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,630
Alpha Strike Conversion
Name/Model: Zeus ZEU-6U
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
======================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
======================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
======================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
--------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
======================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = 5
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.338 = 0.338
Medium Laser (+) 0.500 = 0.838
Large Laser (+) 0.800 = 1.638
ER PPC (+) 1.000 = 2.638
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
--------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
======================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
LRM 15 [Insufficient Ammo] (+) 0.675 = 1.175
Large Laser (+) 0.800 = 1.975
ER PPC (+) 1.000 = 2.975
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
--------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
======================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = 16
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.675 = 0.675
ER PPC (+) 1.000 = 1.675
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
--------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
======================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------------
Standard: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
--------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
======================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 80 ton BattleMech = 6.0
--------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 6
======================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with rearward facing weapons = REAR1/1/-
======================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 23.000 = 37.000
--------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 37
Cost Breakdown
Name/Model: Zeus ZEU-6U
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (216 pts) 13.5 x 10,000 135,000.00
Internal Structure (Standard): 80 x 400 x 1 (+) 32,000.00 = 167,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 327,000.00
Engine (Fusion): (5,000 x 320 x 80) / 75 (+) 1,706,666.67 = 2,033,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,233,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,433,666.67
Life Support: 50,000 (+) 50,000.00 = 3,483,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 3,643,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 3,745,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 24,000.00 = 3,769,666.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 3,825,666.67
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,825,666.67
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
ER PPC 300,000 300,000.00
Large Laser 100,000 (+) 100,000.00 = 400,000.00
LRM 15 175,000 (+) 175,000.00 = 575,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 575,000.00
Medium Laser 40,000 (+) 40,000.00 = 615,000.00
Medium Laser 40,000 (+) 40,000.00 = 655,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 655,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,825,666.67
Weapons and Equipment Cost: (+) 655,000.00 = 4,480,666.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 8,065,200.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,065,200.00