Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Reaper RP-3R
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         13,692,390 C-Bills
Battle Value:       1,605

Chassis:              Endo Steel
Power Plant:          330 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 Light PPCs
    2 SRM 6s (C)
    2 Medium VSP Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "There is no place for me, other than the battlefield. To live as I please, and die a
    senseless death. That's who I am. I am no mere man of flesh."
    
    These are the words of the comissioner of the self named Reaper, a man who decided to only
    go after the name of his own 'mech, to D&K Creation Studios. While the company was happy to
    custom build a 'mech for a particularly rich client, they were still wary of a man that came
    from nowhere with enough money to personally comission a 'mech. Let alone why they would
    choose a company best known to collaborate with the Snow Ravens, Jade Falcons, Draconis
    Combine, and Rasalhague Dominion for their main customer base. Regardless, the man's wishes
    for a fast skirmishing 55 tonner were granted with the caveat that should others wish to buy
    the chassis, they would be forced to comply with the wish.
    
    Reaper himself saw no problems with this, as his only wish was to rejoin the only place he
    could call home and cared not for what came after.

Capabilities:
    Clad with nine point five tons of armor over a fifty five ton endo steel chassis, Reaper is
    a purpose built skirmishing machine. With a maximum ground speed of 97 kilometers-per-hour
    and a maximum jumping distance of one hundred and eighty meters, it is a dangerous and
    nimble mixed range righter. Cooled by eleven double heat sinks, its weapon load at first
    seems paltry, until one looks on towards the details. Two arm mounted medium variable speed
    pulse lasers, backed up by twin turreted light PPCs and twin turreted SRM 6s with two tons
    of CASE II protected ammunition provide ample and dangerous close ranged fire power, while
    still allowing its pilot to chip away at long range. Furthermore thanks to both the PPCs and
    the SRMs being turreted, the level of traverse for its weaponry should never be
    under-estimated for any potential backstabbers, unless they wish to experience an unwelcome
    surprise.
    
    Of course, no chassis can ever be truly perfect, and in this case that imperfection comes
    from its XL gyro combined with its adequate at best heat sinking capacity. But, the man
    behind the design did not care for these flaws, only the wish to continue the battle across
    the Sphere.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.00                     
Engine:                                     330 XL (C)                12.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  182                     9.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II (C)                                               RT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
Light PPC                                               RT (T)              2          3.00             
SRM 6 (C)                                               RT (T)              1          1.50             
SRM 6 (Ammo 15) (C)                                       RT                1          1.00             
Shoulder Turret                                           RT                1          0.50             
CASE II (C)                                               LT                1          0.50             
3 Jump Jets                                               LT                3          1.50             
Light PPC                                               LT (T)              2          3.00             
SRM 6 (C)                                               LT (T)              1          1.50             
SRM 6 (Ammo 15) (C)                                       LT                1          1.00             
Shoulder Turret                                           LT                1          0.50             
Medium VSP Laser                                          RA                2          4.00             
Medium VSP Laser                                          LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: CASEII, SRM1/1, TUR(2/2/1, SRM1/1)